Пример #1
0
 void onDistortionChange(object sender, LeapEventArgs args)
 {
     //Distortion changes every time an image from a different device comes in,
     //so suppress this when using multiple devices
     if (_eyeTextureData.TextureData.Count == 1)
     {
         _eyeTextureData.MarkStale();
     }
 }
Пример #2
0
        protected void onHandControllerConnect(object sender, LeapEventArgs args)
        {
            initializeFlags();

            if (_leapController != null)
            {
                _leapController.Device -= onHandControllerConnect;
            }
        }
Пример #3
0
        protected void onHandControllerConnect(object sender, LeapEventArgs args)
        {
            initializeFlags();

#if SVR
            InitClockRebaser();
#endif

            if (_leapController != null)
            {
                _leapController.Device -= onHandControllerConnect;
            }
        }
Пример #4
0
 void onDistortionChange(object sender, LeapEventArgs args)
 {
     _eyeTextureData.MarkStale();
 }
 protected void onHandControllerConnect(object sender, LeapEventArgs args)
 {
     initializeFlags();
     leap_controller_.Device -= onHandControllerConnect;
 }
Пример #6
0
 void onDistortionChange(object sender, LeapEventArgs args) {
   _eyeTextureData.MarkStale();
 }
Пример #7
0
 protected void onHandControllerConnect(object sender, LeapEventArgs args)
 {
     leap_controller_.Device -= onHandControllerConnect;
 }
Пример #8
0
 protected void onHandControllerConnect(object sender, LeapEventArgs args) {
   initializeFlags();
   leap_controller_.Device -= onHandControllerConnect;
 }
Пример #9
0
 private static void onHandControllerConnect(object sender, LeapEventArgs args)
 {
     InitializeFlags();
     leap_controller_.Device -= onHandControllerConnect;
 }