public void Init() { questsSettings = Data.LocalQuestsSettings.Current; settings = Data.Settings.Current; if (!questsSettings.IsLoad) { return; } QuestsResource = new Dictionary <string, Data.LocalQuests>(); foreach (var item in questsSettings.QuestsResourceList) { var localQuests = new Data.LocalQuests(item); if (localQuests.XmlExist) { if (localQuests.Load()) { QuestsResource.Add(item, localQuests); } } } }
public void Init() { questsSettings = Data.LocalQuestsSettings.Current; settings = Data.Settings.Current; if (!questsSettings.IsLoad) { return; } QuestsResource = new Dictionary<string, Data.LocalQuests>(); foreach (var item in questsSettings.QuestsResourceList) { var localQuests = new Data.LocalQuests(item); if (localQuests.XmlExist) { if (localQuests.Load()) { QuestsResource.Add(item, localQuests); } } } }