public void LoadInventory() { for (int i = 0; i < inventory.weaponId.Length; i++) { AddWeapon(itemDataBase.GetWeapon(inventory.weaponId[i])); } for (int i = 0; i < inventory.itemId.Length; i++) { AddItem(itemDataBase.GetConsumableItem(inventory.itemId[i])); } for (int i = 0; i < inventory.armorId.Length; i++) { AddArmor(itemDataBase.GetArmor(inventory.armorId[i])); } }
public void LoadInventory() // carregar items salvos no gamemanager { for (int i = 0; i < GameManager.gm.weaponId.Length; i++) // o tamanho do vetor de weaponid { AddWeapon(itemDataBase.GetWeapons(GameManager.gm.weaponId[i])); // acrescentar o id da weapon } for (int i = 0; i < GameManager.gm.itemId.Length; i++) // o tamanho do vetor de weaponid { AddItem(itemDataBase.GetConsumableitem(GameManager.gm.itemId[i])); // acrescentar o id da weapon } for (int i = 0; i < GameManager.gm.armorId.Length; i++) // o tamanho do vetor de weaponid { AddArmor(itemDataBase.GetArmor(GameManager.gm.armorId[i])); // acrescentar o id da weapon } for (int i = 0; i < GameManager.gm.keyId.Length; i++) // o tamanho do vetor de weaponid { AddKey(itemDataBase.GetKey(GameManager.gm.keyId[i])); // acrescentar o id da weapon } }
void LoadInventory() { for (int i = 0; i < GameManager.gm.weaponId.Length; i++) { AddWeapon(itemDataBase.GetWeapon(GameManager.gm.weaponId[i])); } for (int i = 0; i < GameManager.gm.keyId.Length; i++) { AddKey(itemDataBase.GetKey(GameManager.gm.keyId[i])); } for (int i = 0; i < GameManager.gm.itemId.Length; i++) { AddItem(itemDataBase.GetConsumableItem(GameManager.gm.itemId[i])); } for (int i = 0; i < GameManager.gm.armorId.Length; i++) { AddArmor(itemDataBase.GetArmor(GameManager.gm.armorId[i])); } }