Пример #1
0
//OLD

/*
 *      public static Toil DropTheCarriedInCell(TargetIndex StoreCellInd, ThingPlaceMode placeMode)
 *      {
 *          Toil toil = new Toil();
 *          toil.initAction = () =>
 *          {
 *              Pawn actor = toil.actor;
 *              Job curJob = actor.jobs.curJob;
 *              if (actor.inventory.container.Count <= 0)
 *              {
 *                  return;
 *              }
 *              toil.actor.jobs.curJob.SetTarget(TargetIndex.A, actor.inventory.container.First());
 *              Thing dropThing = toil.actor.jobs.curJob.targetA.Thing;
 *              IntVec3 destLoc = actor.jobs.curJob.GetTarget(StoreCellInd).Cell;
 *              Thing dummy;
 *
 *              SlotGroup slotGroup = Find.SlotGroupManager.SlotGroupAt(destLoc);
 *              //    if (destLoc.GetStorable() == null)
 *              if (slotGroup != null && slotGroup.Settings.AllowedToAccept(dropThing))
 *              {
 *                  Find.DesignationManager.RemoveAllDesignationsOn(dropThing);
 *                  actor.inventory.container.TryDrop(dropThing, destLoc, placeMode, out dummy);
 *              }
 *
 *              //Check cell queue is adjacent
 *              List<TargetInfo> cells = curJob.GetTargetQueue(StoreCellInd);
 *              for (int i = 0; i < cells.Count && i < actor.inventory.container.Count; i++)
 *                  if (destLoc.AdjacentTo8Way(cells[i].Cell) && cells[i].Cell.GetStorable() == null)
 *                  {
 *                      Find.DesignationManager.RemoveAllDesignationsOn(actor.inventory.container[i]);
 *                      actor.inventory.container.TryDrop(actor.inventory.container[i], cells[i].Cell, ThingPlaceMode.Direct, out dummy);
 *                      cells.RemoveAt(i);
 *                      i--;
 *                  }
 *              //Check item queue is valid storage for adjacent cell
 *              foreach (IntVec3 adjCell in GenAdj.CellsAdjacent8Way(destLoc))
 *                  if (actor.inventory.container.Count > 0 && adjCell.GetStorable() == null && adjCell.IsValidStorageFor(actor.inventory.container.First()))
 *                  {
 *                      Find.DesignationManager.RemoveAllDesignationsOn(actor.inventory.container.First());
 *                      actor.inventory.container.TryDrop(actor.inventory.container.First(), adjCell, ThingPlaceMode.Direct, out dummy);
 *                  }
 *          };
 *          return toil;
 *      }
 *
 *      public static Toil DropTheCarriedInCell(TargetIndex StoreCellInd, ThingPlaceMode placeMode, Thing lastItem)
 *      {
 *          Toil toil = new Toil();
 *          toil.initAction = () =>
 *          {
 *              Pawn actor = toil.actor;
 *              Job curJob = actor.jobs.curJob;
 *              if (actor.inventory.container.Count <= 0)
 *                  return;
 *
 *              //Check dropThing is last item that should not be dropped
 *              Thing dropThing = null;
 *              if (lastItem != null)
 *                  for (int i = 0; i + 1 < actor.inventory.container.Count; i++)
 *                      if (actor.inventory.container[i] == lastItem)
 *                          dropThing = actor.inventory.container[i + 1];
 *                      else if (lastItem == null && actor.inventory.container.Count > 0)
 *                          dropThing = actor.inventory.container.First();
 *
 *              if (dropThing == null)
 *              {
 *                  Log.Error(toil.actor + " tried to drop null thing in " + actor.jobs.curJob.GetTarget(StoreCellInd).Cell);
 *                  return;
 *              }
 *              IntVec3 destLoc = actor.jobs.curJob.GetTarget(StoreCellInd).Cell;
 *              Thing dummy;
 *
 *              if (destLoc.GetStorable() == null)
 *              {
 *                  Find.DesignationManager.RemoveAllDesignationsOn(dropThing);
 *                  actor.inventory.container.TryDrop(dropThing, destLoc, placeMode, out dummy);
 *              }
 *          };
 *          return toil;
 *      }
 */
        public static Toil DropTheCarriedFromBackpackInCell(TargetIndex StoreCellInd, ThingPlaceMode placeMode, Apparel_Backpack backpack)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn actor  = toil.actor;
                Job  curJob = actor.jobs.curJob;
                if (backpack.slotsComp.slots.Count <= 0)
                {
                    return;
                }

                //Check dropThing is last item that should not be dropped
                Thing dropThing = null;

                dropThing = backpack.slotsComp.slots.First();

                if (dropThing == null)
                {
                    Log.Error(toil.actor + " tried to drop null thing in " + actor.jobs.curJob.GetTarget(StoreCellInd).Cell);
                    return;
                }
                IntVec3 destLoc = actor.jobs.curJob.GetTarget(StoreCellInd).Cell;
                Thing   dummy;

                if (destLoc.GetStorable() == null)
                {
                    Find.DesignationManager.RemoveAllDesignationsOn(dropThing);
                    backpack.slotsComp.slots.TryDrop(dropThing, destLoc, placeMode, out dummy);
                }
            };
            return(toil);
        }
Пример #2
0
        public static Toil DropTheCarriedInCell(TargetIndex StoreCellInd, ThingPlaceMode placeMode, TargetIndex CarrierInd)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn         actor   = toil.actor;
                Job          curJob  = actor.jobs.curJob;
                Vehicle_Cart carrier = actor.jobs.curJob.GetTarget(CarrierInd).Thing as Vehicle_Cart;
                if (carrier.storage.Count <= 0)
                {
                    return;
                }
                toil.actor.jobs.curJob.SetTarget(TargetIndex.A, carrier.storage.First());
                Thing   dropThing = toil.actor.jobs.curJob.targetA.Thing;
                IntVec3 destLoc   = actor.jobs.curJob.GetTarget(StoreCellInd).Cell;
                Thing   dummy;

                if (destLoc.GetStorable() == null)
                {
                    Find.DesignationManager.RemoveAllDesignationsOn(dropThing);
                    carrier.storage.TryDrop(dropThing, destLoc, placeMode, out dummy);
                }

                //Check cell queue is adjacent
                List <TargetInfo> cells = curJob.GetTargetQueue(StoreCellInd);
                for (int i = 0; i < cells.Count && i < carrier.storage.Count; i++)
                {
                    if (destLoc.AdjacentTo8Way(cells[i].Cell) && cells[i].Cell.GetStorable() == null)
                    {
                        Find.DesignationManager.RemoveAllDesignationsOn(carrier.storage[i]);
                        carrier.storage.TryDrop(carrier.storage[i], cells[i].Cell, ThingPlaceMode.Direct, out dummy);
                        cells.RemoveAt(i);
                        i--;
                    }
                }
                //Check item queue is valid storage for adjacent cell
                foreach (IntVec3 adjCell in GenAdj.CellsAdjacent8Way(destLoc))
                {
                    if (carrier.storage.Count > 0 && adjCell.GetStorable() == null && StoreUtility.IsValidStorageFor(adjCell, carrier.storage.First()))
                    {
                        Find.DesignationManager.RemoveAllDesignationsOn(carrier.storage.First());
                        carrier.storage.TryDrop(carrier.storage.First(), adjCell, ThingPlaceMode.Direct, out dummy);
                    }
                }
            };
            toil.FailOnDestroyedOrNull(CarrierInd);
            return(toil);
        }
Пример #3
0
        public static Toil DropTheCarriedInCell(TargetIndex StoreCellInd, ThingPlaceMode placeMode, Thing lastItem)
        {
            Toil toil = new Toil();

            toil.initAction = () =>
            {
                Pawn actor  = toil.actor;
                Job  curJob = actor.jobs.curJob;
                if (actor.inventory.container.Count <= 0)
                {
                    return;
                }

                //Check dropThing is last item that should not be dropped
                Thing dropThing = null;
                if (lastItem != null)
                {
                    for (int i = 0; i + 1 < actor.inventory.container.Count; i++)
                    {
                        if (actor.inventory.container[i] == lastItem)
                        {
                            dropThing = actor.inventory.container[i + 1];
                        }
                        else if (lastItem == null && actor.inventory.container.Count > 0)
                        {
                            dropThing = actor.inventory.container.First();
                        }
                    }
                }

                if (dropThing == null)
                {
                    //Log.Error(toil.actor + "try drop null thing in " + actor.jobs.curJob.GetTarget(StoreCellInd).Cell);
                    return;
                }
                IntVec3 destLoc = actor.jobs.curJob.GetTarget(StoreCellInd).Cell;
                Thing   dummy;

                if (destLoc.GetStorable() == null)
                {
                    Find.DesignationManager.RemoveAllDesignationsOn(dropThing);
                    actor.inventory.container.TryDrop(dropThing, destLoc, placeMode, out dummy);
                }
            };
            return(toil);
        }
Пример #4
0
        private static void AddHumanlikeOrders(Vector3 clickPos, Pawn pawn, List <FloatMenuOption> opts)
        {
            IntVec3 c2 = IntVec3.FromVector3(clickPos);

            foreach (Thing current in c2.GetThingList(pawn.Map))
            {
                Thing t    = current;
                bool  flag = t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow;
                if (flag)
                {
                    bool   flag2 = t.def.ingestible.ingestCommandString.NullOrEmpty();
                    string text;
                    if (flag2)
                    {
                        text = "ConsumeThing".Translate(new object[]
                        {
                            t.LabelShort
                        });
                    }
                    else
                    {
                        text = string.Format(t.def.ingestible.ingestCommandString, t.LabelShort);
                    }
                    bool            flag3 = t.def.IsPleasureDrug && pawn.story != null && pawn.story.traits.DegreeOfTrait(TraitDefOf.DrugDesire) < 0;
                    FloatMenuOption item;
                    if (flag3)
                    {
                        item = new FloatMenuOption(text + " (" + TraitDefOf.DrugDesire.DataAtDegree(-1).label + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        bool flag4 = !pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn);
                        if (flag4)
                        {
                            item = new FloatMenuOption(text + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                        }
                        else
                        {
                            bool flag5 = !pawn.CanReserve(t, 1);
                            if (flag5)
                            {
                                item = new FloatMenuOption(text + " (" + "ReservedBy".Translate(new object[]
                                {
                                    pawn.Map.reservationManager.FirstReserverOf(t, pawn.Faction, true).LabelShort
                                }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                item = new FloatMenuOption(text, delegate
                                {
                                    t.SetForbidden(false, true);
                                    Job job   = new Job(JobDefOf.Ingest, t);
                                    job.count = FoodUtility.WillIngestStackCountOf(pawn, t.def);
                                    pawn.jobs.TryTakeOrderedJob(job);
                                }, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                        }
                    }
                    opts.Add(item);
                }
            }
            bool flag6 = pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation);

            if (flag6)
            {
                foreach (LocalTargetInfo current2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)current2.Thing;
                    bool flag7  = !victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1);
                    if (flag7)
                    {
                        bool flag8 = (victim.Faction == Faction.OfPlayer && victim.MentalStateDef == null) || (victim.Faction != Faction.OfPlayer && victim.MentalStateDef == null && !victim.IsPrisonerOfColony && (victim.Faction == null || !victim.Faction.HostileTo(Faction.OfPlayer)));
                        if (flag8)
                        {
                            Pawn victim4 = victim;
                            opts.Add(new FloatMenuOption("Rescue".Translate(new object[]
                            {
                                victim.LabelCap
                            }), delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                bool flag34 = building_Bed == null;
                                if (flag34)
                                {
                                    bool animal = victim.RaceProps.Animal;
                                    string str2;
                                    if (animal)
                                    {
                                        str2 = "NoAnimalBed".Translate();
                                    }
                                    else
                                    {
                                        str2 = "NoNonPrisonerBed".Translate();
                                    }
                                    Messages.Message("CannotRescue".Translate() + ": " + str2, victim, MessageSound.RejectInput);
                                }
                                else
                                {
                                    Job job          = new Job(JobDefOf.Rescue, victim, building_Bed);
                                    job.count        = 1;
                                    job.playerForced = true;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                                }
                            }, MenuOptionPriority.Default, null, victim4, 0f, null, null));
                        }
                        bool flag9 = victim.MentalStateDef != null || (victim.RaceProps.Humanlike && victim.Faction != Faction.OfPlayer);
                        if (flag9)
                        {
                            Pawn victim2 = victim;
                            opts.Add(new FloatMenuOption("Capture".Translate(new object[]
                            {
                                victim.LabelCap
                            }), delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                bool flag34 = building_Bed == null;
                                if (flag34)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageSound.RejectInput);
                                }
                                else
                                {
                                    Job job          = new Job(JobDefOf.Capture, victim, building_Bed);
                                    job.count        = 1;
                                    job.playerForced = true;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                                }
                            }, MenuOptionPriority.Default, null, victim2, 0f, null, null));
                        }
                    }
                }
                foreach (LocalTargetInfo current3 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    LocalTargetInfo localTargetInfo = current3;
                    Pawn            victim          = (Pawn)localTargetInfo.Thing;
                    bool            flag10          = victim.Downed && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn) != null;
                    if (flag10)
                    {
                        string label = "CarryToCryptosleepCasket".Translate(new object[]
                        {
                            localTargetInfo.Thing.LabelCap
                        });
                        JobDef jDef   = JobDefOf.CarryToCryptosleepCasket;
                        Action action = delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn);
                            bool flag34 = building_CryptosleepCasket == null;
                            if (flag34)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim, MessageSound.RejectInput);
                            }
                            else
                            {
                                Job job = new Job(jDef, victim, building_CryptosleepCasket);
                                job.count        = 1;
                                job.playerForced = true;
                                pawn.jobs.TryTakeOrderedJob(job);
                            }
                        };
                        Pawn victim3 = victim;
                        opts.Add(new FloatMenuOption(label, action, MenuOptionPriority.Default, null, victim3, 0f, null, null));
                    }
                }
            }
            foreach (LocalTargetInfo current4 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
            {
                LocalTargetInfo stripTarg = current4;
                bool            flag11    = !pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn);
                FloatMenuOption item2;
                if (flag11)
                {
                    item2 = new FloatMenuOption("CannotStrip".Translate(new object[]
                    {
                        stripTarg.Thing.LabelCap
                    }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                }
                else
                {
                    bool flag12 = !pawn.CanReserveAndReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, 1);
                    if (flag12)
                    {
                        item2 = new FloatMenuOption("CannotStrip".Translate(new object[]
                        {
                            stripTarg.Thing.LabelCap
                        }) + " (" + "ReservedBy".Translate(new object[]
                        {
                            pawn.Map.reservationManager.FirstReserverOf(stripTarg, pawn.Faction, true).LabelShort
                        }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        item2 = new FloatMenuOption("Strip".Translate(new object[]
                        {
                            stripTarg.Thing.LabelCap
                        }), delegate
                        {
                            stripTarg.Thing.SetForbidden(false, false);
                            Job job          = new Job(JobDefOf.Strip, stripTarg);
                            job.playerForced = true;
                            pawn.jobs.TryTakeOrderedJob(job);
                        }, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                }
                opts.Add(item2);
            }
            bool flag13 = pawn.equipment != null;

            if (flag13)
            {
                ThingWithComps equipment = null;
                List <Thing>   thingList = c2.GetThingList(pawn.Map);
                for (int i = 0; i < thingList.Count; i++)
                {
                    bool flag14 = thingList[i].TryGetComp <CompEquippable>() != null;
                    if (flag14)
                    {
                        equipment = (ThingWithComps)thingList[i];
                        break;
                    }
                }
                bool flag15 = equipment != null;
                if (flag15)
                {
                    string          label2 = equipment.Label;
                    bool            flag16 = !pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn);
                    FloatMenuOption item3;
                    if (flag16)
                    {
                        item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                        {
                            label2
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        bool flag17 = !pawn.CanReserve(equipment, 1);
                        if (flag17)
                        {
                            item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                            {
                                label2
                            }) + " (" + "ReservedBy".Translate(new object[]
                            {
                                pawn.Map.reservationManager.FirstReserverOf(equipment, pawn.Faction, true).LabelShort
                            }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                        }
                        else
                        {
                            bool flag18 = !pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation);
                            if (flag18)
                            {
                                item3 = new FloatMenuOption("CannotEquip".Translate(new object[]
                                {
                                    label2
                                }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                string text2 = "Equip".Translate(new object[]
                                {
                                    label2
                                });
                                bool flag19 = equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler);
                                if (flag19)
                                {
                                    text2 = text2 + " " + "EquipWarningBrawler".Translate();
                                }
                                item3 = new FloatMenuOption(text2, delegate
                                {
                                    equipment.SetForbidden(false, true);
                                    Job job          = new Job(JobDefOf.Equip, equipment);
                                    job.playerForced = true;
                                    pawn.jobs.TryTakeOrderedJob(job);
                                    MoteMaker.MakeStaticMote(equipment.DrawPos, pawn.Map, ThingDefOf.Mote_FeedbackEquip, 1f);
                                    PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                                }, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                        }
                    }
                    opts.Add(item3);
                }
            }
            bool flag20 = pawn.apparel != null;

            if (flag20)
            {
                Apparel apparel = pawn.Map.thingGrid.ThingAt <Apparel>(c2);
                bool    flag21  = apparel != null;
                if (flag21)
                {
                    bool            flag22 = !pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn);
                    FloatMenuOption item4;
                    if (flag22)
                    {
                        item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                        {
                            apparel.Label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                    }
                    else
                    {
                        bool flag23 = !pawn.CanReserve(apparel, 1);
                        if (flag23)
                        {
                            Pawn pawn2 = pawn.Map.reservationManager.FirstReserverOf(apparel, pawn.Faction, true);
                            item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                            {
                                apparel.Label
                            }) + " (" + "ReservedBy".Translate(new object[]
                            {
                                pawn2.LabelShort
                            }) + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                        }
                        else
                        {
                            bool flag24 = !ApparelUtility.HasPartsToWear(pawn, apparel.def);
                            if (flag24)
                            {
                                item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                                {
                                    apparel.Label
                                }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                            }
                            else
                            {
                                bool flag25 = MenuMakerMapRestricted.RaceRestricted(pawn, apparel);
                                if (flag25)
                                {
                                    item4 = new FloatMenuOption("CannotWear".Translate(new object[]
                                    {
                                        apparel.Label
                                    }) + " (" + "CannotWearBecauseOfWrongRace".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null);
                                }
                                else
                                {
                                    item4 = new FloatMenuOption("ForceWear".Translate(new object[]
                                    {
                                        apparel.LabelShort
                                    }), delegate
                                    {
                                        apparel.SetForbidden(false, true);
                                        Job job          = new Job(JobDefOf.Wear, apparel);
                                        job.playerForced = true;
                                        pawn.jobs.TryTakeOrderedJob(job);
                                    }, MenuOptionPriority.Default, null, null, 0f, null, null);
                                }
                            }
                        }
                    }
                    opts.Add(item4);
                }
            }
            bool flag26 = pawn.equipment != null && pawn.equipment.Primary != null;

            if (flag26)
            {
                Thing thing  = pawn.Map.thingGrid.ThingAt(c2, ThingDefOf.EquipmentRack);
                bool  flag27 = thing != null;
                if (flag27)
                {
                    bool flag28 = !pawn.CanReach(thing, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn);
                    if (flag28)
                    {
                        opts.Add(new FloatMenuOption("CannotDeposit".Translate(new object[]
                        {
                            pawn.equipment.Primary.LabelCap,
                            thing.def.label
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        using (IEnumerator <IntVec3> enumerator5 = GenAdj.CellsOccupiedBy(thing).GetEnumerator())
                        {
                            while (enumerator5.MoveNext())
                            {
                                IntVec3 c      = enumerator5.Current;
                                bool    flag29 = c.GetStorable(pawn.Map) == null && pawn.CanReserveAndReach(c, PathEndMode.ClosestTouch, Danger.Deadly, 1);
                                if (flag29)
                                {
                                    Action action2 = delegate
                                    {
                                        ThingWithComps t;
                                        bool           flag34 = pawn.equipment.TryDropEquipment(pawn.equipment.Primary, out t, pawn.Position, true);
                                        if (flag34)
                                        {
                                            t.SetForbidden(false, true);
                                            Job job = new Job(JobDefOf.HaulToCell, t, c);
                                            job.haulMode     = HaulMode.ToCellStorage;
                                            job.count        = 1;
                                            job.playerForced = true;
                                            pawn.jobs.TryTakeOrderedJob(job);
                                        }
                                    };
                                    opts.Add(new FloatMenuOption("Deposit".Translate(new object[]
                                    {
                                        pawn.equipment.Primary.LabelCap,
                                        thing.def.label
                                    }), action2, MenuOptionPriority.Default, null, null, 0f, null, null));
                                    break;
                                }
                            }
                        }
                    }
                }
                bool flag30 = pawn.equipment != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any <LocalTargetInfo>();
                if (flag30)
                {
                    Action action3 = delegate
                    {
                        ThingWithComps thingWithComps;
                        pawn.equipment.TryDropEquipment(pawn.equipment.Primary, out thingWithComps, pawn.Position, true);
                        pawn.jobs.TryTakeOrderedJob(new Job(JobDefOf.Wait, 20, false));
                    };
                    opts.Add(new FloatMenuOption("Drop".Translate(new object[]
                    {
                        pawn.equipment.Primary.Label
                    }), action3, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
            }
            foreach (LocalTargetInfo current5 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
            {
                LocalTargetInfo dest   = current5;
                bool            flag31 = !pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn);
                if (flag31)
                {
                    opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                }
                else
                {
                    bool flag32 = !pawn.CanReserve(dest.Thing, 1);
                    if (flag32)
                    {
                        opts.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "Reserved".Translate() + ")", null, MenuOptionPriority.Default, null, null, 0f, null, null));
                    }
                    else
                    {
                        Pawn   pTarg   = (Pawn)dest.Thing;
                        Action action4 = delegate
                        {
                            Job job = new Job(JobDefOf.TradeWithPawn, pTarg);
                            job.playerForced = true;
                            pawn.jobs.TryTakeOrderedJob(job);
                            PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                        };
                        string str    = string.Empty;
                        bool   flag33 = pTarg.Faction != null;
                        if (flag33)
                        {
                            str = " (" + pTarg.Faction.Name + ")";
                        }
                        Thing thing2 = dest.Thing;
                        opts.Add(new FloatMenuOption("TradeWith".Translate(new object[]
                        {
                            pTarg.LabelShort + ", " + pTarg.TraderKind.label
                        }) + str, action4, MenuOptionPriority.Default, null, thing2, 0f, null, null));
                    }
                }
            }
            foreach (Thing current6 in pawn.Map.thingGrid.ThingsAt(c2))
            {
                foreach (FloatMenuOption current7 in current6.GetFloatMenuOptions(pawn))
                {
                    opts.Add(current7);
                }
            }
        }
Пример #5
0
        internal static List <FloatMenuOption> ChoicesAtFor(Vector3 clickPos, Pawn pawn)
        {
            IntVec3 clickCell = IntVec3.FromVector3(clickPos);

            DangerUtility.NotifyDirectOrderingThisFrame(pawn);
            List <FloatMenuOption> list = new List <FloatMenuOption>();

            if (!clickCell.InBounds())
            {
                return(list);
            }

            // ***** Beginning of drafted options *****

            if (pawn.Drafted)
            {
                foreach (TargetInfo attackTarg in GenUI.TargetsAt(clickPos, TargetingParameters.ForAttackHostile(), true))
                {
                    // *** Fire at option ***

                    if (pawn.equipment.Primary != null && !pawn.equipment.PrimaryEq.PrimaryVerb.verbProps.MeleeRange)
                    {
                        string str;
                        Action rangedAct = FloatMenuUtility.GetRangedAttackAction(pawn, attackTarg, out str);
                        string text      = "FireAt".Translate(new object[]
                        {
                            attackTarg.Thing.LabelCap
                        });
                        FloatMenuOption floatMenuOption = new FloatMenuOption();
                        floatMenuOption.priority = MenuOptionPriority.High;
                        if (rangedAct == null)
                        {
                            text = text + " (" + str + ")";
                        }
                        else
                        {
                            floatMenuOption.autoTakeable = true;
                            floatMenuOption.action       = new Action(delegate
                            {
                                MoteThrower.ThrowStatic(attackTarg.Thing.DrawPos, ThingDefOf.Mote_FeedbackAttack, 1f);
                                rangedAct();
                            });
                        }
                        floatMenuOption.label = text;
                        list.Add(floatMenuOption);
                    }

                    // *** Melee attack option ***

                    string str2;
                    Action meleeAct = FloatMenuUtility.GetMeleeAttackAction(pawn, attackTarg, out str2);
                    Pawn   pawn2    = attackTarg.Thing as Pawn;
                    string text2;
                    if (pawn2 != null && pawn2.Downed)
                    {
                        text2 = "MeleeAttackToDeath".Translate(new object[]
                        {
                            attackTarg.Thing.LabelCap
                        });
                    }
                    else
                    {
                        text2 = "MeleeAttack".Translate(new object[]
                        {
                            attackTarg.Thing.LabelCap
                        });
                    }
                    Thing           thing            = attackTarg.Thing;
                    FloatMenuOption floatMenuOption2 = new FloatMenuOption(string.Empty, null, MenuOptionPriority.High, null, thing);
                    if (meleeAct == null)
                    {
                        text2 = text2 + " (" + str2 + ")";
                    }
                    else
                    {
                        floatMenuOption2.action = new Action(delegate
                        {
                            MoteThrower.ThrowStatic(attackTarg.Thing.DrawPos, ThingDefOf.Mote_FeedbackAttack, 1f);
                            meleeAct();
                        });
                    }
                    floatMenuOption2.label = text2;
                    list.Add(floatMenuOption2);
                }

                // *** Arrest option ***

                if (pawn.RaceProps.Humanlike && !pawn.Downed)
                {
                    foreach (TargetInfo current2 in GenUI.TargetsAt(clickPos, TargetingParameters.ForArrest(pawn), true))
                    {
                        TargetInfo dest = current2;
                        if (!pawn.CanReach(dest, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            list.Add(new FloatMenuOption("CannotArrest".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null));
                        }
                        else if (!pawn.CanReserve(dest.Thing, 1))
                        {
                            list.Add(new FloatMenuOption("CannotArrest".Translate() + ": " + "Reserved".Translate(), null, MenuOptionPriority.Medium, null, null));
                        }
                        else
                        {
                            Pawn   pTarg  = (Pawn)dest.Thing;
                            Action action = new Action(delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(pTarg, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotArrest".Translate() + ": " + "NoPrisonerBed".Translate(), pTarg, MessageSound.RejectInput);
                                    return;
                                }
                                Job job           = new Job(JobDefOf.Arrest, pTarg, building_Bed);
                                job.playerForced  = true;
                                job.maxNumToCarry = 1;
                                pawn.drafter.TakeOrderedJob(job);
                                TutorUtility.DoModalDialogIfNotKnown(ConceptDefOf.ArrestingCreatesEnemies);
                            });
                            List <FloatMenuOption> arg_3F1_0 = list;
                            Thing thing = dest.Thing;
                            arg_3F1_0.Add(new FloatMenuOption("TryToArrest".Translate(new object[]
                            {
                                dest.Thing.LabelCap
                            }), action, MenuOptionPriority.Medium, null, thing));
                        }
                    }
                }

                // *** Goto option ***

                int num = GenRadial.NumCellsInRadius(2.9f);
                for (int i = 0; i < num; i++)
                {
                    IntVec3 curLoc = GenRadial.RadialPattern[i] + clickCell;
                    if (curLoc.Standable())
                    {
                        if (curLoc != pawn.Position)
                        {
                            if (!pawn.CanReach(curLoc, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                            {
                                FloatMenuOption item = new FloatMenuOption("CannotGoNoPath".Translate(), null, MenuOptionPriority.Low, null, null);
                                list.Add(item);
                            }
                            else
                            {
                                Action action2 = new Action(delegate
                                {
                                    IntVec3 dest     = Pawn_DraftController.BestGotoDestNear(curLoc, pawn);
                                    Job job          = new Job(JobDefOf.Goto, dest);
                                    job.playerForced = true;
                                    pawn.drafter.TakeOrderedJob(job);
                                    MoteThrower.ThrowStatic(dest, ThingDefOf.Mote_FeedbackGoto, 1f);
                                });
                                list.Add(new FloatMenuOption("GoHere".Translate(), action2, MenuOptionPriority.Low, null, null)
                                {
                                    autoTakeable = true
                                });
                            }
                        }
                        break;
                    }
                }
            }

            // *** End of drafted options ***

            // *** Beginning of humanlike options ***

            if (pawn.RaceProps.Humanlike)
            {
                int num2 = 0;
                if (pawn.story != null)
                {
                    num2 = pawn.story.traits.DegreeOfTrait(TraitDefOf.DrugDesire);
                }

                // *** Consume option ***

                foreach (Thing current3 in clickCell.GetThingList())
                {
                    Thing t = current3;
                    if (t.def.ingestible != null && pawn.RaceProps.CanEverEat(t) && t.IngestibleNow)
                    {
                        FloatMenuOption item2;
                        if (t.def.ingestible.isPleasureDrug && num2 < 0)
                        {
                            item2 = new FloatMenuOption("ConsumeThing".Translate(new object[]
                            {
                                t.LabelBaseShort
                            }) + " (" + "Teetotaler".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else if (!pawn.CanReach(t, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            item2 = new FloatMenuOption("ConsumeThing".Translate(new object[]
                            {
                                t.LabelBaseShort
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else if (!pawn.CanReserve(t, 1))
                        {
                            item2 = new FloatMenuOption("ConsumeThing".Translate(new object[]
                            {
                                t.LabelBaseShort
                            }) + " (" + "ReservedBy".Translate(new object[]
                            {
                                Find.Reservations.FirstReserverOf(t, pawn.Faction).LabelBaseShort
                            }) + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else
                        {
                            item2 = new FloatMenuOption("ConsumeThing".Translate(new object[]
                            {
                                t.LabelBaseShort
                            }), new Action(delegate
                            {
                                t.SetForbidden(false, true);
                                Job job           = new Job(JobDefOf.Ingest, t);
                                job.maxNumToCarry = t.def.ingestible.maxNumToIngestAtOnce;
                                pawn.drafter.TakeOrderedJob(job);
                            }), MenuOptionPriority.Medium, null, null);
                        }
                        list.Add(item2);
                    }
                }

                // *** Rescue/Capture downed option ***

                foreach (TargetInfo current4 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    Pawn victim = (Pawn)current4.Thing;
                    if (!victim.InBed() && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1) && !victim.IsPrisonerOfColony)
                    {
                        if ((victim.Faction == Faction.OfColony && victim.MentalStateDef == null) || (victim.Faction != Faction.OfColony && victim.MentalStateDef == null && !victim.IsPrisonerOfColony && (victim.Faction == null || !victim.Faction.HostileTo(Faction.OfColony))))
                        {
                            List <FloatMenuOption> arg_8E1_0 = list;
                            Pawn victim2 = victim;
                            arg_8E1_0.Add(new FloatMenuOption("Rescue".Translate(new object[]
                            {
                                victim2.LabelCap
                            }), new Action(delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, false, false, false);
                                if (building_Bed == null)
                                {
                                    string str;
                                    if (victim.RaceProps.Animal)
                                    {
                                        str = "NoAnimalBed".Translate();
                                    }
                                    else
                                    {
                                        str = "NoNonPrisonerBed".Translate();
                                    }
                                    Messages.Message("CannotRescue".Translate() + ": " + str, victim, MessageSound.RejectInput);
                                    return;
                                }
                                Job job           = new Job(JobDefOf.Rescue, victim, building_Bed);
                                job.maxNumToCarry = 1;
                                job.playerForced  = true;
                                pawn.drafter.TakeOrderedJob(job);
                                ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.Rescuing, KnowledgeAmount.Total);
                            }), MenuOptionPriority.Medium, null, victim2));
                        }
                        if (victim.MentalStateDef != null || (victim.RaceProps.Humanlike && victim.Faction != Faction.OfColony))
                        {
                            List <FloatMenuOption> arg_962_0 = list;
                            Pawn victim2 = victim;
                            arg_962_0.Add(new FloatMenuOption("Capture".Translate(new object[]
                            {
                                victim2.LabelCap
                            }), new Action(delegate
                            {
                                Building_Bed building_Bed = RestUtility.FindBedFor(victim, pawn, true, false, false);
                                if (building_Bed == null)
                                {
                                    Messages.Message("CannotCapture".Translate() + ": " + "NoPrisonerBed".Translate(), victim, MessageSound.RejectInput);
                                    return;
                                }
                                Job job           = new Job(JobDefOf.Capture, victim, building_Bed);
                                job.maxNumToCarry = 1;
                                job.playerForced  = true;
                                pawn.drafter.TakeOrderedJob(job);
                                ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.Capturing, KnowledgeAmount.Total);
                            }), MenuOptionPriority.Medium, null, victim2));
                        }
                    }
                }

                // *** Carry to cryosleep option ***

                foreach (TargetInfo current5 in GenUI.TargetsAt(clickPos, TargetingParameters.ForRescue(pawn), true))
                {
                    TargetInfo targetInfo = current5;
                    Pawn       victim     = (Pawn)targetInfo.Thing;
                    if (victim.Downed && pawn.CanReserveAndReach(victim, PathEndMode.OnCell, Danger.Deadly, 1) && Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn) != null)
                    {
                        string label = "CarryToCryptosleepCasket".Translate(new object[]
                        {
                            targetInfo.Thing.LabelCap
                        });
                        JobDef jDef    = JobDefOf.CarryToCryptosleepCasket;
                        Action action3 = new Action(delegate
                        {
                            Building_CryptosleepCasket building_CryptosleepCasket = Building_CryptosleepCasket.FindCryptosleepCasketFor(victim, pawn);
                            if (building_CryptosleepCasket == null)
                            {
                                Messages.Message("CannotCarryToCryptosleepCasket".Translate() + ": " + "NoCryptosleepCasket".Translate(), victim, MessageSound.RejectInput);
                                return;
                            }
                            Job job           = new Job(jDef, victim, building_CryptosleepCasket);
                            job.maxNumToCarry = 1;
                            job.playerForced  = true;
                            pawn.drafter.TakeOrderedJob(job);
                        });
                        List <FloatMenuOption> arg_A80_0 = list;
                        Pawn victim2 = victim;
                        arg_A80_0.Add(new FloatMenuOption(label, action3, MenuOptionPriority.Medium, null, victim2));
                    }
                }

                // *** Strip option ***

                foreach (TargetInfo current6 in GenUI.TargetsAt(clickPos, TargetingParameters.ForStrip(pawn), true))
                {
                    TargetInfo      stripTarg = current6;
                    FloatMenuOption item3;
                    if (!pawn.CanReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        item3 = new FloatMenuOption("CannotStrip".Translate(new object[]
                        {
                            stripTarg.Thing.LabelCap
                        }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                    }
                    else if (!pawn.CanReserveAndReach(stripTarg, PathEndMode.ClosestTouch, Danger.Deadly, 1))
                    {
                        item3 = new FloatMenuOption("CannotStrip".Translate(new object[]
                        {
                            stripTarg.Thing.LabelCap
                        }) + " (" + "ReservedBy".Translate(new object[]
                        {
                            Find.Reservations.FirstReserverOf(stripTarg, pawn.Faction).LabelBaseShort
                        }) + ")", null, MenuOptionPriority.Medium, null, null);
                    }
                    else
                    {
                        item3 = new FloatMenuOption("Strip".Translate(new object[]
                        {
                            stripTarg.Thing.LabelCap
                        }), new Action(delegate
                        {
                            stripTarg.Thing.SetForbidden(false, false);
                            Job job          = new Job(JobDefOf.Strip, stripTarg);
                            job.playerForced = true;
                            pawn.drafter.TakeOrderedJob(job);
                        }), MenuOptionPriority.Medium, null, null);
                    }
                    list.Add(item3);
                }

                // *** Equip option ***

                CompInventory compInventory = pawn.TryGetComp <CompInventory>();      // Need compInventory here for equip and wear options

                if (pawn.equipment != null)
                {
                    ThingWithComps equipment = null;
                    List <Thing>   thingList = clickCell.GetThingList();
                    for (int j = 0; j < thingList.Count; j++)
                    {
                        if (thingList[j].TryGetComp <CompEquippable>() != null)
                        {
                            equipment = (ThingWithComps)thingList[j];
                            break;
                        }
                    }
                    if (equipment != null)
                    {
                        string          eqLabel = GenLabel.ThingLabel(equipment.def, equipment.Stuff, 1);
                        FloatMenuOption equipOption;
                        if (!pawn.CanReach(equipment, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            equipOption = new FloatMenuOption("CannotEquip".Translate(new object[]
                            {
                                eqLabel
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else if (!pawn.CanReserve(equipment, 1))
                        {
                            equipOption = new FloatMenuOption("CannotEquip".Translate(new object[]
                            {
                                eqLabel
                            }) + " (" + "ReservedBy".Translate(new object[]
                            {
                                Find.Reservations.FirstReserverOf(equipment, pawn.Faction).LabelBaseShort
                            }) + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else if (!pawn.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation))
                        {
                            equipOption = new FloatMenuOption("CannotEquip".Translate(new object[]
                            {
                                eqLabel
                            }) + " (" + "Incapable".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else
                        {
                            // Added check for inventory space here
                            int count;
                            if (compInventory != null && !compInventory.CanFitInInventory(equipment, out count, true))
                            {
                                equipOption = new FloatMenuOption("CannotEquip".Translate(new object[] { eqLabel }) + " (" + "CR_InventoryFull".Translate() + ")", null);
                            }
                            else
                            {
                                string equipOptionLabel = "Equip".Translate(new object[]
                                {
                                    eqLabel
                                });
                                if (equipment.def.IsRangedWeapon && pawn.story != null && pawn.story.traits.HasTrait(TraitDefOf.Brawler))
                                {
                                    equipOptionLabel = equipOptionLabel + " " + "EquipWarningBrawler".Translate();
                                }
                                equipOption = new FloatMenuOption(equipOptionLabel, new Action(delegate
                                {
                                    equipment.SetForbidden(false, true);
                                    Job job          = new Job(JobDefOf.Equip, equipment);
                                    job.playerForced = true;
                                    pawn.drafter.TakeOrderedJob(job);
                                    MoteThrower.ThrowStatic(equipment.DrawPos, ThingDefOf.Mote_FeedbackEquip, 1f);
                                    ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.EquippingWeapons, KnowledgeAmount.Total);
                                }), MenuOptionPriority.Medium, null, null);
                            }
                        }
                        list.Add(equipOption);
                    }
                }

                // *** Wear option ***

                if (pawn.apparel != null)
                {
                    Apparel apparel = Find.ThingGrid.ThingAt <Apparel>(clickCell);
                    if (apparel != null)
                    {
                        FloatMenuOption wearOption;
                        if (!pawn.CanReach(apparel, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            wearOption = new FloatMenuOption("CannotWear".Translate(new object[]
                            {
                                apparel.Label
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else if (!pawn.CanReserve(apparel, 1))
                        {
                            Pawn pawn3 = Find.Reservations.FirstReserverOf(apparel, pawn.Faction);
                            wearOption = new FloatMenuOption("CannotWear".Translate(new object[]
                            {
                                apparel.Label
                            }) + " (" + "ReservedBy".Translate(new object[]
                            {
                                pawn3.LabelBaseShort
                            }) + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else if (!ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            wearOption = new FloatMenuOption("CannotWear".Translate(new object[]
                            {
                                apparel.Label
                            }) + " (" + "CannotWearBecauseOfMissingBodyParts".Translate() + ")", null, MenuOptionPriority.Medium, null, null);
                        }
                        else
                        {
                            // Added check for inventory capacity
                            int count;
                            if (compInventory != null && !compInventory.CanFitInInventory(apparel, out count, false, true))
                            {
                                wearOption = new FloatMenuOption("CannotWear".Translate(new object[] { apparel.Label }) + " (" + "CR_InventoryFull".Translate() + ")", null);
                            }
                            else
                            {
                                wearOption = new FloatMenuOption("ForceWear".Translate(new object[] { apparel.LabelBaseShort }),
                                                                 new Action(delegate
                                {
                                    apparel.SetForbidden(false, true);
                                    Job job          = new Job(JobDefOf.Wear, apparel);
                                    job.playerForced = true;
                                    pawn.drafter.TakeOrderedJob(job);
                                }),
                                                                 MenuOptionPriority.Medium, null, null);
                            }
                        }
                        list.Add(wearOption);
                    }
                }

                // *** NEW: Pick up option ***

                if (compInventory != null)
                {
                    List <Thing> thingList = clickCell.GetThingList();
                    if (!thingList.NullOrEmpty <Thing>())
                    {
                        Thing item = thingList.FirstOrDefault(thing => thing.def.alwaysHaulable && !(thing is Corpse));
                        if (item != null)
                        {
                            FloatMenuOption pickUpOption;
                            int             count = 0;
                            if (!pawn.CanReach(item, PathEndMode.Touch, Danger.Deadly))
                            {
                                pickUpOption = new FloatMenuOption("CR_CannotPickUp".Translate() + " " + item.LabelBaseShort + " (" + "NoPath".Translate() + ")", null);
                            }
                            else if (!pawn.CanReserve(item))
                            {
                                pickUpOption = new FloatMenuOption("CR_CannotPickUp".Translate() + " " + item.LabelBaseShort + " (" + "ReservedBy".Translate(new object[] { Find.Reservations.FirstReserverOf(item, pawn.Faction) }), null);
                            }
                            else if (!compInventory.CanFitInInventory(item, out count))
                            {
                                pickUpOption = new FloatMenuOption("CR_CannotPickUp".Translate() + " " + item.LabelBaseShort + " (" + "CR_InventoryFull".Translate() + ")", null);
                            }
                            else
                            {
                                pickUpOption = new FloatMenuOption("CR_PickUp".Translate() + " " + item.LabelBaseShort,
                                                                   new Action(delegate
                                {
                                    item.SetForbidden(false);
                                    Job job = new Job(JobDefOf.TakeInventory, item)
                                    {
                                        maxNumToCarry = 1
                                    };
                                    job.playerForced = true;
                                    pawn.drafter.TakeOrderedJob(job);
                                }));
                            }
                            list.Add(pickUpOption);
                            if (count > 1 && item.stackCount > 1)
                            {
                                int             numToCarry        = Math.Min(count, item.stackCount);
                                FloatMenuOption pickUpStackOption = new FloatMenuOption("CR_PickUp".Translate() + " " + item.LabelBaseShort + " x" + numToCarry.ToString(),
                                                                                        new Action(delegate
                                {
                                    item.SetForbidden(false);
                                    Job job = new Job(JobDefOf.TakeInventory, item)
                                    {
                                        maxNumToCarry = numToCarry
                                    };
                                    job.playerForced = true;
                                    pawn.drafter.TakeOrderedJob(job);
                                }));
                                list.Add(pickUpStackOption);
                            }
                        }
                    }
                }

                // *** Deposit/drop equipment options ***

                if (pawn.equipment != null && pawn.equipment.Primary != null)
                {
                    Thing thing2 = Find.ThingGrid.ThingAt(clickCell, ThingDefOf.EquipmentRack);
                    if (thing2 != null)
                    {
                        if (!pawn.CanReach(thing2, PathEndMode.ClosestTouch, Danger.Deadly, false, TraverseMode.ByPawn))
                        {
                            list.Add(new FloatMenuOption("CannotDeposit".Translate(new object[]
                            {
                                pawn.equipment.Primary.LabelCap,
                                thing2.def.label
                            }) + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null));
                        }
                        else
                        {
                            using (IEnumerator <IntVec3> enumerator7 = GenAdj.CellsOccupiedBy(thing2).GetEnumerator())
                            {
                                while (enumerator7.MoveNext())
                                {
                                    IntVec3 c = enumerator7.Current;
                                    if (c.GetStorable() == null && pawn.CanReserveAndReach(c, PathEndMode.ClosestTouch, Danger.Deadly, 1))
                                    {
                                        Action action4 = new Action(delegate
                                        {
                                            ThingWithComps t;
                                            if (pawn.equipment.TryDropEquipment(pawn.equipment.Primary, out t, pawn.Position, true))
                                            {
                                                t.SetForbidden(false, true);
                                                Job job           = new Job(JobDefOf.HaulToCell, t, c);
                                                job.haulMode      = HaulMode.ToCellStorage;
                                                job.maxNumToCarry = 1;
                                                job.playerForced  = true;
                                                pawn.drafter.TakeOrderedJob(job);
                                            }
                                        });
                                        list.Add(new FloatMenuOption("Deposit".Translate(new object[]
                                        {
                                            pawn.equipment.Primary.LabelCap,
                                            thing2.def.label
                                        }), action4, MenuOptionPriority.Medium, null, null));
                                        break;
                                    }
                                }
                            }
                        }
                    }
                    if (pawn.equipment != null && GenUI.TargetsAt(clickPos, TargetingParameters.ForSelf(pawn), true).Any <TargetInfo>())
                    {
                        Action action5 = new Action(delegate
                        {
                            ThingWithComps thingWithComps;
                            pawn.equipment.TryDropEquipment(pawn.equipment.Primary, out thingWithComps, pawn.Position, true);
                            pawn.drafter.TakeOrderedJob(new Job(JobDefOf.Wait, 20, false));
                        }
                                                    );
                        list.Add(new FloatMenuOption("Drop".Translate(new object[]
                        {
                            pawn.equipment.Primary.LabelCap
                        }), action5, MenuOptionPriority.Medium, null, null));
                    }
                }

                // *** Trade with option ***

                foreach (TargetInfo current7 in GenUI.TargetsAt(clickPos, TargetingParameters.ForTrade(), true))
                {
                    TargetInfo dest2 = current7;
                    if (!pawn.CanReach(dest2, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        list.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null));
                    }
                    else if (!pawn.CanReserve(dest2.Thing, 1))
                    {
                        list.Add(new FloatMenuOption("CannotTrade".Translate() + " (" + "Reserved".Translate() + ")", null, MenuOptionPriority.Medium, null, null));
                    }
                    else
                    {
                        Pawn   pTarg   = (Pawn)dest2.Thing;
                        Action action6 = new Action(delegate
                        {
                            Job job          = new Job(JobDefOf.TradeWithPawn, pTarg);
                            job.playerForced = true;
                            pawn.drafter.TakeOrderedJob(job);
                            ConceptDatabase.KnowledgeDemonstrated(ConceptDefOf.InteractingWithTraders, KnowledgeAmount.Total);
                        });
                        string str3 = string.Empty;
                        if (pTarg.Faction != null)
                        {
                            str3 = " (" + pTarg.Faction.name + ")";
                        }
                        List <FloatMenuOption> arg_142E_0 = list;
                        Thing thing = dest2.Thing;
                        arg_142E_0.Add(new FloatMenuOption("TradeWith".Translate(new object[]
                        {
                            pTarg.LabelBaseShort
                        }) + str3, action6, MenuOptionPriority.Medium, null, thing));
                    }
                }
                foreach (Thing current8 in Find.ThingGrid.ThingsAt(clickCell))
                {
                    foreach (FloatMenuOption current9 in current8.GetFloatMenuOptions(pawn))
                    {
                        list.Add(current9);
                    }
                }
            }

            // *** End of humanlike options ***

            // *** Beginning of non-drafted options ***

            if (!pawn.Drafted)
            {
                bool flag  = false;
                bool flag2 = false;
                foreach (Thing current10 in Find.ThingGrid.ThingsAt(clickCell))
                {
                    flag2 = true;
                    if (pawn.CanReach(current10, PathEndMode.Touch, Danger.Deadly, false, TraverseMode.ByPawn))
                    {
                        flag = true;
                        break;
                    }
                }
                if (flag2 && !flag)
                {
                    list.Add(new FloatMenuOption("(" + "NoPath".Translate() + ")", null, MenuOptionPriority.Medium, null, null));
                    return(list);
                }
                foreach (Thing current11 in Find.ThingGrid.ThingsAt(clickCell))
                {
                    Pawn pawn4 = Find.Reservations.FirstReserverOf(current11, pawn.Faction);
                    if (pawn4 != null && pawn4 != pawn)
                    {
                        list.Add(new FloatMenuOption("IsReservedBy".Translate(new object[]
                        {
                            current11.LabelBaseShort.CapitalizeFirst(),
                            pawn4.LabelBaseShort
                        }), null, MenuOptionPriority.Medium, null, null));
                    }
                    else
                    {
                        JobGiver_Work jobGiver_Work = pawn.thinker.TryGetMainTreeThinkNode <JobGiver_Work>();
                        if (jobGiver_Work != null)
                        {
                            foreach (WorkTypeDef current12 in DefDatabase <WorkTypeDef> .AllDefsListForReading)
                            {
                                for (int k = 0; k < current12.workGiversByPriority.Count; k++)
                                {
                                    WorkGiver_Scanner workGiver_Scanner = current12.workGiversByPriority[k].Worker as WorkGiver_Scanner;
                                    if (workGiver_Scanner != null)
                                    {
                                        if (workGiver_Scanner.def.directOrderable)
                                        {
                                            if (!workGiver_Scanner.ShouldSkip(pawn))
                                            {
                                                JobFailReason.Clear();
                                                Job job;
                                                if (!workGiver_Scanner.HasJobOnThingForced(pawn, current11))
                                                {
                                                    job = null;
                                                }
                                                else
                                                {
                                                    job = workGiver_Scanner.JobOnThingForced(pawn, current11);
                                                }
                                                if (workGiver_Scanner.PotentialWorkThingRequest.Accepts(current11) || (workGiver_Scanner.PotentialWorkThingsGlobal(pawn) != null && workGiver_Scanner.PotentialWorkThingsGlobal(pawn).Contains(current11)))
                                                {
                                                    if (job == null)
                                                    {
                                                        if (JobFailReason.HaveReason)
                                                        {
                                                            string label2 = "CannotGenericWork".Translate(new object[]
                                                            {
                                                                workGiver_Scanner.def.verb,
                                                                current11.LabelBaseShort
                                                            }) + " (" + JobFailReason.Reason + ")";
                                                            list.Add(new FloatMenuOption(label2, null, MenuOptionPriority.Medium, null, null));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        string          label;
                                                        WorkTypeDef     workType        = workGiver_Scanner.def.workType;
                                                        Action          action7         = null;
                                                        PawnCapacityDef pawnCapacityDef = workGiver_Scanner.MissingRequiredCapacity(pawn);
                                                        if (pawnCapacityDef != null)
                                                        {
                                                            label = "CannotMissingHealthActivities".Translate(new object[]
                                                            {
                                                                pawnCapacityDef.label
                                                            });
                                                        }
                                                        else if (pawn.jobs.curJob != null && pawn.jobs.curJob.JobIsSameAs(job))
                                                        {
                                                            label = "CannotGenericAlreadyAm".Translate(new object[]
                                                            {
                                                                workType.gerundLabel,
                                                                current11.LabelBaseShort
                                                            });
                                                        }
                                                        else if (pawn.workSettings.GetPriority(workType) == 0)
                                                        {
                                                            label = "CannotPrioritizeIsNotA".Translate(new object[]
                                                            {
                                                                pawn.NameStringShort,
                                                                workType.pawnLabel
                                                            });
                                                        }
                                                        else if (job.def == JobDefOf.Research && current11 is Building_ResearchBench)
                                                        {
                                                            label = "CannotPrioritizeResearch".Translate();
                                                        }
                                                        else if (current11.IsForbidden(pawn))
                                                        {
                                                            label = "CannotPrioritizeForbidden".Translate(new object[]
                                                            {
                                                                current11.Label
                                                            });
                                                        }
                                                        else if (!pawn.CanReach(current11, PathEndMode.Touch, Danger.Deadly, false, TraverseMode.ByPawn))
                                                        {
                                                            label = current11.Label + ": " + "NoPath".Translate();
                                                        }
                                                        else
                                                        {
                                                            label = "PrioritizeGeneric".Translate(new object[]
                                                            {
                                                                workGiver_Scanner.def.gerund,
                                                                current11.Label
                                                            });
                                                            Job         localJob         = job;
                                                            WorkTypeDef localWorkTypeDef = workType;
                                                            action7 = new Action(delegate { pawn.thinker.GetMainTreeThinkNode <JobGiver_Work>().TryStartPrioritizedWorkOn(pawn, localJob, localWorkTypeDef); });
                                                        }
                                                        if (!list.Any(op => op.label == label))
                                                        {
                                                            list.Add(new FloatMenuOption(label, action7, MenuOptionPriority.Medium, null, null));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // *** End of non-drafted options ***

            foreach (FloatMenuOption current13 in pawn.GetExtraFloatMenuOptionsFor(clickCell))
            {
                list.Add(current13);
            }
            DangerUtility.DoneDirectOrdering();
            return(list);
        }