private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { levelGeneration.AssignValues(); spawnEnemiesHelper.pauseEnemySpawning = false; gameLogic.primedNewLevel = false; } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { levelGeneration.AssignValues(); spawnEnemiesHelper.pauseEnemySpawning = false; gameLogic.primedNewLevel = false; } }