private void BeginGame() { if (PhotonNetwork.IsConnected) { if (PhotonNetwork.IsMasterClient) { _levelMap = PhotonNetwork.Instantiate(levelPrefab.name, Vector3.zero, Quaternion.identity).GetComponent <LevelMap>(); _levelMap.CreateMapOverNetwork(); _levelMap.InstantiatePlayersOverNetwork(); } } else { _levelMap = Instantiate(levelPrefab); if (isDebug) { if (seed == 0) { seed = UnityEngine.Random.Range(0, 10000); } Debug.Log("The seed is " + seed + "\n"); } else { seed = UnityEngine.Random.Range(0, 10000); } _levelMap.Seed = seed; _levelMap.CreateMap(); navMesh.GetComponent <NavMeshSurface2d>().BuildNavMesh(); _playerInstanceLocal = Instantiate(playerPrefab).GetComponent <PlayerControllerMap>(); _cameraInstance = Instantiate(mainCamera); _cameraInstance.m_Follow = _playerInstanceLocal.transform; _levelMap.PlacePlayer(_playerInstanceLocal, 1); _playerInstanceLocal.SetGameManager(this); } Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; }