public override void FinishEncounter(bool passed) { Investigator active = GameManager.SingleInstance.App.Model.encounterMenuModel.currentInvestigator; Location l = active.currentLocation; Clue c = l.cluesOnLocation[0]; if (passed) { // Gain this Clue GameManager.SingleInstance.App.Controller.locationController.MoveClueFromLocation(c, l); active.GainClue(c); GameManager.SingleInstance.App.Model.clueModel.ClueClaimed(c); GameManager.SingleInstance.App.Controller.queueController.CreateCallBackQueue(ResearchClueClaimed); // Create Queue GameManager.SingleInstance.App.Model.eventModel.ResearchClueClaimedEvent(); // Populate Queue GameManager.SingleInstance.App.Controller.queueController.StartCallBackQueue(); // Start Queue } else { // Move this Clue to the nearest sea space List <Location> nearestSeaSpaces = GameManager.SingleInstance.App.Controller.locationController.FindNearestSpaceOfType(l, LocationType.Sea); // Send this to menu to pick from closest locations GameManager.SingleInstance.App.Controller.locationController.MoveClueFromLocation(c, l); GameManager.SingleInstance.App.Controller.locationController.MoveClueToLocation(c, nearestSeaSpaces[0]); GameManager.SingleInstance.App.Controller.encounterMenuController.CompleteEncounter(); // End Encounter } }
public override void FinishEncounter(bool passed) { Investigator active = GameManager.SingleInstance.App.Model.encounterMenuModel.currentInvestigator; if (passed) { // Gain this Clue Location l = active.currentLocation; Clue c = l.cluesOnLocation[0]; GameManager.SingleInstance.App.Controller.locationController.MoveClueFromLocation(c, l); active.GainClue(c); GameManager.SingleInstance.App.Model.clueModel.ClueClaimed(c); GameManager.SingleInstance.App.Controller.queueController.CreateCallBackQueue(ResearchClueClaimed); // Create Queue GameManager.SingleInstance.App.Model.eventModel.ResearchClueClaimedEvent(); // Populate Queue GameManager.SingleInstance.App.Controller.queueController.StartCallBackQueue(); // Start Queue } else { // Gain a Detained Condition GameManager.SingleInstance.App.Controller.encounterMenuController.CompleteEncounter(); // End Encounter } }
public override void FinishEncounter(bool passed) { Investigator active = GameManager.SingleInstance.App.Model.encounterMenuModel.currentInvestigator; if (passed) { // Gain this Clue and 1 additional Clue Location l = active.currentLocation; Clue c = l.cluesOnLocation[0]; GameManager.SingleInstance.App.Controller.locationController.MoveClueFromLocation(c, l); active.GainClue(c); GameManager.SingleInstance.App.Model.clueModel.ClueClaimed(c); GameManager.SingleInstance.App.Controller.queueController.CreateCallBackQueue(ResearchClueClaimed); // Create Queue GameManager.SingleInstance.App.Model.eventModel.ResearchClueClaimedEvent(); // Populate Queue GameManager.SingleInstance.App.Controller.queueController.StartCallBackQueue(); // Start Queue } else { // Lose 1 Sanity active.SetIncomingDamage(1); GameManager.SingleInstance.App.Controller.queueController.CreateCallBackQueue(LoseSanity); // Create Queue GameManager.SingleInstance.App.Model.eventModel.LoseSanityEvent(active, 1); // Populate Queue GameManager.SingleInstance.App.Controller.queueController.StartCallBackQueue(); // Start Queue } }