void onDistortionChange(object sender, LeapEventArgs args) { //Distortion changes every time an image from a different device comes in, //so suppress this when using multiple devices if (_eyeTextureData.TextureData.Count == 1) { _eyeTextureData.MarkStale(); } }
protected void onHandControllerConnect(object sender, LeapEventArgs args) { initializeFlags(); if (_leapController != null) { _leapController.Device -= onHandControllerConnect; } }
protected void onHandControllerConnect(object sender, LeapEventArgs args) { initializeFlags(); #if SVR InitClockRebaser(); #endif if (_leapController != null) { _leapController.Device -= onHandControllerConnect; } }
void onDistortionChange(object sender, LeapEventArgs args) { _eyeTextureData.MarkStale(); }
protected void onHandControllerConnect(object sender, LeapEventArgs args) { initializeFlags(); leap_controller_.Device -= onHandControllerConnect; }
protected void onHandControllerConnect(object sender, LeapEventArgs args) { leap_controller_.Device -= onHandControllerConnect; }
private static void onHandControllerConnect(object sender, LeapEventArgs args) { InitializeFlags(); leap_controller_.Device -= onHandControllerConnect; }