Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (levelGen.stopGeneration == true)
     {
         Collider2D roomDetection = Physics2D.OverlapCircle(transform.position, 1, whatIsRoom);
         if (roomDetection == null)
         {
             Debug.Log(transform.position);
             levelGen.CreateRoom(0, levelGen.rooms.Length, transform.position);
             int rand = Random.Range(0, levelGen.rooms.Length);
         }
         Destroy(gameObject);
     }
 }