public override void Update(GameTime gameTime) { linkInventory = Scene.Find("Link").GetComponent <LinkInventory>(); if (!visible) { if (linkInventory.GetDungeonItemCount((int)ItemInventory.DungeonInventory.MAP) > 0) { entity.GetComponent <Sprite>().SetVisible(true); visible = true; LevelManager.backdrop.Minimap.GetComponent <MinimapDisplay>().MinimapVisible(); } } }
public override void Update(GameTime gameTime) { linkInventory = LevelManager.link.GetComponent <LinkInventory>(); if (!visible) { if (linkInventory.GetDungeonItemCount((int)ItemInventory.DungeonInventory.COMPASS) > 0) { entity.GetComponent <Sprite>().SetVisible(true); visible = true; LevelManager.backdrop.Minimap.GetComponent <MinimapDisplay>().BossRoomVisible(); } } }
public override void Update(GameTime gameTime) { linkInventory = LevelManager.link.GetComponent <LinkInventory>(); entity.GetComponent <Text>().CurrentString = "X" + linkInventory.GetDungeonItemCount((int)ItemInventory.DungeonInventory.KEYS); }