public override void Update(GameTime gameTime)
        {
            linkInventory = Scene.Find("Link").GetComponent <LinkInventory>();
            if (!visible)
            {
                if (linkInventory.GetDungeonItemCount((int)ItemInventory.DungeonInventory.MAP) > 0)
                {
                    entity.GetComponent <Sprite>().SetVisible(true);
                    visible = true;

                    LevelManager.backdrop.Minimap.GetComponent <MinimapDisplay>().MinimapVisible();
                }
            }
        }
Пример #2
0
        public override void Update(GameTime gameTime)
        {
            linkInventory = LevelManager.link.GetComponent <LinkInventory>();
            if (!visible)
            {
                if (linkInventory.GetDungeonItemCount((int)ItemInventory.DungeonInventory.COMPASS) > 0)
                {
                    entity.GetComponent <Sprite>().SetVisible(true);
                    visible = true;

                    LevelManager.backdrop.Minimap.GetComponent <MinimapDisplay>().BossRoomVisible();
                }
            }
        }
Пример #3
0
 public override void Update(GameTime gameTime)
 {
     linkInventory = LevelManager.link.GetComponent <LinkInventory>();
     entity.GetComponent <Text>().CurrentString = "X" + linkInventory.GetDungeonItemCount((int)ItemInventory.DungeonInventory.KEYS);
 }