Пример #1
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h_Pointer  = reader.ReadUInt64();
            this.Count1              = reader.ReadUInt32();
            this.Count2              = reader.ReadUInt32();
            this.Unknown_10h         = reader.ReadUInt32();
            this.Unknown_14h         = reader.ReadUInt32();
            this.Unknown_18h         = reader.ReadUInt32();
            this.Unknown_1Ch         = reader.ReadUInt32();
            this.Unknown_20h         = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_30h         = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_40h         = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_50h         = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_60h         = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_70h_Pointer = reader.ReadUInt64();
            this.Count3              = reader.ReadUInt16();
            this.Count4              = reader.ReadUInt16();
            this.Unknown_7Ch         = reader.ReadUInt32();

            // read reference data
            this.Unknown_0h_Data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_B_004> >(
                this.Unknown_0h_Pointer, // offset
                this.Count1
                );
            this.Unknown_70h_Data = reader.ReadBlockAt <ResourceSimpleArray <Unknown_B_005> >(
                this.Unknown_70h_Pointer, // offset
                this.Count3
                );
        }
Пример #2
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.NodesPointer      = reader.ReadUInt64();
            this.NodesCount        = reader.ReadUInt32();
            this.NodesCapacity     = reader.ReadUInt32();
            this.Unknown_10h       = reader.ReadUInt32();
            this.Unknown_14h       = reader.ReadUInt32();
            this.Unknown_18h       = reader.ReadUInt32();
            this.Unknown_1Ch       = reader.ReadUInt32();
            this.BoundingBoxMin    = reader.ReadBlock <RAGE_Vector4>();
            this.BoundingBoxMax    = reader.ReadBlock <RAGE_Vector4>();
            this.BoundingBoxCenter = reader.ReadBlock <RAGE_Vector4>();
            this.QuantumInverse    = reader.ReadBlock <RAGE_Vector4>();
            this.Quantum           = reader.ReadBlock <RAGE_Vector4>();
            this.TreesPointer      = reader.ReadUInt64();
            this.TreesCount1       = reader.ReadUInt16();
            this.TreesCount2       = reader.ReadUInt16();
            this.Unknown_7Ch       = reader.ReadUInt32();

            // read reference data
            this.Nodes = reader.ReadBlockAt <ResourceSimpleArray <BVHNode> >(
                this.NodesPointer, // offset
                this.NodesCount
                );
            this.Trees = reader.ReadBlockAt <ResourceSimpleArray <BVHTreeInfo> >(
                this.TreesPointer, // offset
                this.TreesCount1
                );
        }
Пример #3
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadUInt32();
            this.Count2 = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h_Pointer = reader.ReadUInt64();
            this.Count3 = reader.ReadUInt16();
            this.Count4 = reader.ReadUInt16();
            this.Unknown_7Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_0h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_004>>(
                this.Unknown_0h_Pointer, // offset
                this.Count1
            );
            this.Unknown_70h_Data = reader.ReadBlockAt<ResourceSimpleArray<Unknown_B_005>>(
                this.Unknown_70h_Pointer, // offset
                this.Count3
            );
        }
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.ShaderGroupPointer           = reader.ReadUInt64();
            this.SkeletonPointer              = reader.ReadUInt64();
            this.BoundingCenter               = reader.ReadBlock <RAGE_Vector3>();
            this.BoundingSphereRadius         = reader.ReadSingle();
            this.BoundingBoxMin               = reader.ReadBlock <RAGE_Vector4>();
            this.BoundingBoxMax               = reader.ReadBlock <RAGE_Vector4>();
            this.DrawableModelsHighPointer    = reader.ReadUInt64();
            this.DrawableModelsMediumPointer  = reader.ReadUInt64();
            this.DrawableModelsLowPointer     = reader.ReadUInt64();
            this.DrawableModelsVeryLowPointer = reader.ReadUInt64();
            this.Unknown_70h            = reader.ReadSingle();
            this.Unknown_74h            = reader.ReadSingle();
            this.Unknown_78h            = reader.ReadSingle();
            this.Unknown_7Ch            = reader.ReadSingle();
            this.Unknown_80h            = reader.ReadUInt32();
            this.Unknown_84h            = reader.ReadUInt32();
            this.Unknown_88h            = reader.ReadUInt32();
            this.Unknown_8Ch            = reader.ReadUInt32();
            this.JointsPointer          = reader.ReadUInt64();
            this.Unknown_98h            = reader.ReadUInt32();
            this.Unknown_9Ch            = reader.ReadUInt32();
            this.DrawableModelsXPointer = reader.ReadUInt64();

            // read reference data
            this.ShaderGroup = reader.ReadBlockAt <ShaderGroup_GTA5_pc>(
                this.ShaderGroupPointer // offset
                );
            this.Skeleton = reader.ReadBlockAt <Skeleton_GTA5_pc>(
                this.SkeletonPointer // offset
                );
            this.DrawableModelsHigh = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModelsHighPointer // offset
                );
            this.DrawableModelsMedium = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModelsMediumPointer // offset
                );
            this.DrawableModelsLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModelsLowPointer // offset
                );
            this.DrawableModelsVeryLow = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModelsVeryLowPointer // offset
                );
            this.Joints = reader.ReadBlockAt <Joints_GTA5_pc>(
                this.JointsPointer // offset
                );
            this.DrawableModelsX = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModelsXPointer // offset
                );
        }
Пример #5
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.ShaderGroupPointer     = reader.ReadUInt64();
            this.SkeletonPointer        = reader.ReadUInt64();
            this.Unknown_20h            = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_30h            = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_40h            = reader.ReadBlock <RAGE_Vector4>();
            this.DrawableModels1Pointer = reader.ReadUInt64();
            this.DrawableModels2Pointer = reader.ReadUInt64();
            this.DrawableModels3Pointer = reader.ReadUInt64();
            this.DrawableModels4Pointer = reader.ReadUInt64();
            this.Unknown_70h            = reader.ReadUInt32();
            this.Unknown_74h            = reader.ReadUInt32();
            this.Unknown_78h            = reader.ReadUInt32();
            this.Unknown_7Ch            = reader.ReadUInt32();
            this.Unknown_80h            = reader.ReadUInt32();
            this.Unknown_84h            = reader.ReadUInt32();
            this.Unknown_88h            = reader.ReadUInt32();
            this.Unknown_8Ch            = reader.ReadUInt32();
            this.Unknown_90h_Pointer    = reader.ReadUInt64();
            this.Unknown_98h            = reader.ReadUInt32();
            this.Unknown_9Ch            = reader.ReadUInt32();
            this.DrawableModelsXPointer = reader.ReadUInt64();

            // read reference data
            this.ShaderGroup = reader.ReadBlockAt <ShaderGroup_GTA5_pc>(
                this.ShaderGroupPointer // offset
                );
            this.Skeleton = reader.ReadBlockAt <Skeleton_GTA5_pc>(
                this.SkeletonPointer // offset
                );
            this.DrawableModels1 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModels1Pointer // offset
                );
            this.DrawableModels2 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModels2Pointer // offset
                );
            this.DrawableModels3 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModels3Pointer // offset
                );
            this.DrawableModels4 = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModels4Pointer // offset
                );
            this.Unknown_90h_Data = reader.ReadBlockAt <Unknown_D_002>(
                this.Unknown_90h_Pointer // offset
                );
            this.DrawableModelsX = reader.ReadBlockAt <ResourcePointerList64 <DrawableModel_GTA5_pc> >(
                this.DrawableModelsXPointer // offset
                );
        }
Пример #6
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            base.Read(reader, parameters);

            // read structure data
            this.ShaderGroupPointer = reader.ReadUInt64();
            this.SkeletonPointer = reader.ReadUInt64();
            this.Unknown_20h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.DrawableModels1Pointer = reader.ReadUInt64();
            this.DrawableModels2Pointer = reader.ReadUInt64();
            this.DrawableModels3Pointer = reader.ReadUInt64();
            this.DrawableModels4Pointer = reader.ReadUInt64();
            this.Unknown_70h = reader.ReadUInt32();
            this.Unknown_74h = reader.ReadUInt32();
            this.Unknown_78h = reader.ReadUInt32();
            this.Unknown_7Ch = reader.ReadUInt32();
            this.Unknown_80h = reader.ReadUInt32();
            this.Unknown_84h = reader.ReadUInt32();
            this.Unknown_88h = reader.ReadUInt32();
            this.Unknown_8Ch = reader.ReadUInt32();
            this.Unknown_90h_Pointer = reader.ReadUInt64();
            this.Unknown_98h = reader.ReadUInt32();
            this.Unknown_9Ch = reader.ReadUInt32();
            this.DrawableModelsXPointer = reader.ReadUInt64();
            
            // read reference data
            this.ShaderGroup = reader.ReadBlockAt<ShaderGroup_GTA5_pc>(
                this.ShaderGroupPointer // offset
            );
            this.Skeleton = reader.ReadBlockAt<Skeleton_GTA5_pc>(
                this.SkeletonPointer // offset
            );
            this.DrawableModels1 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels1Pointer // offset
            );
            this.DrawableModels2 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels2Pointer // offset
            );
            this.DrawableModels3 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels3Pointer // offset
            );
            this.DrawableModels4 = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModels4Pointer // offset
            );
            this.Unknown_90h_Data = reader.ReadBlockAt<Unknown_D_002>(
                this.Unknown_90h_Pointer // offset
            );
            this.DrawableModelsX = reader.ReadBlockAt<ResourcePointerList64<DrawableModel_GTA5_pc>>(
                this.DrawableModelsXPointer // offset
            );            
        }
Пример #7
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.Unknown_0h   = reader.ReadSingle();
            this.Unknown_4h   = reader.ReadUInt32();
            this.Unknown_8h   = reader.ReadUInt32();
            this.Unknown_Ch   = reader.ReadUInt32();
            this.Unknown_10h  = reader.ReadUInt32();
            this.Unknown_14h  = reader.ReadUInt32();
            this.NamePointer  = reader.ReadUInt64();
            this.BoundPointer = reader.ReadUInt64();
            this.Unknown_28h  = reader.ReadUInt32();
            this.Unknown_2Ch  = reader.ReadUInt32();
            this.Unknown_30h  = reader.ReadUInt32();
            this.Unknown_34h  = reader.ReadUInt32();
            this.Unknown_38h  = reader.ReadUInt32();
            this.Unknown_3Ch  = reader.ReadUInt32();
            this.Unknown_40h  = reader.ReadSingle();
            this.Unknown_44h  = reader.ReadSingle();
            this.Unknown_48h  = reader.ReadSingle();
            this.Unknown_4Ch  = reader.ReadSingle();
            this.Unknown_50h  = reader.ReadSingle();
            this.Unknown_54h  = reader.ReadSingle();
            this.Unknown_58h  = reader.ReadUInt32();
            this.Unknown_5Ch  = reader.ReadUInt32();
            this.Unknown_60h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_70h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_80h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_90h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_A0h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_B0h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_C0h  = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_D0h  = reader.ReadBlock <RAGE_Vector4>();

            // read reference data
            this.Name = reader.ReadBlockAt <string_r>(
                this.NamePointer // offset
                );
            this.Bound = reader.ReadBlockAt <Bound_GTA5_pc>(
                this.BoundPointer // offset
                );
        }
Пример #8
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.AABB_Max = reader.ReadBlock<RAGE_Vector4>();
     this.AABB_Min = reader.ReadBlock<RAGE_Vector4>();
 }
Пример #9
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT         = reader.ReadUInt32();
            this.Unknown_4h  = reader.ReadUInt32();
            this.Unknown_8h  = reader.ReadUInt32();
            this.Unknown_Ch  = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.ArticulatedBodyTypePointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer        = reader.ReadUInt64();
            this.Unknown_30h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_40h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_50h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_60h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_70h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_80h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_90h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_A0h          = reader.ReadBlock <RAGE_Vector4>();
            this.Unknown_B0h          = reader.ReadBlock <RAGE_Vector4>();
            this.GroupNamesPointer    = reader.ReadUInt64();
            this.GroupsPointer        = reader.ReadUInt64();
            this.ChildrenPointer      = reader.ReadUInt64();
            this.Archetype1Pointer    = reader.ReadUInt64();
            this.Archetype2Pointer    = reader.ReadUInt64();
            this.BoundPointer         = reader.ReadUInt64();
            this.Unknown_F0h_Pointer  = reader.ReadUInt64();
            this.Unknown_F8h_Pointer  = reader.ReadUInt64();
            this.Unknown_100h_Pointer = reader.ReadUInt64();
            this.Unknown_108h_Pointer = reader.ReadUInt64();
            this.Unknown_110h_Pointer = reader.ReadUInt64();
            this.Count1        = reader.ReadByte();
            this.Count2        = reader.ReadByte();
            this.GroupsCount   = reader.ReadByte();
            this.Unknown_11Bh  = reader.ReadByte();
            this.Unknown_11Ch  = reader.ReadByte();
            this.ChildrenCount = reader.ReadByte();
            this.Count3        = reader.ReadByte();
            this.Unknown_11Fh  = reader.ReadByte();
            this.Unknown_120h  = reader.ReadUInt32();
            this.Unknown_124h  = reader.ReadUInt32();
            this.Unknown_128h  = reader.ReadUInt32();
            this.Unknown_12Ch  = reader.ReadUInt32();

            // read reference data
            this.ArticulatedBodyType = reader.ReadBlockAt <ArticulatedBodyType>(
                this.ArticulatedBodyTypePointer // offset
                );
            this.Unknown_28h_Data = reader.ReadBlockAt <ResourceSimpleArray <uint_r> >(
                this.Unknown_28h_Pointer, // offset
                this.ChildrenCount
                );
            this.GroupNames = reader.ReadBlockAt <ResourcePointerArray64 <fragNameStruct> >(
                this.GroupNamesPointer, // offset
                this.GroupsCount
                );
            this.Groups = reader.ReadBlockAt <ResourcePointerArray64 <FragTypeGroup> >(
                this.GroupsPointer, // offset
                this.GroupsCount
                );
            this.Children = reader.ReadBlockAt <ResourcePointerArray64 <FragTypeChild> >(
                this.ChildrenPointer, // offset
                this.ChildrenCount
                );
            this.Archetype1 = reader.ReadBlockAt <Archetype>(
                this.Archetype1Pointer // offset
                );
            this.Archetype2 = reader.ReadBlockAt <Archetype>(
                this.Archetype2Pointer // offset
                );
            this.Bound = reader.ReadBlockAt <Bound>(
                this.BoundPointer // offset
                );
            this.Unknown_F0h_Data = reader.ReadBlockAt <ResourceSimpleArray <RAGE_Vector4> >(
                this.Unknown_F0h_Pointer, // offset
                this.ChildrenCount
                );
            this.Unknown_F8h_Data = reader.ReadBlockAt <ResourceSimpleArray <RAGE_Vector4> >(
                this.Unknown_F8h_Pointer, // offset
                this.ChildrenCount
                );
            this.Unknown_100h_Data = reader.ReadBlockAt <Unknown_F_001>(
                this.Unknown_100h_Pointer // offset
                );
            this.Unknown_108h_Data = reader.ReadBlockAt <ResourceSimpleArray <byte_r> >(
                this.Unknown_108h_Pointer, // offset
                this.Count1
                );
            this.Unknown_110h_Data = reader.ReadBlockAt <ResourceSimpleArray <byte_r> >(
                this.Unknown_110h_Pointer, // offset
                this.Count2
                );
        }
Пример #10
0
 /// <summary>
 /// Reads the data-block from a stream.
 /// </summary>
 public override void Read(ResourceDataReader reader, params object[] parameters)
 {
     // read structure data
     this.AABB_Max = reader.ReadBlock <RAGE_Vector4>();
     this.AABB_Min = reader.ReadBlock <RAGE_Vector4>();
 }
Пример #11
0
        /// <summary>
        /// Reads the data-block from a stream.
        /// </summary>
        public override void Read(ResourceDataReader reader, params object[] parameters)
        {
            // read structure data
            this.VFT = reader.ReadUInt32();
            this.Unknown_4h = reader.ReadUInt32();
            this.Unknown_8h = reader.ReadUInt32();
            this.Unknown_Ch = reader.ReadUInt32();
            this.Unknown_10h = reader.ReadUInt32();
            this.Unknown_14h = reader.ReadUInt32();
            this.Unknown_18h = reader.ReadUInt32();
            this.Unknown_1Ch = reader.ReadUInt32();
            this.Unknown_20h_Pointer = reader.ReadUInt64();
            this.Unknown_28h_Pointer = reader.ReadUInt64();
            this.Unknown_30h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_40h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_50h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_60h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_70h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_80h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_90h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_A0h = reader.ReadBlock<RAGE_Vector4>();
            this.Unknown_B0h = reader.ReadBlock<RAGE_Vector4>();
            this.GroupNamesPointer = reader.ReadUInt64();
            this.GroupsPointer = reader.ReadUInt64();
            this.ChildrenPointer = reader.ReadUInt64();
            this.Archetype1Pointer = reader.ReadUInt64();
            this.Archetype2Pointer = reader.ReadUInt64();
            this.BoundPointer = reader.ReadUInt64();
            this.Unknown_F0h_Pointer = reader.ReadUInt64();
            this.Unknown_F8h_Pointer = reader.ReadUInt64();
            this.Unknown_100h_Pointer = reader.ReadUInt64();
            this.Unknown_108h_Pointer = reader.ReadUInt64();
            this.Unknown_110h_Pointer = reader.ReadUInt64();
            this.Count1 = reader.ReadByte();
            this.Count2 = reader.ReadByte();
            this.GroupsCount = reader.ReadByte();
            this.Unknown_11Bh = reader.ReadByte();
            this.Unknown_11Ch = reader.ReadByte();
            this.ChildrenCount = reader.ReadByte();
            this.Count3 = reader.ReadByte();
            this.Unknown_11Fh = reader.ReadByte();
            this.Unknown_120h = reader.ReadUInt32();
            this.Unknown_124h = reader.ReadUInt32();
            this.Unknown_128h = reader.ReadUInt32();
            this.Unknown_12Ch = reader.ReadUInt32();

            // read reference data
            this.Unknown_20h_Data = reader.ReadBlockAt<Unknown_F_030>(
                this.Unknown_20h_Pointer // offset
            );
            this.Unknown_28h_Data = reader.ReadBlockAt<ResourceSimpleArray<uint_r>>(
                this.Unknown_28h_Pointer, // offset
                this.ChildrenCount
            );
            this.GroupNames = reader.ReadBlockAt<ResourcePointerArray64<fragNameStruct_GTA5_pc>>(
                this.GroupNamesPointer, // offset
                this.GroupsCount
            );
            this.Groups = reader.ReadBlockAt<ResourcePointerArray64<FragTypeGroup_GTA5_pc>>(
                this.GroupsPointer, // offset
                this.GroupsCount
            );
            this.Children = reader.ReadBlockAt<ResourcePointerArray64<FragTypeChild_GTA5_pc>>(
                this.ChildrenPointer, // offset
                this.ChildrenCount
            );
            this.Archetype1 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype1Pointer // offset
            );
            this.Archetype2 = reader.ReadBlockAt<Archetype_GTA5_pc>(
                this.Archetype2Pointer // offset
            );
            this.Bound = reader.ReadBlockAt<Bound_GTA5_pc>(
                this.BoundPointer // offset
            );
            this.Unknown_F0h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F0h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_F8h_Data = reader.ReadBlockAt<ResourceSimpleArray<RAGE_Vector4>>(
                this.Unknown_F8h_Pointer, // offset
                this.ChildrenCount
            );
            this.Unknown_100h_Data = reader.ReadBlockAt<Unknown_F_002>(
                this.Unknown_100h_Pointer // offset
            );
            this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_108h_Pointer, // offset
                this.Count1
            );
            this.Unknown_110h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
                this.Unknown_110h_Pointer, // offset
                this.Count2
            );
        }