public float GetAxisVertical(JoyStickAction joystickToChek) => JoyStickProcessor(joystickToChek).y;
 public Vector2 GetAxis(JoyStickAction joystickToChek) => JoyStickProcessor(joystickToChek);
 public float GetAxisHorizontal(JoyStickAction joystickToChek) => JoyStickProcessor(joystickToChek).x;
 private Vector2 JoyStickProcessor(JoyStickAction joyStickToCheckPress)
 {
     return(uiJoySticks.ContainsKey(joyStickToCheckPress) ? uiJoySticks[joyStickToCheckPress].InputValue : Vector2.zero);
 }