Пример #1
0
    public int GetUpgradeMax(Upgrade upgrade)
    {
        switch (upgrade)
        {
        case Upgrade.Tower: return(GameManager.Instance.GetShipTemplate().Towers.Length - 1);

        case Upgrade.Body:
            LevelMap map = GameManager.Instance.GetMap();
            if (!ReferenceEquals(map, null))
            {
                return(map.GetDepth() - 2);
            }
            else
            {
                return(0);
            }

        case Upgrade.Life: return(GameManager.Instance.GetShipTemplate().Sides.Length - 1);
        }
        return(0);
    }