Esempio n. 1
0
 void onDistortionChange(object sender, LeapEventArgs args)
 {
     //Distortion changes every time an image from a different device comes in,
     //so suppress this when using multiple devices
     if (_eyeTextureData.TextureData.Count == 1)
     {
         _eyeTextureData.MarkStale();
     }
 }
Esempio n. 2
0
        protected void onHandControllerConnect(object sender, LeapEventArgs args)
        {
            initializeFlags();

            if (_leapController != null)
            {
                _leapController.Device -= onHandControllerConnect;
            }
        }
Esempio n. 3
0
        protected void onHandControllerConnect(object sender, LeapEventArgs args)
        {
            initializeFlags();

#if SVR
            InitClockRebaser();
#endif

            if (_leapController != null)
            {
                _leapController.Device -= onHandControllerConnect;
            }
        }
 void onDistortionChange(object sender, LeapEventArgs args)
 {
     _eyeTextureData.MarkStale();
 }
 protected void onHandControllerConnect(object sender, LeapEventArgs args)
 {
     initializeFlags();
     leap_controller_.Device -= onHandControllerConnect;
 }
Esempio n. 6
0
 void onDistortionChange(object sender, LeapEventArgs args) {
   _eyeTextureData.MarkStale();
 }
Esempio n. 7
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 protected void onHandControllerConnect(object sender, LeapEventArgs args)
 {
     leap_controller_.Device -= onHandControllerConnect;
 }
 protected void onHandControllerConnect(object sender, LeapEventArgs args) {
   initializeFlags();
   leap_controller_.Device -= onHandControllerConnect;
 }
Esempio n. 9
0
 private static void onHandControllerConnect(object sender, LeapEventArgs args)
 {
     InitializeFlags();
     leap_controller_.Device -= onHandControllerConnect;
 }