Пример #1
0
        public bool StableToEquip(int mountId)
        {
            var mount = GetStabledMount(mountId);

            if (Character.Level < Mount.RequiredLevel)
            {
                Character.SendInformationMessage(TextInformationTypeEnum.TEXT_INFORMATION_ERROR, 227, Mount.RequiredLevel);
                return(false);
            }

            if (mount == null)
            {
                return(false);
            }

            if (!HasMountRight(mount, true))
            {
                return(false);
            }

            Character.RemoveStabledMount(mount);
            Paddock.RemoveMountFromStable(mount);
            EquipMount(mount);

            InventoryHandler.SendExchangeMountStableRemoveMessage(Character.Client, mount);

            return(true);
        }
Пример #2
0
        public bool InventoryToStable(int itemId)
        {
            var item = Character.Inventory.TryGetItem(itemId) as MountCertificate;

            if (item == null || !item.CanConvert())
            {
                return(false);
            }

            if (item.Mount == null)
            {
                return(false);
            }

            if (!Character.Inventory.RemoveItem(item))
            {
                return(false);
            }

            Character.AddStabledMount(item.Mount);
            Paddock.AddMountToStable(item.Mount);

            InventoryHandler.SendExchangeMountStableAddMessage(Character.Client, item.Mount);

            return(true);
        }
Пример #3
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        public bool PaddockToEquip(int mountId)
        {
            if (Character.Level < Mount.RequiredLevel)
            {
                Character.SendInformationMessage(TextInformationTypeEnum.TEXT_INFORMATION_ERROR, 227, Mount.RequiredLevel);
                return(false);
            }

            var mount = Paddock.GetPaddockedMount(Character, mountId);

            if (mount == null)
            {
                return(false);
            }

            if (!HasMountRight(mount, true))
            {
                return(false);
            }

            Paddock.RemoveMountFromPaddock(mount);
            Character.SetOwnedMount(mount);
            Character.EquipMount(mount);

            InventoryHandler.SendExchangeMountPaddockRemoveMessage(Character.Client, mount);

            return(true);
        }
Пример #4
0
        public void Open()
        {
            Character.SetDialoger(m_merchant);

            InventoryHandler.SendExchangeStartedMessage(Character.Client, ExchangeType);
            InventoryHandler.SendExchangeShopStockStartedMessage(Character.Client, Character.MerchantBag);
        }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     _inv            = InventoryHandler.Instance();
     _terrainManager = TerrainManager.Instance();
     _GUIManager     = GUIManager.Instance();
     _popupAction    = GameObject.Find("Popup Action");
 }
Пример #6
0
        public bool EquipToStable(int mountId)
        {
            if (!Character.HasEquippedMount())
            {
                return(false);
            }

            if (!HasMountRight(Character.EquippedMount))
            {
                return(false);
            }

            if (Character.EquippedMount.Id != mountId)
            {
                return(false);
            }

            var mount = Character.EquippedMount;

            Character.UnEquipMount();

            Character.AddStabledMount(mount);
            Paddock.AddMountToStable(mount);

            InventoryHandler.SendExchangeMountStableAddMessage(Character.Client, mount);

            return(true);
        }
Пример #7
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        protected override void OnTraderKamasChanged(Trader trader, uint amount)
        {
            base.OnTraderKamasChanged(trader, amount);

            InventoryHandler.SendExchangeKamaModifiedMessage(FirstTrader.Character.Client, trader != FirstTrader,
                                                             (int)amount);
        }
Пример #8
0
    public bool checkUnlocked(GameObject other, bool removeUsedKeys)
    {
        bool enoughKeys = true;

        InventoryHandler inventory  = other.GetComponent <InventoryHandler>();
        ArrayList        ownedItems = inventory.getItems();

        foreach (string key in neededKeys)
        {
            if (!ownedItems.Contains(key))
            {
                enoughKeys = false;
            }
        }

        if (enoughKeys)
        {
            foreach (string key in neededKeys)
            {
                inventory.removeItem(key);
            }
            return(true);
        }
        else
        {
            other.gameObject.GetComponent <HelpHandler>().queueText(new HelpText(keyString, 5));
            return(false);
        }
    }
        public bool BoostSpell(int id, sbyte spellLevel)
        {
            bool           result;
            CharacterSpell spell = this.GetSpell(id);

            if (spell == null)
            {
                InventoryHandler.SendSpellUpgradeFailureMessage(this.Owner.Client);
                result = false;
            }
            else
            {
                int spellPoints = 0;
                if (!this.CanBoostSpell(spell, spellLevel, ref spellPoints, true))
                {
                    result = false;
                }
                else
                {
                    this.Owner.SpellsPoints -= (ushort)spellPoints;
                    spell.CurrentLevel       = (byte)spellLevel;
                    InventoryHandler.SendSpellUpgradeSuccessMessage(this.Owner.Client, spell);
                    result = true;
                }
            }

            return(result);
        }
Пример #10
0
        protected override void OnItemAdded(MerchantItem item, bool sendMessage = true)
        {
            IsDirty = true;
            InventoryHandler.SendExchangeShopStockMovementUpdatedMessage(Owner.OpenDialogs.Select(x => x.Character).ToClients(), item);

            base.OnItemAdded(item, sendMessage);
        }
Пример #11
0
 void Start()
 {
     manager       = GameManager.instance;
     playerManager = PlayerManager.instance;
     inventory     = InventoryHandler.instance;
     effectManager = StatusEffectManager.instance;
 }
Пример #12
0
        public override void Open()
        {
            base.Open();
            FirstTrader.Character.SetDialoger(FirstTrader);

            InventoryHandler.SendExchangeStartOkNpcTradeMessage(FirstTrader.Character.Client, this);
        }
        public void FindAnyMatchingItemsByKeywords_ShouldReturnMatchingItem()
        {
            const string inputKeyword = "revolver";

            var inventoryItemsToSearch = new List <InventoryItem>()
            {
                MockItems.MockItemFlare
            };

            var weaponItemsToSearch = new List <WeaponItem>()
            {
                MockItems.MockItemGun
            };

            var keywordsToSearch = MockItems.MockItemGun.KeywordsForPickup;

            keywordsToSearch.AddRange(MockItems.MockItemFlare.KeywordsForPickup);

            var expectedOutput = new Items
            {
                InventoryItems = new List <InventoryItem>(),
                WeaponItems    = new List <WeaponItem>()
                {
                    MockItems.MockItemGun
                }
            };

            var returnedItem = InventoryHandler.FindAnyMatchingItemsByKeywords(inputKeyword, keywordsToSearch,
                                                                               inventoryItemsToSearch, weaponItemsToSearch);

            Assert.IsTrue(expectedOutput.WeaponItems.SequenceEqual(returnedItem.WeaponItems));
        }
Пример #14
0
        public bool ModifyItem(int id, uint price)
        {
            var item = BidHouseManager.Instance.GetBidHouseItem(id);

            if (item == null)
            {
                return(false);
            }

            if (item.Template.Level > ((BidHouseExchange)Dialog).MaxItemLevel)
            {
                return(false);
            }

            var diff = (int)(item.Price - price);
            var tax  = 0;

            tax = diff < 0 ? (int)Math.Round((Math.Abs(diff) * BidHouseManager.TaxPercent) / 100) : (int)Math.Round((Math.Abs(price) * BidHouseManager.TaxModificationPercent) / 100);

            if (Character.Kamas < tax)
            {
                //Vous ne disposez pas d'assez de kamas pour acquiter la taxe de mise en vente...
                Character.SendInformationMessage(TextInformationTypeEnum.TEXT_INFORMATION_MESSAGE, 57);
                return(false);
            }

            Character.Inventory.SubKamas(tax);
            item.Price = price;

            InventoryHandler.SendExchangeBidHouseItemRemoveOkMessage(Character.Client, item.Guid);
            InventoryHandler.SendExchangeBidHouseItemAddOkMessage(Character.Client, item.GetObjectItemToSellInBid());

            return(true);
        }
Пример #15
0
        public int DowngradeSpell(CharacterSpell spell, bool send = true)
        {
            if (!HasSpell(spell.Id))
            {
                return(0);
            }

            if (spell.CurrentLevel <= 1)
            {
                return(0);
            }

            spell.CurrentLevel -= 1;
            Owner.SpellsPoints += spell.CurrentLevel;

            if (!send)
            {
                return(spell.CurrentLevel);
            }

            InventoryHandler.SendSpellListMessage(Owner.Client, true);
            ContextRoleplayHandler.SendSpellModifySuccessMessage(Owner.Client, spell);

            Owner.RefreshStats();

            return(spell.CurrentLevel);
        }
Пример #16
0
 protected override void OnOpen()
 {
     InventoryHandler.SendExchangeRequestedTradeMessage(Source.Client, ExchangeTypeEnum.PLAYER_TRADE,
                                                        Source, Target);
     InventoryHandler.SendExchangeRequestedTradeMessage(Target.Client, ExchangeTypeEnum.PLAYER_TRADE,
                                                        Source, Target);
 }
Пример #17
0
        private void AdjustLoots()
        {
            ResetRequiredItems();

            foreach (var item in FirstTrader.Items.ToArray())
            {
                var requiredItem = GetRequiredItem(item.Template.Id);
                if (requiredItem != null)
                {
                    requiredItem.Count += item.Stack;
                }
                else
                {
                    FirstTrader.MoveItemToInventory(item, (int)item.Stack);
                }
            }

            var dofusLegendaire = ItemManager.Instance.TryGetTemplate(NpcDofus.RewardItemId);
            var itemDofus       = SecondTrader.Items.FirstOrDefault(item => item.Template.Id == dofusLegendaire.Id);

            if (itemDofus == null)
            {
                if (!CanExchange())
                {
                    return;
                }

                SecondTrader.AddItem(dofusLegendaire, 1);
                return;
            }

            SecondTrader.RemoveItem(itemDofus.Template, itemDofus.Stack);
            InventoryHandler.SendExchangeObjectRemovedMessage(FirstTrader.Character.Client, true, itemDofus.Guid);
        }
Пример #18
0
        public override void EndExecute(Character character)
        {
            var count = RollHarvestedItemCount(character);
            var bonus = (int)Math.Floor(count * (AgeBonus / 100d));

            SetHarvested();

            InteractiveObject.SetInteractiveState(InteractiveStateEnum.STATE_ACTIVATED);

            if (character.Inventory.IsFull(m_harvestedItem, count))
            {
                //Votre inventaire est plein. Votre récolte est perdue...
                character.SendInformationMessage(TextInformationTypeEnum.TEXT_INFORMATION_MESSAGE, 144);

                base.EndExecute(character);
                return;
            }

            character.Inventory.AddItem(m_harvestedItem, count + bonus);
            InventoryHandler.SendObtainedItemWithBonusMessage(character.Client, m_harvestedItem, count, bonus);

            if (SkillTemplate.ParentJobId != 1)
            {
                var xp = JobManager.Instance.GetHarvestJobXp((int)SkillTemplate.LevelMin);
                character.Jobs[SkillTemplate.ParentJobId].Experience += xp;
            }

            base.EndExecute(character);
        }
Пример #19
0
        public static void SelectCharacter(Client client, int id)
        {
            CharacterRecord characterRecord = client.Account.Characters.FirstOrDefault(character => character.Id == id);

            if (characterRecord != null)
            {
                CharacterEngine character = new CharacterEngine(characterRecord, client);
                client.Character = character;
                client.Send(new CharacterSelectedSuccessMessage(character.GetCharacterBaseInformations));
                ContextRoleplayHandler.SendEmoteListMessage(client, new sbyte[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19, 21, 22, 23, 24 });
                ChatHandler.SendEnabledChannelsMessage(client, new sbyte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 });
                InventoryHandler.SendInventoryContentMessage(client, new ObjectItem[0], character.Kamas); //TODO Get the characters items
                InventoryHandler.SendInventoryWeightMessage(client, 0, character.MaxPods);
                InventoryHandler.SendSpellListMessage(client);
                PvPHandler.SendAlignmentRankUpdateMessage(client, 1);
                PvPHandler.SendAlignmentSubAreasListMessage(client);
                SendSetCharacterRestrictionsMessage(client);
                SendLifePointsRegenBeginMessage(client, 10);
                SendCharacterStatsListMessage(client);
                client.Character.SendLoginMessage();

                /*if (tutorial == true)
                 * {
                 *  character.CurrentMapId = 35651584; //mapid of the tutorial map
                 *  character.CellId = 324;
                 *  client.Send(new QuestStartedMessage(489)); //start the tutorial quest
                 * }*/
            }
            else
            {
                client.Send(new CharacterSelectedErrorMessage());
            }
        }
Пример #20
0
        private void OnBidHouseItemRemoved(BidHouseItem item, BidHouseCategory category, bool categoryDeleted)
        {
            if (!Types.Contains((int)item.Template.TypeId))
            {
                return;
            }

            if (!BidHouseManager.Instance.GetBidHouseCategories(item.Template.Id, MaxItemLevel).Any())
            {
                CurrentViewedItem = 0;
                InventoryHandler.SendExchangeBidHouseGenericItemRemovedMessage(Character.Client, item);
                UpdateCurrentViewedItem(item.Template.Id);

                return;
            }

            if (CurrentViewedItem != item.Template.Id)
            {
                return;
            }

            if (categoryDeleted)
            {
                InventoryHandler.SendExchangeBidHouseInListRemovedMessage(Character.Client, category);
            }
            else
            {
                InventoryHandler.SendExchangeBidHouseInListUpdatedMessage(Character.Client, category);
            }
        }
Пример #21
0
        protected override void OnRuneApplied(CraftResultEnum result, MagicPoolStatus poolStatus)
        {
            InventoryHandler.SendExchangeCraftResultMagicWithObjectDescMessage(Character.Client, result, ItemToImprove.PlayerItem, ItemEffects, poolStatus);

            InventoryHandler.SendExchangeCraftInformationObjectMessage(Character.Client, ItemToImprove.PlayerItem, ItemToImprove.Owner, (ExchangeCraftResultEnum)result);
            ItemToImprove.Owner.Inventory.RefreshItem(ItemToImprove.PlayerItem);
        }
Пример #22
0
        public bool ModifyItem(MerchantItem item, int quantity, uint price)
        {
            if (price > 0)
            {
                item.Price = price;
            }

            if (quantity > item.Stack)
            {
                var playerItem = Owner.Inventory.TryGetItem(item.Template, item.Effects);
                if (playerItem != null)
                {
                    StoreItem(playerItem, (int)(quantity - item.Stack), price);
                }
            }

            if (quantity > 0 && quantity < item.Stack)
            {
                TakeBack(item, (int)(item.Stack - quantity));
            }

            InventoryHandler.SendExchangeShopStockMovementUpdatedMessage(Owner.Client, item);

            return(true);
        }
        public bool UnLearnSpell(int id)
        {
            CharacterSpell spell = this.GetSpell(id);
            bool           result;

            if (spell == null)
            {
                result = true;
            }
            else
            {
                this.m_spells.Remove(id);
                this.m_spellsToDelete.Enqueue(spell.Record);
                if (spell.CurrentLevel > 1)
                {
                    int num = 0;
                    for (int i = 1; i < (int)spell.CurrentLevel; i++)
                    {
                        num += i;
                    }
                    Character expr_60 = this.Owner;
                    expr_60.SpellsPoints += (ushort)num;
                }
                InventoryHandler.SendSpellListMessage(this.Owner.Client, true);
                result = true;
            }
            return(result);
        }
Пример #24
0
        /// <summary>
        /// Drop all player weapons. Mostly used by on death events.
        /// </summary>
        /// <param name="client"></param>
        public static void DropAllWeapons(Client client)
        {
            Account account = RetrieveAccount(client);

            if (account.Weapons == "")
            {
                return;
            }

            client.RemoveAllWeapons();
            List <WeaponHash> equipment = JsonConvert.DeserializeObject <List <WeaponHash> >(account.Weapons);

            account.Weapons = "";
            UpdateAccount(client);

            foreach (WeaponHash item in equipment)
            {
                InventoryHandler.AddDroppedItemToGround(client, new InventoryItem
                {
                    Name        = item.ToString(),
                    StackCount  = 1,
                    IsStackable = false
                });
            }
        }
Пример #25
0
        public bool TakeItemsBack(IEnumerable <int> guids, bool all, bool existing)
        {
            var newItems     = new List <BasePlayerItem>();
            var deletedItems = new List <BankItem>();

            foreach (var item in Items.Values.Where(x => guids.Contains(x.Guid) || (existing && Owner.Inventory.Any(y => y.Template.Id == x.Template.Id)) || all).ToArray())
            {
                var newItem = TakeItemBack(item, (int)item.Stack, false);
                if (newItem == null)
                {
                    continue;
                }

                deletedItems.Add(item);
                newItems.Add(newItem);
            }

            InventoryHandler.SendStorageObjectsRemoveMessage(Owner.Client, deletedItems.Select(x => x.Guid));
            InventoryHandler.SendObjectsAddedMessage(Owner.Client, newItems.Select(x => x.GetObjectItem()));
            InventoryHandler.SendObjectsQuantityMessage(Owner.Client, newItems.Select(x => new ObjectItemQuantity(x.Guid, (int)x.Stack)));

            InventoryHandler.SendInventoryWeightMessage(Owner.Client);

            return(true);
        }
Пример #26
0
 protected override void Start()
 {
     base.Start();
     inventoryHandler = InventoryHandler.instance;
     itemSlot         = inventoryHandler.currentInventory.itemSlots[slotIndex];
     thisPreviewSlot  = inventoryHandler.currentInventory.previewSlot;
 }
Пример #27
0
    protected void Start()
    {
        switch (myControllerInput.inputType)
        {
        case InputType.KEYBOARD:
            DownPlatformButton  = "E";
            RightPlatformButton = "F";
            break;

        case InputType.PS4_CONTROLLER:
            DownPlatformButton  = "X";
            RightPlatformButton = "O";
            break;

        case InputType.XBOX_CONTROLLER:
            DownPlatformButton  = "A";
            RightPlatformButton = "B";
            break;
        }
        CameraOriginalPosition = myCamera.orthographicSize;
        Stats               = GetComponent <Stats>();
        feetAnimation       = transform.Find("Feet").GetComponent <Animator>();
        rb                  = GetComponent <Rigidbody2D>();
        InventoryHandler    = GetComponent <InventoryHandler>();
        reviveBarHandler    = transform.Find("PlayerDownCanvas").GetComponent <ReviveBarHandler>();
        PlayerOriginalImage = GetComponent <SpriteRenderer>().sprite;
        LootBagHandler      = GetComponent <LootBagHandler>();
        InteractionPanel    = transform.Find("InteractionCollider").GetComponent <InteractionHandler>();
        InteractionPanel.InitInteraction(MyHUD);
    }
Пример #28
0
        private void OnReady(Trader trader, bool isready)
        {
            InventoryHandler.SendExchangeIsReadyMessage(Crafter.Character.Client,
                                                        trader, isready);
            InventoryHandler.SendExchangeIsReadyMessage(Receiver.Character.Client,
                                                        trader, isready);

            if (Receiver.Kamas > Receiver.Character.Inventory.Kamas)
            {
                InventoryHandler.SendExchangeCraftResultMessage(Clients, ExchangeCraftResultEnum.CRAFT_FAILED);

                FirstTrader.ToggleReady(false);
                SecondTrader.ToggleReady(false);

                return;
            }

            if (Crafter.ReadyToApply && Receiver.ReadyToApply)
            {
                Craft();

                Crafter.Character.Inventory.AddKamas(-Receiver.Character.Inventory.SubKamas((int)Receiver.Kamas));
                Receiver.SetKamas(0);

                ContextRoleplayHandler.SendJobExperienceOtherPlayerUpdateMessage(Receiver.Character.Client, Crafter.Character, Job);

                FirstTrader.ToggleReady(false);
                SecondTrader.ToggleReady(false);
            }
        }
        // Used when user types 'weapons' or similar command
        public static string CreateStringOfWeaponDescriptions(Character.Models.Character player, List <WeaponItem> roomWeapons)
        {
            var weaponDescriptions = "";

            if (roomWeapons != null)
            {
                foreach (var weapon in roomWeapons)
                {
                    if (weapon?.AttributeRequirementToSee != null && !InventoryHandler.PlayerMeetsRequirementForItem(player, false, weaponItem: weapon))
                    {
                        weaponDescriptions += $"{ConsoleStrings.LackingRequirementItemDescription} (<{weapon.AttributeRequirementToSee.RequirementName}> needed) \n\n";
                    }
                    else if (weapon.InOriginalLocation)
                    {
                        weaponDescriptions += weapon.OriginalPlacementDescription + "\n\n";
                    }
                    else
                    {
                        weaponDescriptions += weapon.GenericPlacementDescription + "\n\n";
                    }
                }
            }

            return(weaponDescriptions);
        }
        // Used when user types 'items' or similar command
        public static string CreateStringOfItemDescriptions(Character.Models.Character player, List <InventoryItem> roomItems)
        {
            var itemDescriptions = "";

            if (roomItems != null)
            {
                foreach (var item in roomItems)
                {
                    if (item?.AttributeRequirementToSee != null && !InventoryHandler.PlayerMeetsRequirementForItem(player, false, item))
                    {
                        itemDescriptions += $"{ConsoleStrings.LackingRequirementItemDescription} (<{item.AttributeRequirementToSee.RequirementName}> needed) \n\n";
                    }
                    else if (item.InOriginalLocation)
                    {
                        itemDescriptions += item.OriginalPlacementDescription + "\n\n";
                    }
                    else
                    {
                        itemDescriptions += item.GenericPlacementDescription + "\n\n";
                    }
                }
            }

            return(itemDescriptions);
        }
Пример #31
0
        public void processBuyItem(ref byte[] packet)
        {
            byte[] goByteID = {packet[0],packet[1],packet[2],packet[3]};
            UInt32 itemGoID = NumericalUtils.ByteArrayToUint32(goByteID,1);

            InventoryHandler inventory = new InventoryHandler();
            inventory.processItemAdd(itemGoID,0x10);

            // ToDo: decrease the money ?:)
        }
Пример #32
0
 public virtual void Initialize(Game1 gameReference, Player playerReference, Sadako sadakoReference, InventoryHandler inventoryHandler, LocationHandler locationHandler, EventHandler eventHandler, RoomDatabase roomDatabase, TileDatabase tileDatabase)
 {
     this.gameReference = gameReference;
     this.playerReference = playerReference;
     this.sadakoReference = sadakoReference;
     this.inventoryHandler = inventoryHandler;
     this.locationHandler = locationHandler;
     this.eventHandler = eventHandler;
     this.tileDatabase = tileDatabase;
     this.roomDatabase = roomDatabase;
 }
Пример #33
0
    public string CheckWhatYaSelling(InventoryHandler.Inventory_Item  item)
    {
        if(item.item_attributes.Length < 1)
            return "no sale";

        string[] attributes = item.item_attributes.Split(',');
        int      index_BodyModel = 0;

        // check if it is an outfit
        bool isOutfit = false;
        for(int a=0; a< attributes.Length; a++)
        {
            if(attributes[a].Contains("OUTFIT"))
            {
                string[] split = attributes[a].Split('=');
                int.TryParse(split[1], out index_BodyModel);
                isOutfit = true;
                break;
            }
        }

        if(!isOutfit)
            return "no sale";

        // are you wearing it
        Multiplayer_Entity player = GameObject.FindGameObjectWithTag("Player").GetComponent<Multiplayer_Entity>();
        if(index_BodyModel == player.index_BodyModel)
            return "you are still wearing it";

        return "";
    }
Пример #34
0
    public static void Player_AddItem(InventoryHandler.Inventory_Item customItem, int insertIndex)
    {
        instance.inventory.lists[0].list_items.Insert(insertIndex, customItem);

        // Ensure that the item is flagged in the player data.
        string item_key = customItem.item_key;
        if (   GLOBAL.Player != null
            && !string.IsNullOrEmpty(item_key))
        {
            GLOBAL.Player.progress[item_key] = true;
        }

        Fill_The_Grid(instance.inventory.lists[0], false);
    }
Пример #35
0
    public static void Fill_The_Grid(InventoryHandler.Item_List item_list = null, bool isShopGrid = false)
    {
        RectTransform theGrid = isShopGrid ? instance.the_shop_grid : instance.the_inventory_grid;

        // go through the grid
        for (int grid_index=0; grid_index < theGrid.childCount; ++grid_index)
        {
            Transform gridItem = theGrid.GetChild(grid_index);
            if (grid_index < item_list.list_items.Count)
            {
                // item
                gridItem.gameObject.SetActive(true);
                gridItem.GetComponent<Image>().sprite = item_list.list_items[grid_index].item_iconSprite;
                gridItem.GetComponent<Image>().type = Image.Type.Simple;

                // show price
                if (isShopGrid)
                {
                    string price = GetPrice(item_list.list_items[grid_index].item_attributes);
                    gridItem.GetChild(0).GetComponent<Text>().text = (price == "0" ? "free" : "$"+price);
                }
            }
            else
            { // empty
                gridItem.gameObject.SetActive(false);
            }
        }
    }
Пример #36
0
 public override void Initialize(Game1 gameReference, Player playerReference, Sadako sadakoReference, InventoryHandler inventoryHandler, LocationHandler locationHandler, EventHandler eventHandler, RoomDatabase roomDatabase, TileDatabase tileDatabase)
 {
     base.Initialize(gameReference, playerReference, sadakoReference, inventoryHandler, locationHandler, eventHandler, roomDatabase, tileDatabase);
 }