public override void Start() { base.Start(); if (weapon != "") { equiptedWeapon = ItemDataBase.FindWeapon(weapon); } if (ability.Count != 0) { for (int i = 0; i < ability.Count; i++) { abilities.Add(ItemDataBase.FindAbility(ability[i])); abilityCooldown.Add(abilities[abilities.Count - 1].cooldown); } } }