public float GetAxisVertical(JoyStickAction joystickToChek) => JoyStickProcessor(joystickToChek).y;
public Vector2 GetAxis(JoyStickAction joystickToChek) => JoyStickProcessor(joystickToChek);
public float GetAxisHorizontal(JoyStickAction joystickToChek) => JoyStickProcessor(joystickToChek).x;
private Vector2 JoyStickProcessor(JoyStickAction joyStickToCheckPress) { return(uiJoySticks.ContainsKey(joyStickToCheckPress) ? uiJoySticks[joyStickToCheckPress].InputValue : Vector2.zero); }