public static void PLAY_AUDIO_UI(txUIObject obj, SOUND_DEFINE sound, bool loop) { LayoutTools.PLAY_AUDIO(obj, sound, loop, mGameSetting.getCurVolume()); }
// fileName为sound文件夹的相对路径, public static void PLAY_AUDIO_UI(txUIObject obj, string fileName, bool loop) { LayoutTools.PLAY_AUDIO(obj, fileName, loop, mGameSetting.getCurVolume()); }
public override void onHide(bool immediately, string param) { LayoutTools.PLAY_AUDIO(mDirectionTexture); }