Пример #1
0
        private void Start()
        {
            _sensor = GetComponent <ReactiveKinectSkeletonSensor>();

            _sensor.Skeleton.Subscribe(skeleton =>
            {
                _skeletonData = skeleton;
            }).AddTo(gameObject);
        }
            public KinectSkeletonCollection(Skeleton[] skeletons)
            {
                _skeletons = new KinectSkeletonData[skeletons.GetLength(0)];
                int i = 0;

                foreach (Skeleton skeleton in skeletons)
                {
                    _skeletons[i++] = new KinectSkeletonData(skeleton);
                }
            }
 public KinectSkeletonCollection(Skeleton[] skeletons)
 {
     _skeletons = new KinectSkeletonData[skeletons.GetLength(0)];
     int i = 0;
     foreach (Skeleton skeleton in skeletons)
     {
         _skeletons[i++] = new KinectSkeletonData(skeleton);
     }
 }