private void Start() { _sensor = GetComponent <ReactiveKinectSkeletonSensor>(); _sensor.Skeleton.Subscribe(skeleton => { _skeletonData = skeleton; }).AddTo(gameObject); }
public KinectSkeletonCollection(Skeleton[] skeletons) { _skeletons = new KinectSkeletonData[skeletons.GetLength(0)]; int i = 0; foreach (Skeleton skeleton in skeletons) { _skeletons[i++] = new KinectSkeletonData(skeleton); } }