Пример #1
0
    public void openExternalInventory(InventoryHandler inventory)
    {
        openPlayerInventory();
        if (unitInventory.GetComponent <UI_InventoryController>().isOpen)
        {
            if (inventory.GetComponent <UnitController>() != null && inventory.GetComponent <UnitController>().Icon != null)
            {
                externalInventory.GetComponent <UI_InventoryController>().FaceIcon = inventory.GetComponent <UnitController>().Icon;
            }
            else
            {
                externalInventory.GetComponent <UI_InventoryController>().UI_unitFace.gameObject.SetActive(false);
            }

            externalInventory.GetComponent <UI_InventoryController>().UnitName = inventory.transform.name;
            externalInventory.GetComponent <UI_InventoryController>().openInventory(inventory);

            externalInventory.GetComponent <UI_InventoryController>().ExternalInventoryReference = uh.CurrentUnit.GetComponent <InventoryHandler>();
            unitInventory.GetComponent <UI_InventoryController>().ExternalInventoryReference     = inventory;
        }
    }