public static bool TerrainFrom_PreFix(Map map, IntVec3 c, ref TerrainDef __result)
 {
     //HarmonyInstance.DEBUG = true;
     //Log.Error("test");
     //Log.Error(map.Biome.defName);
     if (map.Biome.defName == "RWBCavern")
     {
         //Log.Error("Called");
         TerrainDef terrainDef2;
         for (int i = 0; i < map.Biome.terrainPatchMakers.Count; i++)
         {
             terrainDef2 = map.Biome.terrainPatchMakers[i].TerrainAt(c, map);
             if (terrainDef2 != null)
             {
                 //Log.Error("Changed");
                 //Log.Error(terrainDef2.defName);
                 if (c.GetFirstBuilding(map) != null)
                 {
                     c.GetFirstBuilding(map).Destroy();
                 }
                 map.roofGrid.SetRoof(c, RoofDefOf.RoofRockThick);
                 __result = terrainDef2;
                 return(false);
             }
         }
     }
     return(true);
 }
 public static void ClearObstacles(Map whichMap, IntVec3 position, int sizeX, int sizeZ)
 {
     for (int x = -sizeX; x < sizeX + 1; x++)
     {
         for (int z = -sizeZ; z < sizeZ + 1; z++)
         {
             IntVec3 currentPosition = new IntVec3(position.x + x, position.y, position.z + z);
             if (currentPosition.GetFirstBuilding(whichMap) != null)
             {
                 currentPosition.GetFirstBuilding(whichMap).DeSpawn();
             }
         }
     }
 }
        private float GetPillarSpawnScore(IntVec3 c)
        {
            Map map = BaseGen.globalSettings.map;

            if (c.Impassable(map) || c.GetFirstBuilding(map) != null || c.GetFirstItem(map) != null || c.GetFirstPawn(map) != null)
            {
                return(0f);
            }
            bool flag = true;

            for (int i = 0; i < 8; i++)
            {
                IntVec3 c2 = c + GenAdj.AdjacentCells[i];
                if (!c2.InBounds(map) || !c2.Walkable(map))
                {
                    flag = false;
                    break;
                }
            }
            if (flag)
            {
                return(2f);
            }
            return(1f);
        }
Пример #4
0
        // Attempted to add Extended Storage compatibility.
        static bool ContainsPartialThingWithSameDef(Thing t, IntVec3 c, Map m)
        {
            bool matchingStack           = false;
            bool extendedStorageCell     = false;
            bool matchingExtendedStorage = false;
            int  totalExtendedStack      = 0;
            var  thingListDest           = c.GetThingList(m);
            var  tLimit = t.def.stackLimit;

            var storageExtended = c.GetFirstBuilding(m) as Building_Storage;

            if (storageExtended != null && StatDef.Named(ExtendedStorageStatName) != null)
            {
                var capacity = storageExtended.GetStatValue(StatDef.Named(ExtendedStorageStatName));

                tLimit = (int)(tLimit * capacity);
                extendedStorageCell = true;
            }

            foreach (Thing q in thingListDest)
            {
                if (q == null)
                {
                    continue;
                }
                if (q.def == null)
                {
                    continue;
                }
                if (q == t)
                {
                    continue;
                }



                if (q.def == t.def && !extendedStorageCell)
                {
                    matchingStack |= q.stackCount + t.stackCount <= tLimit;
                }

                if (q.def == t.def && extendedStorageCell)
                {
                    totalExtendedStack += q.stackCount;
                }
            }

            if (extendedStorageCell && totalExtendedStack < tLimit)
            {
                matchingExtendedStorage = true;
            }


            if (matchingStack || matchingExtendedStorage)
            {
                return(true);
            }

            return(false);
        }
Пример #5
0
        private void CleanGrid(ResolveParams rp, Map map)
        {
            CGO.currentGenStep = "Preparing road generation";

            int x = rp.rect.Corners.ElementAt(2).x,
                y = rp.rect.Corners.ElementAt(2).z;

            for (int i = 0; i < CGO.grid.Length; i++)
            {
                for (int j = 0; j < CGO.grid[i].Length; j++)
                {
                    IntVec3 cell = new IntVec3(x + i, 0, y - j);
                    if (CGO.grid[i][j].Type == CellType.BUILDING)
                    {
                        if (!cell.Roofed(map))
                        {
                            CGO.currentGenStepMoreInfo = $"Changing {cell} value";
                            if (cell.GetFirstBuilding(map) is Building b && b != null)
                            {
                                if (b.def.passability != Traversability.Impassable)
                                {
                                    CGO.grid[i][j].Type = CellType.BUILDINGPASSABLE;
                                }
                            }
                            else
                            {
                                CGO.grid[i][j].Type = CellType.NONE;
                            }
                        }
                    }
                }
            }
Пример #6
0
        public void ShatterTerrain(IntVec3 center, TerrainDef terrainDef)
        {
            List <IntVec3> cellList = GenRadial.RadialCellsAround(center, 2f, true).ToList();
            Building       bldg     = null;
            TerrainDef     terrain  = null;

            for (int i = 0; i < cellList.Count; i++)
            {
                IntVec3 cell = cellList[i];
                bldg    = cell.GetFirstBuilding(this.CasterPawn.Map);
                terrain = cell.GetTerrain(this.CasterPawn.Map);
                if (cell.InBounds(this.CasterPawn.Map) && bldg == null && terrain == terrainDef)
                {
                    this.CasterPawn.Map.terrainGrid.SetTerrain(cell, TerrainDef.Named("Gravel"));
                    MoteMaker.ThrowSmoke(cell.ToVector3Shifted(), this.CasterPawn.Map, Rand.Range(.8f, 1.2f));
                    Vector3 moteDirection = TM_Calc.GetVector(center, cell);
                    TM_MoteMaker.ThrowGenericMote(ThingDef.Named("Mote_Rubble"), cell.ToVector3Shifted(), this.CasterPawn.Map, Rand.Range(.3f, .6f), .2f, .02f, .05f, Rand.Range(-100, 100), Rand.Range(2f, 4f), (Quaternion.AngleAxis(90, Vector3.up) * moteDirection).ToAngleFlat(), 0);
                    TM_MoteMaker.ThrowGenericMote(ThingDefOf.Mote_Smoke, cell.ToVector3Shifted(), this.CasterPawn.Map, Rand.Range(.9f, 1.2f), .3f, .02f, Rand.Range(.25f, .4f), Rand.Range(-100, 100), Rand.Range(2f, 4f), (Quaternion.AngleAxis(90, Vector3.up) * moteDirection).ToAngleFlat(), 0);
                }
                bldg = null;
            }
            TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_EarthCrack, center.ToVector3Shifted(), this.CasterPawn.Map, Rand.Range(.4f, .7f), .2f, .05f, .5f, 0, 0f, 0f, Rand.Range(0, 360));
            TM_MoteMaker.ThrowGenericMote(TorannMagicDefOf.Mote_EarthCrack, center.ToVector3Shifted(), this.CasterPawn.Map, Rand.Range(1.6f, 3f), .2f, .05f, .7f, 0, 0f, 0f, Rand.Range(0, 360));
            Find.CameraDriver.shaker.DoShake(5f);
            SoundInfo info = SoundInfo.InMap(new TargetInfo(center, this.CasterPawn.Map, false), MaintenanceType.None);

            info.pitchFactor  = .3f;
            info.volumeFactor = 1.9f;
            SoundDef.Named("PunchThroughRoofMetal").PlayOneShot(info);
        }
Пример #7
0
        public void Notify_TerrainDestroyed(IntVec3 c)
        {
            if (!this.CanRemoveTopLayerAt(c))
            {
                return;
            }
            TerrainDef terrainDef = this.TerrainAt(c);

            this.RemoveTopLayer(c, false);
            if (terrainDef.destroyBuildingsOnDestroyed)
            {
                c.GetFirstBuilding(this.map)?.Kill(new DamageInfo?(), (Hediff)null);
            }
            if (terrainDef.destroyEffectWater != null && this.TerrainAt(c) != null && this.TerrainAt(c).IsWater)
            {
                Effecter effecter = terrainDef.destroyEffectWater.Spawn();
                effecter.Trigger(new TargetInfo(c, this.map, false), new TargetInfo(c, this.map, false));
                effecter.Cleanup();
            }
            else
            {
                if (terrainDef.destroyEffect == null)
                {
                    return;
                }
                Effecter effecter = terrainDef.destroyEffect.Spawn();
                effecter.Trigger(new TargetInfo(c, this.map, false), new TargetInfo(c, this.map, false));
                effecter.Cleanup();
            }
        }
Пример #8
0
        private float GetPillarSpawnScore(IntVec3 c)
        {
            Map map = BaseGen.globalSettings.map;

            if (!c.Impassable(map) && c.GetFirstBuilding(map) == null && c.GetFirstItem(map) == null && c.GetFirstPawn(map) == null)
            {
                bool flag = true;
                int  num  = 0;
                while (num < 8)
                {
                    IntVec3 c2 = c + GenAdj.AdjacentCells[num];
                    if (c2.InBounds(map) && c2.Walkable(map))
                    {
                        num++;
                        continue;
                    }
                    flag = false;
                    break;
                }
                if (flag)
                {
                    return(2f);
                }
                return(1f);
            }
            return(0f);
        }
Пример #9
0
        public static bool AnyBuildingBlockingFloorRemoval(IntVec3 c, Map map)
        {
            if (!map.terrainGrid.CanRemoveTopLayerAt(c))
            {
                return(false);
            }
            Building firstBuilding = c.GetFirstBuilding(map);

            return(firstBuilding != null && firstBuilding.def.terrainAffordanceNeeded != null && !map.terrainGrid.UnderTerrainAt(c).affordances.Contains(firstBuilding.def.terrainAffordanceNeeded));
        }
Пример #10
0
        public static int ApparentPathCost(ThingDef def, IntVec3 c, Map map)
        {
            Building b = c.GetFirstBuilding(map);

            if (b is Building_MassStorageUnit)
            {
                return((b.def == def) ? b.def.pathCost : 0);
            }
            return(def.pathCost);
        }
Пример #11
0
 public static bool IsBuilingHere(Map whichMap, IntVec3 location)
 {
     if (location.GetFirstBuilding(whichMap) != null)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
        public static bool PreFix(ref Building __result, IntVec3 c, Map map)
        {
            var pod = c.GetFirstBuilding(map);

            if (pod == null || pod.def.defName != "MSRecoveryPod")
            {
                return(true);
            }

            __result = pod;
            return(false);
        }
Пример #13
0
 public static bool Prefix(IntVec3 c, Map map, ref bool __result)
 {
     if (checkLevels)
     {
         __result = true;
         return(false);
     }
     if (checkLevels && c.GetTerrain(upperMap) == ZLevelsDefOf.ZL_OutsideTerrain)
     {
         ZLogger.Message(c + " - Return true: upper - " + c.GetFirstBuilding(upperMap) + " - " + c.GetTerrain(upperMap), true);
         ZLogger.Message(c + " - Return true: lower - " + c.GetFirstBuilding(lowerMap) + " - " + c.GetTerrain(lowerMap), true);
         __result = true;
         return(false);
     }
     else if (checkLevels && c != caster.positionInt)
     {
         ZLogger.Message(caster + " - " + c + " - Return false: upper - " + c.GetFirstBuilding(upperMap) + " - " + c.GetTerrain(upperMap), true);
         ZLogger.Message(caster + " - " + c + " - Return false: lower - " + c.GetFirstBuilding(lowerMap) + " - " + c.GetTerrain(lowerMap), true);
     }
     else if (checkLevels && c == caster.positionInt)
     {
         ZLogger.Message(c + " - Return true: upper - " + c.GetFirstBuilding(upperMap) + " - " + c.GetTerrain(upperMap), true);
         ZLogger.Message(c + " - Return true: lower - " + c.GetFirstBuilding(lowerMap) + " - " + c.GetTerrain(lowerMap), true);
         __result = true;
         return(false);
     }
     return(true);
 }
Пример #14
0
        public static void Prefix(Thing __instance, out Building_MassStorageUnit __state)
        {
            __state = null;
            IntVec3 pos = __instance.Position;

            if (__instance.def.category == ThingCategory.Item && pos.IsValid && __instance.Map != null)
            {
                if (pos.GetFirstBuilding(__instance.Map) is Building_MassStorageUnit b)
                {
                    __state = b;
                }
            }
        }
Пример #15
0
        public static IPlantToGrowSettable GetIPlantToGrowSettable(IntVec3 c, Map map)
        {
            var zone     = c.GetZone(map);
            var building = c.GetFirstBuilding(map);

            if (building is IPlantToGrowSettable b)
            {
                return(b);
            }
            if (zone is IPlantToGrowSettable z)
            {
                return(z);
            }
            return(null);
        }
Пример #16
0
        public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
        {
            ResetProgress();
            Map mapBefore = Map;
            // Do not remove ToList - It evaluates the enumerable
            List <IntVec3> list = GenAdj.CellsAdjacent8Way(this).ToList();

            base.DeSpawn();
            for (int i = 0; i < list.Count; i++)
            {
                IntVec3 cell = list[i];
                if (cell.GetFirstBuilding(mapBefore) is Building_SmartAssembler building)
                {
                    building.Notify_RecipeHolderRemoved();
                }
            }
        }
Пример #17
0
        public void DamageBuildings(int amt)
        {
            IntVec3 c = this.RandomAdjacentCell8Way();

            if (c.InBounds(base.Map))
            {
                Building   firstBuilding = c.GetFirstBuilding(base.Map);
                DamageInfo dinfo         = new DamageInfo(DamageDef, (float)amt, 0f, -1f, null, null, null, DamageInfo.SourceCategory.ThingOrUnknown, null);
                if (firstBuilding != null)
                {
                    //	if (Find.Selector.SelectedObjects.Contains(firstBuilding)) Log.Message("Damaging firstBuilding " + firstBuilding);
                    firstBuilding.TakeDamage(dinfo);
                    if (Def.damageMote)
                    {
                        FleckMaker.ThrowDustPuff(firstBuilding.Position, base.Map, 0.2f);
                    }
                }
            }
        }
Пример #18
0
        protected void GenRoof(IntVec3 current, ModuleBase roof, Map map)
        {
            //Log.Error(roof.GetValue(current).ToString());
            if (roof.GetValue(current) > 0.6 && current.GetFirstBuilding(map) == null)
            {
                //for (int i = -2; i < 3; i++)
                //{
                //	for (int j = -2; j < 3; j++)
                //	{
                //		IntVec3 tvec = new IntVec3(current.x + i, current.y, current.z + j);
                //		if (tvec.GetFirstBuilding(map) != null)
                //		{
                //			return;
                //		}

                //	}
                //}
                map.roofGrid.SetRoof(current, null);
            }
        }
Пример #19
0
 public static void Postfix(PowerNetManager __instance, ref IntVec3 cell)
 {
     if (__instance.map.powerNetGrid.TransmittedPowerNetAt(cell) == null &&
         cell.GetFirstBuilding(__instance.map).TryGetComp <CompSteamAlternator>() != null)
     {
         Building_Steam alternator = null;
         foreach (Thing thing in cell.GetThingList(__instance.map))
         {
             if (thing.TryGetComp <CompSteamAlternator>() != null)
             {
                 alternator = (Building_Steam)thing;
                 break;
             }
         }
         PowerNet powerNet = new PowerNet(new List <CompPower> {
             alternator.PowerComp
         });
         __instance.RegisterPowerNet(powerNet);
         PowerConnectionMaker.ConnectAllConnectorsToTransmitter(powerNet.transmitters[0]);
     }
 }
Пример #20
0
 public void Aura(IntVec3 pos, Map map, CompProperties_ReactiveDefense props)
 {
     if (props.aura != null && props.aura.GetCompProperties <CompProperties_AuraParticle>() != null)
     {
         for (int i = pos.x - props.auraSize; i <= pos.x + props.auraSize; i++)
         {
             for (int j = pos.z - props.auraSize; j <= pos.z + props.auraSize; j++)
             {
                 IntVec3 vec = new IntVec3(i, 0, j);
                 if (vec != pos && vec.InBounds(map))
                 {
                     List <ThingDef> thingDefs = vec.GetThingList(map).Select(x => x.def).ToList();
                     if (vec.GetFirstBuilding(map) == null && !thingDefs.Contains(props.aura))
                     {
                         props.aura.GetCompProperties <CompProperties_AuraParticle>().duration = props.duration;
                         GenSpawn.Spawn(props.aura, vec, map);
                     }
                 }
             }
         }
     }
 }
        public override void Resolve(ResolveParams rp)
        {
            Map      map = BaseGen.globalSettings.map;
            ThingDef def = (rp.faction != null && (int)rp.faction.def.techLevel < 4) ? ThingDefOf.TorchLamp : ThingDefOf.StandingLamp;

            this.FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                if (randomCell.Standable(map) && randomCell.GetFirstItem(map) == null && randomCell.GetFirstPawn(map) == null && randomCell.GetFirstBuilding(map) == null)
                {
                    Region region = randomCell.GetRegion(map, RegionType.Set_Passable);
                    if (region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature && !this.AnyGlowerNearby(randomCell) && !BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map))
                    {
                        Thing thing = GenSpawn.Spawn(def, randomCell, map);
                        if (thing.def.CanHaveFaction && thing.Faction != rp.faction)
                        {
                            thing.SetFaction(rp.faction, null);
                        }
                        SymbolResolver_OutdoorLighting.nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                    }
                }
            }
            SymbolResolver_OutdoorLighting.nearbyGlowers.Clear();
        }
        public override void Resolve(ResolveParams rp)
        {
            Map      map      = BaseGen.globalSettings.map;
            ThingDef thingDef = ((rp.faction != null && (int)rp.faction.def.techLevel < 4) ? ThingDefOf.TorchLamp : ThingDefOf.StandingLamp);

            FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                if (!randomCell.Standable(map) || randomCell.GetFirstItem(map) != null || randomCell.GetFirstPawn(map) != null || randomCell.GetFirstBuilding(map) != null)
                {
                    continue;
                }
                Region region = randomCell.GetRegion(map);
                if (region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature && !AnyGlowerNearby(randomCell) && !BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map))
                {
                    if (!rp.spawnBridgeIfTerrainCantSupportThing.HasValue || rp.spawnBridgeIfTerrainCantSupportThing.Value)
                    {
                        BaseGenUtility.CheckSpawnBridgeUnder(thingDef, randomCell, Rot4.North);
                    }
                    Thing thing = GenSpawn.Spawn(thingDef, randomCell, map);
                    if (thing.def.CanHaveFaction && thing.Faction != rp.faction)
                    {
                        thing.SetFaction(rp.faction);
                    }
                    nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                }
            }
            nearbyGlowers.Clear();
        }
Пример #23
0
        private void GenerateAura(float explosionRadius, IntVec3 pos, Map map)
        {
            CompPropertiesProjectileAura props;

            if (base.GetComp <CompProjectileAura>() != null)
            {
                props = base.GetComp <CompProjectileAura>().Props;
            }
            else
            {
                return;
            }
            if (props.aura != null)
            {
                for (int i = (int)(pos.x - explosionRadius); i <= pos.x + explosionRadius; i++)
                {
                    for (int j = (int)(pos.z - explosionRadius); j <= pos.z + explosionRadius; j++)
                    {
                        IntVec3 temp = new IntVec3(i, 0, j);
                        if ((Math.Abs(pos.x - i) * Math.Abs(pos.x - i) + Math.Abs(pos.z - j) * Math.Abs(pos.z - j) < explosionRadius * explosionRadius) && temp.InBounds(map))
                        {
                            ThingDef        particle  = ThingDef.Named(props.aura);
                            List <ThingDef> thingdefs = new List <ThingDef>();
                            foreach (Thing t in temp.GetThingList(map))
                            {
                                thingdefs.Add(t.def);
                            }
                            if (particle.GetCompProperties <CompProperties_AuraParticle>() != null && temp.GetFirstBuilding(map) == null && !thingdefs.Contains(ThingDef.Named(props.aura)))
                            {
                                particle.GetCompProperties <CompProperties_AuraParticle>().duration = props.duration;
                                GenSpawn.Spawn(ThingDef.Named(props.aura), temp, map);
                            }
                        }
                    }
                }
            }
        }
Пример #24
0
        public override void Generate(Map map)
        {
            if (map.Biome.defName != "RWBCavern")
            {
                return;
            }
            ModuleBase      roof     = new Perlin(0.04, 2.0, 0.5, 4, Rand.Int, QualityMode.Medium);
            MapGenFloatGrid arg_3B_0 = MapGenerator.Elevation;

            //Log.Error("Called");
            foreach (IntVec3 current in map.AllCells)
            {
                map.roofGrid.SetRoof(current, RoofDefOf.RoofRockThick);
                //Thing thing = map.edificeGrid.InnerArray[map.cellIndices.CellToIndex(current)];
                if (current.GetFirstBuilding(map) == null)
                {
                    if (current.GetTerrain(map) == TerrainDefOf.Soil || current.GetTerrain(map) == TerrainDefOf.Gravel)
                    {
                        map.terrainGrid.SetTerrain(current, GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain);
                    }
                    //Log.Error("change?");
                }

                if (isWater(current, map))
                {
                    for (int i = -2; i < 3; i++)
                    {
                        for (int j = -2; j < 3; j++)
                        {
                            IntVec3 tvec = new IntVec3(current.x + i, current.y, current.z + j);
                            if (tvec.InBounds(map) && !isWater(tvec, map) && tvec.GetTerrain(map).defName != "Mud")
                            {
                                if (tvec.GetFirstBuilding(map) != null)
                                {
                                    tvec.GetFirstBuilding(map).Destroy();
                                }
                                map.terrainGrid.SetTerrain(tvec, TerrainDefOf.Soil);
                                //map.roofGrid.SetRoof(tvec, RoofDefOf.RoofRockThick);
                            }
                        }
                    }
                }
            }
            foreach (IntVec3 current in map.AllCells)
            {
                if (current.GetTerrain(map).defName == "SoilRich")
                {
                    map.terrainGrid.SetTerrain(current, GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain);
                    //map.roofGrid.SetRoof(current, RoofDefOf.RoofRockThick);
                }
                if (current.GetTerrain(map) == TerrainDefOf.WaterShallow)
                {
                    for (int i = -2; i < 3; i++)
                    {
                        for (int j = -2; j < 3; j++)
                        {
                            IntVec3 tvec = new IntVec3(current.x + i, current.y, current.z + j);
                            if (tvec.InBounds(map) && tvec.GetTerrain(map) == GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain)
                            {
                                if (tvec.GetFirstBuilding(map) != null)
                                {
                                    tvec.GetFirstBuilding(map).Destroy();
                                }
                                map.terrainGrid.SetTerrain(tvec, TerrainDefOf.Soil);
                                //map.roofGrid.SetRoof(tvec, RoofDefOf.RoofRockThick);
                            }
                        }
                    }
                }
                if (current.GetTerrain(map).defName == "Mud")
                {
                    map.terrainGrid.SetTerrain(current, TerrainDefOf.Soil);
                }

                if (current.GetTerrain(map) == TerrainDefOf.Soil)
                {
                    int count = 0;
                    for (int i = -2; i < 3; i++)
                    {
                        for (int j = -2; j < 3; j++)
                        {
                            IntVec3 tvec = new IntVec3(current.x + i, current.y, current.z + j);
                            if (tvec.InBounds(map) && (tvec.GetTerrain(map) == TerrainDefOf.WaterMovingDeep || tvec.GetTerrain(map) == TerrainDefOf.WaterMovingShallow))
                            {
                                count++;
                            }
                        }
                    }
                    if (count > 1)
                    {
                        map.terrainGrid.SetTerrain(current, TerrainDefOf.WaterMovingShallow);
                    }
                }

                GenRoof(current, roof, map);
                if (isStone(current, map) && current.GetFirstBuilding(map) == null)
                {
                    System.Random rand = new System.Random();
                    int           r2   = rand.Next(0, 1001);
                    //for (int i = 0; i < 100; i++)
                    //{
                    //	r2 = rand.Next(0, 1001);
                    //                   //r2 = r2 + 0;
                    //	//Log.Error(r2.ToString());
                    //}
                    rand = new System.Random();
                    r2   = Rand.RangeInclusive(0, 1000);
                    if (r2 < 10)
                    {
                        //Log.Error(r2.ToString());
                        string str = "RWBStalagmite";
                        //int r = rand.Next(1, 5);
                        //for (int i = 0; i < 100; i++)
                        //{
                        //    r = Rand.RangeInclusive(1,4);
                        //    //Log.Error(r.ToString());
                        //    r = r + 0;
                        //}
                        //if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Sand"))
                        //{
                        //    str = str + "A";
                        //}
                        //if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Marble"))
                        //{
                        //    str = str + "E";
                        //}
                        //if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Slate"))
                        //{
                        //    str = str + "D";
                        //}
                        //if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Granite"))
                        //{
                        //    str = str + "B";
                        //}
                        //if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Lime"))
                        //{
                        //    str = str + "C";
                        //}
                        //if (r == 1)
                        //{
                        //    str = str + "A";
                        //}
                        //if (r == 2)
                        //{
                        //    str = str + "B";
                        //}
                        //if (r == 3)
                        //{
                        //    str = str + "C";
                        //}
                        //if (r == 4)
                        //{
                        //    str = str + "D";
                        //}
                        GenSpawn.Spawn(ThingDef.Named(str), current, map);
                    }
                }
                if (current.GetTerrain(map) == RWBTerrainDefOf.RockySoil)
                {
                    if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Sand"))
                    {
                        map.terrainGrid.SetTerrain(current, RWBTerrainDefOf.SandstoneSoil);
                    }
                    if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Marble"))
                    {
                        map.terrainGrid.SetTerrain(current, RWBTerrainDefOf.MarbleSoil);
                    }
                    if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Slate"))
                    {
                        map.terrainGrid.SetTerrain(current, RWBTerrainDefOf.SlateSoil);
                    }
                    if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Granite"))
                    {
                        map.terrainGrid.SetTerrain(current, RWBTerrainDefOf.GraniteSoil);
                    }
                    if (GenStep_RocksFromGrid.RockDefAt(current).naturalTerrain.defName.Contains("Lime"))
                    {
                        map.terrainGrid.SetTerrain(current, RWBTerrainDefOf.LimestoneSoil);
                    }
                }
            }

            map.regionAndRoomUpdater.Enabled = true;
            map.regionAndRoomUpdater.RebuildAllRegionsAndRooms();
        }
Пример #25
0
        // Token: 0x06000190 RID: 400 RVA: 0x0000F358 File Offset: 0x0000D558
        public override void Resolve(ResolveParams rp)
        {
            Map      map     = BaseGen.globalSettings.map;
            ThingDef glowPod = RimWorld.ThingDefOf.GlowPod;

            this.FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                bool    flag       = randomCell.Standable(map) && randomCell.GetFirstItem(map) == null && randomCell.GetFirstPawn(map) == null && randomCell.GetFirstBuilding(map) == null;
                if (flag)
                {
                    Region region = randomCell.GetRegion(map, RegionType.Set_Passable);
                    bool   flag2  = region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature && !this.AnyGlowerNearby(randomCell) && !BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map);
                    if (flag2)
                    {
                        bool flag3 = rp.spawnBridgeIfTerrainCantSupportThing == null || rp.spawnBridgeIfTerrainCantSupportThing.Value;
                        if (flag3)
                        {
                            BaseGenUtility.CheckSpawnBridgeUnder(glowPod, randomCell, Rot4.North);
                        }
                        Thing thing = GenSpawn.Spawn(glowPod, randomCell, map, WipeMode.Vanish);
                        bool  flag4 = thing.def.CanHaveFaction && thing.Faction != rp.faction;
                        if (flag4)
                        {
                            thing.SetFaction(rp.faction, null);
                        }
                        SymbolResolver_OutdoorLightingHivebase.nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                    }
                }
            }
            SymbolResolver_OutdoorLightingHivebase.nearbyGlowers.Clear();
        }
Пример #26
0
        public override void Resolve(ResolveParams rp)
        {
            Map      map = BaseGen.globalSettings.map;
            ThingDef thingDef;

            if (rp.faction == null || rp.faction.def.techLevel >= TechLevel.Industrial)
            {
                thingDef = ThingDefOf.StandingLamp;
            }
            else
            {
                thingDef = ThingDefOf.TorchLamp;
            }
            this.FindNearbyGlowers(rp.rect);
            for (int i = 0; i < rp.rect.Area / 4; i++)
            {
                IntVec3 randomCell = rp.rect.RandomCell;
                if (randomCell.Standable(map) && randomCell.GetFirstItem(map) == null && randomCell.GetFirstPawn(map) == null && randomCell.GetFirstBuilding(map) == null)
                {
                    Region region = randomCell.GetRegion(map, RegionType.Set_Passable);
                    if (region != null && region.Room.PsychologicallyOutdoors && region.Room.UsesOutdoorTemperature)
                    {
                        if (!this.AnyGlowerNearby(randomCell))
                        {
                            if (!BaseGenUtility.AnyDoorAdjacentCardinalTo(randomCell, map))
                            {
                                if (rp.spawnBridgeIfTerrainCantSupportThing == null || rp.spawnBridgeIfTerrainCantSupportThing.Value)
                                {
                                    BaseGenUtility.CheckSpawnBridgeUnder(thingDef, randomCell, Rot4.North);
                                }
                                Thing thing = GenSpawn.Spawn(thingDef, randomCell, map, WipeMode.Vanish);
                                if (thing.def.CanHaveFaction && thing.Faction != rp.faction)
                                {
                                    thing.SetFaction(rp.faction, null);
                                }
                                SymbolResolver_OutdoorLighting.nearbyGlowers.Add(thing.TryGetComp <CompGlower>());
                            }
                        }
                    }
                }
            }
            SymbolResolver_OutdoorLighting.nearbyGlowers.Clear();
        }
        // Token: 0x0600018B RID: 395 RVA: 0x0000EC70 File Offset: 0x0000CE70
        public override void Resolve(ResolveParams rp)
        {
            Map map = BaseGen.globalSettings.map;

            Rand.PushState();
            for (int i = 0; i < Rand.RangeInclusive(5, 20); i++)
            {
                Faction faction    = rp.faction;
                IntVec3 randomCell = rp.rect.RandomCell;
                bool    flag       = randomCell.Standable(map) && randomCell.GetFirstItem(map) == null && randomCell.GetFirstPawn(map) == null && randomCell.GetFirstBuilding(map) == null;
                if (flag)
                {
                    bool flag2 = Rand.RangeInclusive(1, 4) < 3;
                    if (flag2)
                    {
                        ThingDef hivedef = faction.HivedefsFor().RandomElement() ?? RimWorld.ThingDefOf.Hive;
                        Hive     hive    = (Hive)GenSpawn.Spawn(ThingMaker.MakeThing(hivedef, null), randomCell, map, WipeMode.Vanish);
                        hive.SetFaction(faction, null);
                        foreach (CompSpawner compSpawner in hive.GetComps <CompSpawner>())
                        {
                            if (compSpawner.PropsSpawner.thingToSpawn == RimWorld.ThingDefOf.InsectJelly)
                            {
                                compSpawner.TryDoSpawn();
                                break;
                            }
                        }
                    }
                    else
                    {
                        ThingDef hivedef = faction.HivedefsFor().RandomElement() ?? RimWorld.ThingDefOf.Hive;
                        Hive     hive2   = (Hive)GenSpawn.Spawn(ThingMaker.MakeThing(hivedef, null), randomCell, map, WipeMode.Vanish);
                        hive2.SetFaction(faction, null);
                        foreach (CompSpawner compSpawner2 in hive2.GetComps <CompSpawner>())
                        {
                            if (compSpawner2.PropsSpawner.thingToSpawn == RimWorld.ThingDefOf.InsectJelly)
                            {
                                compSpawner2.TryDoSpawn();
                                break;
                            }
                        }
                    }
                }
            }
            Rand.PopState();
        }
Пример #28
0
 public void Aura(IntVec3 pos, Map map, CompProperties_ReactiveDefense props)
 {
     if (props.aura != null)
     {
         for (int i = pos.x - props.auraSize; i <= pos.x + props.auraSize; i++)
         {
             for (int j = pos.z - props.auraSize; j <= pos.z + props.auraSize; j++)
             {
                 IntVec3 temp = new IntVec3(i, 0, j);
                 if (temp != pos && temp.InBounds(map))
                 {
                     ThingDef        particle  = ThingDef.Named(props.aura);
                     List <ThingDef> thingdefs = new List <ThingDef>();
                     foreach (Thing t in temp.GetThingList(map))
                     {
                         thingdefs.Add(t.def);
                     }
                     if (particle.GetCompProperties <CompProperties_AuraParticle>() != null && temp.GetFirstBuilding(map) == null && !thingdefs.Contains(ThingDef.Named(props.aura)))
                     {
                         particle.GetCompProperties <CompProperties_AuraParticle>().duration = props.duration;
                         GenSpawn.Spawn(ThingDef.Named(props.aura), temp, map);
                     }
                 }
             }
         }
     }
 }
Пример #29
0
        protected override void Impact(Thing hitThing)
        {
            Map map = base.Map;

            GenClamor.DoClamor(this, 2.1f, ClamorDefOf.Impact);
            //base.Impact(hitThing);
            string   msg;
            ThingDef def    = this.def;
            Pawn     victim = hitThing as Pawn;
            Thing    item   = hitThing as Thing;
            IntVec3  arg_pos_1;
            IntVec3  arg_pos_2;
            IntVec3  arg_pos_3;

            Pawn pawn = this.launcher as Pawn;
            CompAbilityUserMagic comp = pawn.GetComp <CompAbilityUserMagic>();
            MagicPowerSkill      pwr  = comp.MagicData.MagicPowerSkill_Teleport.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Teleport_pwr");
            MagicPowerSkill      ver  = comp.MagicData.MagicPowerSkill_Teleport.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Teleport_ver");

            pwrVal = pwr.level;
            verVal = ver.level;
            CellRect cellRect = CellRect.CenteredOn(base.Position, 1);

            cellRect.ClipInsideMap(map);
            IntVec3 centerCell = cellRect.CenterCell;

            if (pawn.story.traits.HasTrait(TorannMagicDefOf.TM_Wanderer) || (comp.customClass != null && comp.customClass.classMageAbilities.Contains(TorannMagicDefOf.TM_Cantrips)))
            {
                int tmpPwrVal = (int)((pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Cantrips.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Cantrips_pwr").level) / 5);
                int tmpVerVal = (int)((pawn.GetComp <CompAbilityUserMagic>().MagicData.MagicPowerSkill_Cantrips.FirstOrDefault((MagicPowerSkill x) => x.label == "TM_Cantrips_ver").level) / 5);
                pwrVal = (tmpPwrVal > pwrVal) ? tmpPwrVal : pwrVal;
                verVal = (tmpVerVal > verVal) ? tmpVerVal : verVal;
            }
            if (this.primed != false)
            {
                destructTimer = Mathf.RoundToInt((4800 + (pwrVal * 1200) + (pwrVal * 1200)) * comp.arcaneDmg);
                arg_pos_1     = centerCell;
                centerCell.x++;
                arg_pos_2 = centerCell;
                centerCell.z++;
                arg_pos_3  = centerCell;
                centerCell = cellRect.CenterCell;

                if ((arg_pos_1.IsValid && arg_pos_1.Standable(map)) && (arg_pos_2.IsValid && arg_pos_2.Standable(map)) && (arg_pos_3.IsValid && arg_pos_3.Standable(map)))
                {
                    AbilityUser.SpawnThings tempPod = new SpawnThings();
                    IntVec3 shiftPos = centerCell;
                    centerCell.x++;

                    if (pwrVal == 1)
                    {
                        tempPod.def = ThingDef.Named("TM_Teleporter_I");
                    }
                    else if (pwrVal == 2)
                    {
                        tempPod.def = ThingDef.Named("TM_Teleporter_II");
                    }
                    else if (pwrVal == 3)
                    {
                        tempPod.def = ThingDef.Named("TM_Teleporter_III");
                    }
                    else
                    {
                        tempPod.def = ThingDef.Named("TM_Teleporter");
                    }
                    tempPod.spawnCount = 1;
                    try
                    {
                        this.SingleSpawnLoop(tempPod, shiftPos, map);
                        Building teleporter = shiftPos.GetFirstBuilding(map);
                        int      num        = teleporter.TryGetComp <CompRefuelable>().GetFuelCountToFullyRefuel();
                        teleporter.TryGetComp <CompRefuelable>().Refuel(num);
                    }
                    catch
                    {
                        Log.Message("Attempted to create a portal but threw an unknown exception - recovering and ending attempt");
                        PortalCollapse(shiftPos, map, 3);
                        if (pawn != null)
                        {
                            comp.Mana.CurLevel += comp.ActualManaCost(TorannMagicDefOf.TM_Teleport);
                        }
                        this.age = this.destructTimer;
                        return;
                    }


                    if (verVal == 1)
                    {
                        tempPod.def = ThingDef.Named("TM_TeleportPod_I");
                    }
                    else if (verVal == 2)
                    {
                        tempPod.def = ThingDef.Named("TM_TeleportPod_II");
                    }
                    else if (verVal == 3)
                    {
                        tempPod.def = ThingDef.Named("TM_TeleportPod_III");
                    }
                    else
                    {
                        tempPod.def = ThingDef.Named("TM_TeleportPod");
                    }
                    tempPod.spawnCount = 1;
                    shiftPos           = centerCell;
                    centerCell.z++;
                    try
                    {
                        this.SingleSpawnLoop(tempPod, shiftPos, map);
                    }
                    catch
                    {
                        Log.Message("Attempted to create a portal but threw an unknown exception - recovering and ending attempt");
                        PortalCollapse(shiftPos, map, 3);
                        if (pawn != null)
                        {
                            comp.Mana.CurLevel += comp.ActualManaCost(TorannMagicDefOf.TM_Teleport);
                        }
                        this.age = this.destructTimer;
                        return;
                    }

                    //tempPod.def = ThingDef.Named("Portfuel");
                    //tempPod.spawnCount = 45 + (pwr.level * 15);
                    //tempPod.factionDef = null;
                    //shiftPos = centerCell;

                    //for (int i = 0; i < tempPod.spawnCount; i++)
                    //{
                    //    try
                    //    {
                    //        this.SingleSpawnLoop(tempPod, shiftPos, map);
                    //    }
                    //    catch
                    //    {
                    //        Log.Message("Attempted to create a portal but threw an unknown exception - recovering and ending attempt");
                    //        PortalCollapse(shiftPos, map, 3);
                    //        if (pawn != null)
                    //        {
                    //            comp.Mana.CurLevel += comp.ActualManaCost(TorannMagicDefOf.TM_Teleport);
                    //        }
                    //        this.age = this.destructTimer;
                    //        i = tempPod.spawnCount;
                    //        return;
                    //    }
                    //}

                    msg = "PortalCollapseIn".Translate(((destructTimer - this.age) / 60).ToString()
                                                       );
                    Messages.Message(msg, MessageTypeDefOf.NeutralEvent);
                    this.primed = false;
                }
                else
                {
                    Messages.Message("InvalidPortal".Translate(), MessageTypeDefOf.RejectInput);
                    comp.Mana.GainNeed(comp.ActualManaCost(TorannMagicDefOf.TM_Teleport));
                    this.destructTimer = 0;
                }
            }
            //foreach (SpawnThings current in this.localSpawnThings)
            //{

            //    string msg = "spawned thing is " + current.def;
            //    Messages.Message(msg, MessageSound.Standard);

            //}

            if (this.age < this.destructTimer)
            {
                if (this.age == (destructTimer * 0.5))
                {
                    msg = "PortalCollapseIn".Translate(
                        ((destructTimer - this.age) / 60).ToString()
                        );
                    Messages.Message(msg, MessageTypeDefOf.NeutralEvent);
                }
                if (this.age == (destructTimer * 0.75))
                {
                    msg = "PortalCollapseIn".Translate(
                        ((destructTimer - this.age) / 60).ToString()
                        );
                    Messages.Message(msg, MessageTypeDefOf.NeutralEvent);
                }
                if (this.age == (destructTimer * 0.95))
                {
                    //msg = "Portal collapses in " + ((destructTimer - this.age) / 60) + " seconds!!";
                    //Messages.Message(msg, MessageTypeDefOf.ThreatBig);
                    msg = "PortalCollapseIn".Translate(
                        ((destructTimer - this.age) / 60).ToString()
                        );
                    Messages.Message(msg, MessageTypeDefOf.NeutralEvent);
                }
            }
            else
            {
                //age expired, destroy teleport
                this.PortalCollapse(centerCell, map, 3);
            }
            Destroy();
        }
Пример #30
0
        public bool BuildingDesignatorControl()
        {
            if (Find.CurrentMap == null || Find.DesignatorManager == null)
            {
                return(true);
            }
            var Dem = Find.DesignatorManager.SelectedDesignator;

            if (Dem != null && Dem is Designator_Build)
            {
                if (Event.current.type == EventType.MouseDown && Event.current.button == 2)
                {
                    //Better than UI.mousecell
                    MiddleClickCell = Find.CameraDriver.MapPosition;
                }

                //Middle click to select designator
                if (Event.current.type == EventType.MouseUp && Event.current.button == 2 && MiddleClickCell == Find.CameraDriver.MapPosition)
                {
                    Thing   targetThing = null;
                    IntVec3 UICell      = UI.MouseCell();
                    Map     map         = Find.CurrentMap;
                    if (map == null)
                    {
                        return(false);
                    }
                    if (!UICell.InBounds(map))
                    {
                        return(false);
                    }

                    //Search for blueprints
                    if (targetThing == null)
                    {
                        targetThing = UICell.GetFirstThing <Blueprint>(map);
                    }

                    //Search for frames
                    if (targetThing == null)
                    {
                        targetThing = UICell.GetFirstThing <Frame>(map);
                    }

                    //Search for Buildings
                    if (targetThing == null)
                    {
                        targetThing = UICell.GetFirstBuilding(map);
                    }

                    //Can't find things
                    if (targetThing == null)
                    {
                        //SoundDefOf.ClickReject.PlayOneShotOnCamera();
                        Event.current.Use();
                        return(false);
                    }

                    //Find designator
                    Designator_Build Desig = null;
                    Desig = BuildCopyCommandUtility.FindAllowedDesignator(targetThing.def);

                    if (Desig == null && (targetThing is Blueprint || targetThing is Frame))
                    {
                        Desig = BuildCopyCommandUtility.FindAllowedDesignator(targetThing.def.entityDefToBuild);
                    }

                    if ((targetThing.def.BuildableByPlayer || targetThing.def.entityDefToBuild?.BuildableByPlayer == true) && Desig != null)
                    {
                        //Set stuff

                        if (targetThing.Stuff != null)
                        {
                            Desig.SetStuffDef(targetThing.Stuff);
                        }
                        if ((targetThing as Blueprint_Build)?.stuffToUse != null)
                        {
                            Desig.SetStuffDef((targetThing as Blueprint_Build).stuffToUse);
                        }
                        if ((targetThing as Blueprint_Install)?.Stuff != null)
                        {
                            Desig.SetStuffDef((targetThing as Blueprint_Install).Stuff);
                        }
                        if ((targetThing as Frame)?.Stuff != null)
                        {
                            Desig.SetStuffDef((targetThing as Frame).Stuff);
                        }

                        Find.DesignatorManager.Select(Desig);
                        SoundDefOf.Click.PlayOneShotOnCamera();
                    }
                    else
                    {
                        //SoundDefOf.ClickReject.PlayOneShotOnCamera();
                    }

                    Event.current.Use();
                    return(false);
                }

                //Cancel drag

                //First, absorb Right click event, handle it manually
                if (Event.current.type == EventType.MouseDown && Event.current.button == 1)
                {
                    Event.current.Use();
                }

                if (IsCancelDragging)
                {
                    GenUI.DrawMouseAttachment(CancelIcon, string.Empty, 0);
                }
                if (Input.GetMouseButton(1))
                {
                    if (IsCancelDragging)
                    {
                        //RenderCancelHighlights();
                    }
                    else
                    {
                        //Start cancel dragging

                        IsCancelDragging = true;
                        DragStart        = UI.MouseCell();
                        SoundDefOf.Click.PlayOneShotOnCamera(null);
                    }
                }

                //Right click up
                else if (Event.current.type == EventType.MouseUp && Event.current.button == 1)
                {
                    IsCancelDragging = false;
                    selectedThings.Clear();
                    Event.current.Use();

                    if (selectedThings.Any())
                    {
                        selectedThings.Do(delegate(Thing t) { t.Destroy(DestroyMode.Cancel); });
                        SoundDefOf.Designate_Cancel.PlayOneShotOnCamera();
                    }
                    else
                    {
                        SoundDefOf.CancelMode.PlayOneShotOnCamera(null);
                        Find.DesignatorManager.Deselect();
                        return(false);
                    }
                }

                //While cancel dragging, left click to abort
                if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && IsCancelDragging)
                {
                    selectedThings.Clear();
                    IsCancelDragging = false;
                    SoundDefOf.CancelMode.PlayOneShotOnCamera(null);
                    Find.DesignatorManager.Deselect();
                    Event.current.Use();
                    return(false);
                }

                //Drag to place blueprints

                var BuildDesignator = (Designator_Build)Dem;

                if (BuildDesignator.DraggableDimensions != 0)
                {
                    return(true);
                }

                if (Event.current.type == EventType.MouseDown && Event.current.button == 0)
                {
                    PreviousCell = IntVec3.Invalid;
                    ClickedFlag  = true;
                    Event.current.Use();
                }
                if (Event.current.type == EventType.MouseUp && Event.current.button == 0)
                {
                    PreviousCell = IntVec3.Invalid;
                    ClickedFlag  = false;
                    Event.current.Use();
                }

                if (Input.GetMouseButton(0) && !Mouse.IsInputBlockedNow && PreviousCell != UI.MouseCell() && ClickedFlag)
                {
                    var acceptanceReport = BuildDesignator.CanDesignateCell(UI.MouseCell());

                    if (DebugSettings.godMode && acceptanceReport.Accepted) //Handle god mode
                    {
                        Traverse     t        = Traverse.Create(BuildDesignator);
                        BuildableDef entDef   = t.Field("entDef").GetValue <BuildableDef>();
                        Rot4         rot      = t.Field("placingRot").GetValue <Rot4>();
                        CellRect     cellRect = GenAdj.OccupiedRect(UI.MouseCell(), rot, entDef.Size);
                        foreach (IntVec3 c in cellRect)
                        {
                            var thinglist = c.GetThingList(Find.CurrentMap);
                            for (int i = 0; i < thinglist.Count; i++)
                            {
                                var thing3 = thinglist[i];
                                if (!GenConstruct.CanPlaceBlueprintOver(entDef, thing3.def))
                                {
                                    acceptanceReport = new AcceptanceReport("SpaceAlreadyOccupied_DevFail");
                                }
                            }
                        }
                    }
                    if (acceptanceReport.Accepted)
                    {
                        BuildDesignator.DesignateSingleCell(UI.MouseCell());
                        BuildDesignator.Finalize(true);
                    }
                    else
                    {
                        //If this is first cell clicked
                        if (PreviousCell == IntVec3.Invalid)
                        {
                            Messages.Message(acceptanceReport.Reason, MessageTypeDefOf.SilentInput, false);
                            BuildDesignator.Finalize(false);
                        }
                    }

                    PreviousCell = UI.MouseCell();
                    //Event.current.Use();
                }
                return(false);
            }
            else //This is not Building designator
            {
                IsCancelDragging = false;
                return(true);
            }
        }