void LoadInventory() { for (int i = 0; i < GameManager.gm.weaponId.Length; i++) { Addweapon(itemdatabase.Getweapon(GameManager.gm.weaponId[i])); } for (int i = 0; i < GameManager.gm.itemId.Length; i++) { AddItem(itemdatabase.Getconsumable(GameManager.gm.itemId[i])); } for (int i = 0; i < GameManager.gm.armorId.Length; i++) { AddArmor(itemdatabase.Getarmor(GameManager.gm.armorId[i])); } for (int i = 0; i < GameManager.gm.keyId.Length; i++) { AddKey(itemdatabase.GetKey(GameManager.gm.keyId[i])); } }