Пример #1
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            //bool result = false;
            if (string.IsNullOrEmpty(client.Player.PlayerCharacter.CheckCode))
            {
                return(1);
            }

            //int check  = packet.ReadInt();

            string check = packet.ReadString();

            if (client.Player.PlayerCharacter.CheckCode.ToLower() == check.ToLower())
            {
                client.Player.PlayerCharacter.CheckCount = 0;

                //int rewardItemID = GameServer.Instance.Configuration.CheckRewardItem;
                //ItemTemplateInfo rewardItem = ItemMgr.GetSingleGoods(rewardItemID);
                //ItemInfo item = ItemInfo.CreateFromTemplate(rewardItem, 1, (int)Game.Server.Statics.ItemAddType.CheckCode);
                //if (item != null)
                //{
                //    item.IsBinds = true;
                //    if (client.Player.AddItem(item, Game.Server.Statics.ItemAddType.CheckCode) != -1)
                //    {
                //        client.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("CheckCodeHandler.Msg1", item.Template.Name));
                //    }
                //    else
                //    {
                //        client.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("CheckCodeHandler.Msg2"));
                //    }
                //}
                int GP = LevelMgr.GetGP(client.Player.PlayerCharacter.Grade);
                client.Player.AddGP(LevelMgr.IncreaseGP(client.Player.PlayerCharacter.Grade, client.Player.PlayerCharacter.GP));

                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("CheckCodeHandler.Msg1", client.Player.PlayerCharacter.Grade * 12));
                //result = true;
                packet.ClearContext();
                packet.WriteByte(1);
                packet.WriteBoolean(false);
                client.Out.SendTCP(packet);
            }
            // else if (client.Player.PlayerCharacter.CheckError < 1 && client.Player.PlayerCharacter.CheckCount < 20000)
            else if (client.Player.PlayerCharacter.CheckError < 9)
            {
                client.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("CheckCodeHandler.Msg3"));
                client.Player.PlayerCharacter.CheckError++;
                client.Out.SendCheckCode();
            }
            else
            {
                client.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("CheckCodeHandler.Msg3"));
                client.Disconnect();
            }


            return(0);
        }
Пример #2
0
        public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            int result;

            if (string.IsNullOrEmpty(player.PlayerCharacter.CheckCode))
            {
                result = 1;
            }
            else
            {
                string check = packet.ReadString();
                if (player.PlayerCharacter.CheckCode.ToLower() == check.ToLower())
                {
                    int GP = LevelMgr.GetGP(player.PlayerCharacter.Grade);
                    if (player.PlayerCharacter.ChatCount != 5)
                    {
                        player.AddGP(LevelMgr.IncreaseGP(player.PlayerCharacter.Grade, player.PlayerCharacter.GP));
                        player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("CheckCodeHandler.Msg1", new object[]
                        {
                            player.PlayerCharacter.Grade * 12
                        }));
                    }
                    player.PlayerCharacter.CheckCount = 0;
                    player.PlayerCharacter.ChatCount  = 0;
                    packet.ClearContext();
                    packet.WriteByte(1);
                    packet.WriteBoolean(false);
                    player.Out.SendTCP(packet);
                }
                else
                {
                    if (player.PlayerCharacter.CheckError < 9)
                    {
                        player.Out.SendMessage(eMessageType.ChatERROR, LanguageMgr.GetTranslation("CheckCodeHandler.Msg3", new object[0]));
                        player.PlayerCharacter.CheckError++;
                        player.Out.SendCheckCode();
                    }
                    else
                    {
                        player.Out.SendMessage(eMessageType.Normal, LanguageMgr.GetTranslation("CheckCodeHandler.Msg3", new object[0]));
                        player.Disconnect();
                    }
                }
                result = 0;
            }
            return(result);
        }