/// <summary> /// Adds an object to the list of known objects /// only maintained for players /// </summary> /// <returns>true if previously an unknown object</returns> public bool AddKnownObject(PhysicsObj obj) { rwLock.EnterWriteLock(); try { if (KnownObjects.ContainsKey(obj.ID)) { return(false); } KnownObjects.TryAdd(obj.ID, obj); // maintain KnownPlayers for both parties if (obj.IsPlayer) { AddKnownPlayer(obj); } obj.ObjMaint.AddKnownPlayer(PhysicsObj); return(true); } finally { rwLock.ExitWriteLock(); } }