Пример #1
0
 /// <summary>
 /// Whether the given Object is visible to (and thus in broadcast-range of) this Character
 /// </summary>
 /// <param name="obj"></param>
 /// <returns></returns>
 public bool KnowsOf(WorldObject obj)
 {
     return(KnownObjects.Contains(obj));
 }
Пример #2
0
        /// <summary>
        /// Collects all update-masks from nearby objects
        /// </summary>
        internal void UpdateEnvironment(HashSet <WorldObject> updatedObjects)
        {
            var toRemove = WorldObjectSetPool.Obtain();

            toRemove.AddRange(KnownObjects);
            toRemove.Remove(this);

            NearbyObjects.Clear();

            if (m_initialized)
            {
                Observing.IterateEnvironment(BroadcastRange, (obj) =>
                {
                    if (Client == null || Client.ActiveCharacter == null)
                    {
                        if (Client == null)
                        {
                            LogUtil.WarnException("Client is null. removeing from map and world? {0}[{1}]", Name, AccId);
                        }
                        else
                        {
                            if (Client.ActiveCharacter == null)
                            {
                                LogUtil.WarnException("Client.ActiveCharacter is null. removeing from map and world? {0}[{1}]", Name, AccId);
                            }
                        }
                        if (Map != null)
                        {
                            Map.AddMessage(() =>
                            {
                                Map.RemoveObject(this);
                                World.RemoveCharacter(this);
                            });
                        }
                        return(false);
                    }
                    if (!Observing.IsInPhase(obj))
                    {
                        return(true);
                    }
                    if (obj is GameObject && obj.GetDistance(this) > BroadcastRangeNpc)
                    {
                        return(true);
                    }

                    NearbyObjects.Add(obj);


                    //ensure "this" never goes out of range
                    //if we are observing another units broadcasts
                    if (!Observing.CanSee(obj) && !ReferenceEquals(obj, this))
                    {
                        return(true);
                    }

                    if (!KnownObjects.Contains(obj))
                    {
                        // encountered new object
                        //TODO Send upadte Packets here ASDA
                        var visibleChr = obj as Character;
                        if (visibleChr != null && visibleChr != this)
                        {
                            GlobalHandler.SendCharacterVisibleNowResponse(Client, visibleChr);

                            if (visibleChr.Asda2Pet != null)
                            {
                                GlobalHandler.SendCharacterInfoPetResponse(Client, visibleChr);
                            }
                            if (visibleChr.IsAsda2TradeDescriptionEnabled)
                            {
                                Asda2PrivateShopHandler.SendtradeStatusTextWindowResponseToOne(
                                    visibleChr, Client);
                            }
                            GlobalHandler.SendCharacterPlaceInTitleRatingResponse(Client, visibleChr);
                            GlobalHandler.SendBuffsOnCharacterInfoResponse(Client, visibleChr);
                            if (visibleChr.IsInGuild)
                            {
                                GlobalHandler.SendCharacterInfoClanNameResponse(Client, visibleChr);
                            }
                            GlobalHandler.SendCharacterFactionAndFactionRankResponse(Client, visibleChr);
                            GlobalHandler.SendCharacterFriendShipResponse(Client, visibleChr);
                            if (visibleChr.ChatRoom != null)
                            {
                                ChatMgr.SendChatRoomVisibleResponse(visibleChr, ChatRoomVisibilityStatus.Visible, visibleChr.ChatRoom, this);
                            }
                            CheckAtackStateWithCharacter(visibleChr);
                            if (visibleChr.Asda2WingsItemId != -1)
                            {
                                FunctionalItemsHandler.SendWingsInfoResponse(visibleChr, Client);
                            }
                            if (visibleChr.TransformationId != -1)
                            {
                                GlobalHandler.SendTransformToPetResponse(visibleChr, true, Client);
                            }

                            if (visibleChr.IsOnTransport)
                            {
                                FunctionalItemsHandler.SendShopItemUsedResponse(Client, visibleChr, int.MaxValue);
                            }
                            if (visibleChr.IsOnMount)
                            {
                                Asda2MountHandler.SendCharacterOnMountStatusChangedToPneClientResponse(Client,
                                                                                                       visibleChr);
                            }
                        }
                        else
                        {
                            var visibleMonstr = obj as NPC;
                            if (visibleMonstr != null && visibleMonstr.IsAlive)
                            {
                                GlobalHandler.SendMonstrVisibleNowResponse(Client, visibleMonstr);
                            }
                            else
                            {
                                var npc = obj as GameObject;
                                if (npc != null && npc.GoId != GOEntryId.Portal)
                                {
                                    if (!IsAsda2BattlegroundInProgress ||
                                        CurrentBattleGround.WarType != Asda2BattlegroundType.Deathmatch ||
                                        MapId != MapId.BatleField)
                                    {
                                        GlobalHandler.SendNpcVisiableNowResponse(Client, npc);
                                    }
                                }
                                else
                                {
                                    var loot = obj as Asda2Loot;
                                    if (loot != null)
                                    {
                                        GlobalHandler.SendItemVisible(this, loot);
                                    }
                                }
                            }
                        }
                        OnEncountered(obj);
                    }

                    toRemove.Remove(obj);       // still in range, no need to remove it
                    return(true);
                });

                //update group member stats for out of range players
                if (m_groupMember != null)
                {
                    m_groupMember.Group.UpdateOutOfRangeMembers(m_groupMember);
                }

                // delete objects that are not in range anymore
                foreach (var obj in toRemove)
                {
                    OnOutOfRange(obj);
                }
            }

            // init player, delete Items etc
            Action action;

            while (m_environmentQueue.TryDequeue(out action))
            {
                var ac = action;
                // need to Add a message because Update state will be reset after method call
                AddMessage(ac);
            }

            // check rest state
            if (m_restTrigger != null)
            {
                UpdateRestState();
            }

            toRemove.Clear();
            WorldObjectSetPool.Recycle(toRemove);
        }
Пример #3
0
        /// <summary>
        /// Collects all update-masks from nearby objects
        /// </summary>
        internal void UpdateEnvironment(HashSet <WorldObject> updatedObjects)
        {
            var toRemove = WorldObjectSetPool.Obtain();

            toRemove.AddRange(KnownObjects);
            toRemove.Remove(this);

            NearbyObjects.Clear();

            if (m_initialized)
            {
                Observing.IterateEnvironment(BroadcastRange, (obj) =>
                {
                    if (!Observing.IsInPhase(obj))
                    {
                        return(true);
                    }

                    NearbyObjects.Add(obj);


                    //ensure "this" never goes out of range
                    //if we are observing another units broadcasts
                    if (!Observing.CanSee(obj) && !ReferenceEquals(obj, this))
                    {
                        return(true);
                    }

                    if (!KnownObjects.Contains(obj))
                    {
                        // encountered new object
                        obj.WriteObjectCreationUpdate(this);
                        OnEncountered(obj);
                        if (obj.RequiresUpdate)
                        {
                            // make sure that it won't send its values next round again
                            updatedObjects.Add(obj);
                        }
                    }
                    else if (obj.RequiresUpdate)
                    {
                        updatedObjects.Add(obj);
                        obj.WriteObjectValueUpdate(this);
                    }

                    toRemove.Remove(obj);                       // still in range, no need to remove it
                    return(true);
                });

                // Update Items
                if (m_itemsRequiringUpdates.Count > 0)
                {
                    foreach (var item in m_itemsRequiringUpdates)
                    {
                        if (item.m_unknown)
                        {
                            // creation update
                            item.m_unknown = false;
                            if (m_observers != null && item.IsEquippedItem)
                            {
                                foreach (var chr in m_observers)
                                {
                                    item.WriteObjectCreationUpdate(chr);
                                }
                            }
                            item.WriteObjectCreationUpdate(this);
                        }
                        else
                        {
                            // value update
                            if (m_observers != null && item.IsEquippedItem)
                            {
                                foreach (var chr in m_observers)
                                {
                                    item.WriteObjectValueUpdate(chr);
                                }
                            }
                            item.WriteObjectValueUpdate(this);
                        }
                        item.ResetUpdateInfo();
                    }
                    m_itemsRequiringUpdates.Clear();
                }

                //update group member stats for out of range players
                if (m_groupMember != null)
                {
                    m_groupMember.Group.UpdateOutOfRangeMembers(m_groupMember);
                }

                // send update packet
                if (UpdateCount > 0)
                {
                    SendOwnUpdates();
                }

                // delete objects that are not in range anymore
                foreach (var obj in toRemove)
                {
                    OnOutOfRange(obj);
                }

                if (toRemove.Count > 0)
                {
                    SendOutOfRangeUpdate(this, toRemove);
                }
            }

            // init player, delete Items etc
            Action action;

            while (m_environmentQueue.TryDequeue(out action))
            {
                var ac = action;
                // need to Add a message because Update state will be reset after method call
                AddMessage(ac);
            }

            // check rest state
            if (m_restTrigger != null)
            {
                UpdateRestState();
            }

            toRemove.Clear();
            WorldObjectSetPool.Recycle(toRemove);
        }