Пример #1
0
 void NewGame()
 {
     saveSystem.LoadPersistentData();
     levelGen.Create();
     DoTheRest();
     Debug.Log("StartGame :: New Game was started");
 }
Пример #2
0
    IEnumerator MakeNewLevel()
    {
        Debug.Log("Before delete");
        Debug.LogFormat("Before deleting: Enemies length is {0}. Enviros length is {1}. Etc.", SaveSystem.Instance.enemyTracker.enemies.Count, SaveSystem.Instance.enviromentTracker.enviros.Count);
        deleter.Delete();
        Debug.Log("AfterDelete");
        if (GameController.instance.DataStorage.PlayerInfo.karma > 25)
        {
            GameController.instance.DataStorage.PlayerInfo.level = 2;
        }
        else
        {
            GameController.instance.DataStorage.PlayerInfo.level = 1;
        }
        Debug.Log("After deciding level, before creating");

        Debug.LogFormat("After deleting: Enemies length is {0}. Enviros length is {1}. Etc.", SaveSystem.Instance.enemyTracker.enemies.Count, SaveSystem.Instance.enviromentTracker.enviros.Count);

        //tutaj dać rzeczy z karmą i obecnym poziomem żeby zdecydować jaką wartość przypisać GameController.instance.DataStorage.PlayerInfo.level
        yield return(new WaitForSeconds(0.1f));

        levelGen.Create();
        Debug.LogFormat("After Creating: Enemies length is {0}. Enviros length is {1}. Etc.", SaveSystem.Instance.enemyTracker.enemies.Count, SaveSystem.Instance.enviromentTracker.enviros.Count);
        Debug.Log("After creating");

        cam.enabled = false;
        player.transform.position = new Vector2(SaveSystem.Instance.levelGen.StartingPosition.x - SaveSystem.Instance.levelGen.moveAmountx, SaveSystem.Instance.levelGen.StartingPosition.y);
        cam.enabled = true;
        LoadingScreen.SetActive(false);
    }