public void FinishAction()
    {
        Investigator i = App.Model.actionPhaseModel.investigators[App.Model.actionPhaseModel.turnIndex];

        i.GainHealth(App.Model.restModel.healthHeal);
        i.GainSanity(App.Model.restModel.sanityHeal);

        i.ActionPerformed("" + BasicActions.Rest);
        App.Controller.actionPhaseController.ActionPerformed();
    }