public void FinishAction() { Investigator i = App.Model.actionPhaseModel.investigators[App.Model.actionPhaseModel.turnIndex]; i.GainHealth(App.Model.restModel.healthHeal); i.GainSanity(App.Model.restModel.sanityHeal); i.ActionPerformed("" + BasicActions.Rest); App.Controller.actionPhaseController.ActionPerformed(); }