public override void Update(GameTime gameTime)
        {
            var sprite = entity.GetComponent <Sprite>();

            linkInventory = Scene.Find("Link").GetComponent <LinkInventory>();
            switch (linkInventory.GetCurrentWeapon())
            {
            case ItemInventory.WeaponTypes.WOODEN_SWORD:
                sprite.SetSprite(LinkItemSpriteFactory.Instance.CreateWoodenSwordUp());
                break;

            case ItemInventory.WeaponTypes.MAGIC_SWORD:
                sprite.SetSprite(LinkItemSpriteFactory.Instance.CreateWhiteRedSwordUp());
                break;
            }
        }