internal void AddLevel(LevelEntry levelEntry) { if (levelEntry == null) { throw new ArgumentNullException("levelEntry"); } if (levelEntry.Name == null) { throw new ArgumentNullException("levelEntry.Name"); } // Lookup replacement value if (levelEntry.Value == -1) { Level previousLevel = LevelMap[levelEntry.Name]; if (previousLevel == null) { throw new InvalidOperationException("Cannot redefine level [" + levelEntry.Name + "] because it is not defined in the LevelMap. To define the level supply the level value."); } levelEntry.Value = previousLevel.Value; } LevelMap.Add(levelEntry.Name, levelEntry.Value, levelEntry.DisplayName); }
static LogLevelMap() { foreach (FieldInfo fieldInfo in typeof(Level).GetFields(BindingFlags.Public | BindingFlags.Static)) { if (fieldInfo.FieldType == typeof(Level)) { levelMap.Add((Level)fieldInfo.GetValue(null)); } } }
static Log4NetLoggerService() { LogDeclaringType = System.Reflection.MethodBase.GetCurrentMethod().DeclaringType; Log = GetLogger(typeof(Log4NetLoggerService)); var repository = Log.Logger.Repository; log4net.Config.XmlConfigurator.Configure(repository); LevelMap levelMap = repository.LevelMap; levelMap.Add("Verbose", levelMap.LookupWithDefault(Level.Info).Value); levelMap.Add("Medium", levelMap.LookupWithDefault(Level.Warn).Value); levelMap.Add("High", levelMap.LookupWithDefault(Level.Error).Value); LevelInfo = levelMap["Verbose"]; LevelWarning = levelMap["Medium"]; LevelError = levelMap["High"]; Area = "EUSignNet"; EventId = "00000"; }
void AddBuiltinLevels() { // Add the predefined levels to the map m_levelMap.Add(Level.Off); // Unrecoverable errors m_levelMap.Add(Level.Emergency); m_levelMap.Add(Level.Fatal); m_levelMap.Add(Level.Alert); // Recoverable errors m_levelMap.Add(Level.Critical); m_levelMap.Add(Level.Severe); m_levelMap.Add(Level.Error); m_levelMap.Add(Level.Warn); // Information m_levelMap.Add(Level.Notice); m_levelMap.Add(Level.Info); // Debug m_levelMap.Add(Level.Debug); m_levelMap.Add(Level.Fine); m_levelMap.Add(Level.Trace); m_levelMap.Add(Level.Finer); m_levelMap.Add(Level.Verbose); m_levelMap.Add(Level.Finest); m_levelMap.Add(Level.All); }
/// <summary> /// 将预定义的级别添加到映射中 /// </summary> private void AddBuiltinLevels() { // Add the predefined levels to the map // 将预定义的级别添加到映射中 m_levelMap.Add(Level.Off); // Unrecoverable errors // 不可恢复的错误 m_levelMap.Add(Level.Emergency); m_levelMap.Add(Level.Fatal); m_levelMap.Add(Level.Alert); // Recoverable errors // 可恢复错误 m_levelMap.Add(Level.Critical); m_levelMap.Add(Level.Severe); m_levelMap.Add(Level.Error); m_levelMap.Add(Level.Warn); // Information // 信息 m_levelMap.Add(Level.Notice); m_levelMap.Add(Level.Info); // Debug // 调试 m_levelMap.Add(Level.Debug); m_levelMap.Add(Level.Fine); m_levelMap.Add(Level.Trace); m_levelMap.Add(Level.Finer); m_levelMap.Add(Level.Verbose); m_levelMap.Add(Level.Finest); m_levelMap.Add(Level.All); }
public static void AddBuiltInLevels(this LevelMap map) { map.Add(Level.All); map.Add(Level.Finest); map.Add(Level.Verbose); map.Add(Level.Finer); map.Add(Level.Trace); map.Add(Level.Fine); map.Add(Level.Debug); map.Add(Level.Info); map.Add(Level.Notice); map.Add(Level.Warn); map.Add(Level.Error); map.Add(Level.Severe); map.Add(Level.Critical); map.Add(Level.Alert); map.Add(Level.Fatal); map.Add(Level.Emergency); map.Add(Level.Off); }
private void AddBuiltinLevels() { // Add the predefined levels to the map m_levelMap.Add(Level.OFF); // Unrecoverable errors m_levelMap.Add(Level.EMERGENCY); m_levelMap.Add(Level.FATAL); m_levelMap.Add(Level.ALERT); // Recoverable errors m_levelMap.Add(Level.CRITICAL); m_levelMap.Add(Level.SEVERE); m_levelMap.Add(Level.ERROR); m_levelMap.Add(Level.WARN); // Information m_levelMap.Add(Level.NOTICE); m_levelMap.Add(Level.INFO); // Debug m_levelMap.Add(Level.DEBUG); m_levelMap.Add(Level.FINE); m_levelMap.Add(Level.TRACE); m_levelMap.Add(Level.FINER); m_levelMap.Add(Level.VERBOSE); m_levelMap.Add(Level.FINEST); m_levelMap.Add(Level.ALL); }
private void PlaceObject(GameObject obj, Point newPoint) { map.Remove(obj); obj.PositionInGame = newPoint; map.Add(obj); }
private void AddBuiltinLevels() { m_levelMap.Add(Level.Off); m_levelMap.Add(Level.Emergency); m_levelMap.Add(Level.Fatal); m_levelMap.Add(Level.Alert); m_levelMap.Add(Level.Critical); m_levelMap.Add(Level.Severe); m_levelMap.Add(Level.Error); m_levelMap.Add(Level.Warn); m_levelMap.Add(Level.Notice); m_levelMap.Add(Level.Info); m_levelMap.Add(Level.Debug); m_levelMap.Add(Level.Fine); m_levelMap.Add(Level.Trace); m_levelMap.Add(Level.Finer); m_levelMap.Add(Level.Verbose); m_levelMap.Add(Level.Finest); m_levelMap.Add(Level.All); }