void OnCollisionEnter(Collision other)
    {
        if (other.gameObject.tag == "Player1" || other.gameObject.tag == "Player2" || other.gameObject.tag == "Enemy")
        {
            PawnData pawn = other.gameObject.GetComponent <PawnData>();

            if ((pawn.gameObject.tag == "Player1" && playerData.gameObject.tag == "Enemy") || (pawn.gameObject.tag == "Player2" && playerData.gameObject.tag == "Enemy"))
            {
                pawn.health -= playerData.damage;

                if (pawn.health <= 0)
                {
                    playerDeathAudio.Play();
                    pawn.lives--;
                    livesKeeper.AddLives(pawn.lives, pawn);
                    other.gameObject.SetActive(false);
                    GameManager.instance.RespawnPlayer(other.gameObject);

                    if (pawn.lives <= 0)
                    {
                        pawn.GameOver(pawn.gameObject);
                    }
                }
            }

            if ((pawn.gameObject.tag == "Enemy" && playerData.gameObject.tag == "Player1") || (pawn.gameObject.tag == "Enemy" && playerData.gameObject.tag == "Player2"))
            {
                pawn.health -= playerData.damage;

                if (pawn.health <= 0)
                {
                    enemyDeathAudio.Play();
                    GameManager.instance.Enemies.Remove(pawn.gameObject);
                    Destroy(pawn.gameObject);
                    playerData.score++;
                    scoreKeeper.AddScore(playerData, playerData.score);
                }
            }
        }

        bulletAudio.Play();
        Destroy(gameObject);
    }