Пример #1
0
        //double gyroSmoothWeight = 0.0;

        public virtual void sixaxisMoved(SixAxisEventArgs arg)
        {
            int deltaX = 0, deltaY = 0;

            deltaX = -arg.sixAxis.gyroXFull;
            deltaY = -arg.sixAxis.gyroYFull;
            //Console.WriteLine(arg.sixAxis.deltaX);

            gyroSmooth = Global.getGyroSmoothing(deviceNumber);
            double gyroSmoothWeight = 0.0;

            coefficient = (Global.getGyroSensitivity(deviceNumber) * 0.01) * GYRO_MOUSE_COEFFICIENT;
            double offset           = GYRO_MOUSE_OFFSET;

            if (gyroSmooth)
            {
                gyroSmoothWeight = Global.getGyroSmoothingWeight(deviceNumber);
                if (gyroSmoothWeight > 0.0)
                {
                    offset = GYRO_SMOOTH_MOUSE_OFFSET;
                }
            }

            double tempAngle = System.Math.Atan2(-deltaY, deltaX);
            double normX     = System.Math.Abs(System.Math.Cos(tempAngle));
            double normY     = System.Math.Abs(System.Math.Sin(tempAngle));
            int    signX     = System.Math.Sign(deltaX);
            int    signY     = System.Math.Sign(deltaY);

            if ((hRemainder > 0) != (deltaX > 0))
            {
                hRemainder = 0.0;
            }

            if ((vRemainder > 0) != (deltaY > 0))
            {
                vRemainder = 0.0;
            }

            int deadzone = GYRO_MOUSE_DEADZONE;
            //int deadzone = 0;
            int deadzoneX = (int)System.Math.Abs(normX * deadzone);
            int deadzoneY = (int)System.Math.Abs(normY * deadzone);

            if (System.Math.Abs(deltaX) > deadzoneX)
            {
                deltaX -= signX * deadzoneX;
            }
            else
            {
                deltaX = 0;
            }

            if (System.Math.Abs(deltaY) > deadzoneY)
            {
                deltaY -= signY * deadzoneY;
            }
            else
            {
                deltaY = 0;
            }

            double xMotion = deltaX != 0 ? coefficient * deltaX + (normX * (offset * signX)) : 0;
            int    xAction = 0;

            if (xMotion != 0.0)
            {
                xMotion += hRemainder;
                //xAction = (int)xMotion;
                //hRemainder = xMotion - xAction;
            }
            else
            {
                //hRemainder = 0.0;
            }

            //hRemainder -= (int)hRemainder;
            verticalScale = Global.getGyroSensVerticalScale(deviceNumber) * 0.01;
            double yMotion = deltaY != 0 ? (coefficient * verticalScale) * deltaY + (normY * (offset * signY)) : 0;
            int    yAction = 0;

            if (yMotion != 0.0)
            {
                yMotion += vRemainder;
                //yAction = (int)yMotion;
                //vRemainder = yMotion - yAction;
            }
            else
            {
                //vRemainder = 0.0;
            }

            if (gyroSmooth)
            {
                int iIndex = smoothBufferTail % SMOOTH_BUFFER_LEN;
                xSmoothBuffer[iIndex] = xMotion;
                ySmoothBuffer[iIndex] = yMotion;
                smoothBufferTail      = iIndex + 1;

                double currentWeight = 1.0;
                double finalWeight = 0.0;
                double x_out = 0.0, y_out = 0.0;
                for (int i = 0; i < SMOOTH_BUFFER_LEN; i++)
                {
                    int idx = System.Math.Abs(smoothBufferTail - i - 1) % SMOOTH_BUFFER_LEN;
                    x_out         += xSmoothBuffer[idx] * currentWeight;
                    y_out         += ySmoothBuffer[idx] * currentWeight;
                    finalWeight   += currentWeight;
                    currentWeight *= gyroSmoothWeight;
                }

                x_out  /= finalWeight;
                xMotion = x_out;
                y_out  /= finalWeight;
                yMotion = y_out;
            }

            if (xMotion != 0.0)
            {
                xAction    = (int)xMotion;
                hRemainder = xMotion - xAction;
            }
            else
            {
                hRemainder = 0.0;
            }

            if (yMotion != 0.0)
            {
                yAction    = (int)yMotion;
                vRemainder = yMotion - yAction;
            }
            else
            {
                vRemainder = 0.0;
            }

            //vRemainder -= (int)vRemainder;

            int gyroInvert = Global.getGyroInvert(deviceNumber);

            if (gyroInvert == 2 || gyroInvert == 3)
            {
                xAction *= -1;
            }

            if (gyroInvert == 1 || gyroInvert == 3)
            {
                yAction *= -1;
            }

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            hDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            vDirection = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
Пример #2
0
        public virtual void sixaxisMoved(SixAxisEventArgs arg)
        {
            int deltaX = 0, deltaY = 0;

            deltaX = Global.getGyroMouseHorizontalAxis(deviceNumber) == 0 ? arg.sixAxis.gyroYawFull :
                     arg.sixAxis.gyroRollFull;
            deltaY = -arg.sixAxis.gyroPitchFull;
            //tempDouble = arg.sixAxis.elapsed * 0.001 * 200.0; // Base default speed on 5 ms
            tempDouble = arg.sixAxis.elapsed * 200.0; // Base default speed on 5 ms

            gyroSmooth = Global.getGyroSmoothing(deviceNumber);
            double gyroSmoothWeight = 0.0;

            coefficient = (Global.getGyroSensitivity(deviceNumber) * 0.01) * GYRO_MOUSE_COEFFICIENT;
            double offset           = GYRO_MOUSE_OFFSET;

            if (gyroSmooth)
            {
                gyroSmoothWeight = Global.getGyroSmoothingWeight(deviceNumber);
                if (gyroSmoothWeight > 0.0)
                {
                    offset = GYRO_SMOOTH_MOUSE_OFFSET;
                }
            }

            double tempAngle = System.Math.Atan2(-deltaY, deltaX);
            double normX     = System.Math.Abs(System.Math.Cos(tempAngle));
            double normY     = System.Math.Abs(System.Math.Sin(tempAngle));
            int    signX     = System.Math.Sign(deltaX);
            int    signY     = System.Math.Sign(deltaY);

            if (deltaX == 0 || (hRemainder > 0 != deltaX > 0))
            {
                hRemainder = 0.0;
            }

            if (deltaY == 0 || (vRemainder > 0 != deltaY > 0))
            {
                vRemainder = 0.0;
            }

            int deadzoneX = (int)System.Math.Abs(normX * GYRO_MOUSE_DEADZONE);
            int deadzoneY = (int)System.Math.Abs(normY * GYRO_MOUSE_DEADZONE);

            if (System.Math.Abs(deltaX) > deadzoneX)
            {
                deltaX -= signX * deadzoneX;
            }
            else
            {
                deltaX = 0;
            }

            if (System.Math.Abs(deltaY) > deadzoneY)
            {
                deltaY -= signY * deadzoneY;
            }
            else
            {
                deltaY = 0;
            }

            double xMotion = deltaX != 0 ? coefficient * (deltaX * tempDouble)
                             + (normX * (offset * signX)) : 0;

            int xAction = 0;

            if (xMotion != 0.0)
            {
                xMotion += hRemainder;
            }
            else
            {
                hRemainder = 0.0;
            }

            verticalScale = Global.getGyroSensVerticalScale(deviceNumber) * 0.01;
            double yMotion = deltaY != 0 ? (coefficient * verticalScale) * (deltaY * tempDouble)
                             + (normY * (offset * signY)) : 0;

            int yAction = 0;

            if (yMotion != 0.0)
            {
                yMotion += vRemainder;
            }
            else
            {
                vRemainder = 0.0;
            }

            if (gyroSmooth)
            {
                int iIndex = smoothBufferTail % SMOOTH_BUFFER_LEN;
                xSmoothBuffer[iIndex] = xMotion;
                ySmoothBuffer[iIndex] = yMotion;
                smoothBufferTail      = iIndex + 1;

                double currentWeight = 1.0;
                double finalWeight = 0.0;
                double x_out = 0.0, y_out = 0.0;
                int    idx = 0;
                for (int i = 0; i < SMOOTH_BUFFER_LEN; i++)
                {
                    idx            = System.Math.Abs(smoothBufferTail - i - 1) % SMOOTH_BUFFER_LEN;
                    x_out         += xSmoothBuffer[idx] * currentWeight;
                    y_out         += ySmoothBuffer[idx] * currentWeight;
                    finalWeight   += currentWeight;
                    currentWeight *= gyroSmoothWeight;
                }

                x_out  /= finalWeight;
                xMotion = x_out;
                y_out  /= finalWeight;
                yMotion = y_out;
            }

            hRemainder = vRemainder = 0.0;
            if (xMotion != 0.0)
            {
                xAction    = (int)xMotion;
                hRemainder = xMotion - xAction;
            }

            if (yMotion != 0.0)
            {
                yAction    = (int)yMotion;
                vRemainder = yMotion - yAction;
            }

            int gyroInvert = Global.getGyroInvert(deviceNumber);

            if ((gyroInvert & 0x02) == 2)
            {
                xAction *= -1;
            }

            if ((gyroInvert & 0x01) == 1)
            {
                yAction *= -1;
            }

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            hDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            vDirection = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
Пример #3
0
        public void touchesMoved(TouchpadEventArgs arg, bool dragging)
        {
            int touchesLen = arg.touches.Length;

            if ((!dragging && touchesLen != 1) || (dragging && touchesLen < 1))
            {
                return;
            }

            int deltaX, deltaY;

            if (arg.touches[0].touchID != lastTouchID)
            {
                deltaX = deltaY = 0;
                horizontalRemainder = verticalRemainder = 0.0;
                horizontalDirection = verticalDirection = Direction.Neutral;
                lastTouchID         = arg.touches[0].touchID;
            }
            else if (Global.TouchpadJitterCompensation[deviceNumber])
            {
                // Often the DS4's internal jitter compensation kicks in and starts hiding changes, ironically creating jitter...
                if (dragging && touchesLen > 1)
                {
                    deltaX = arg.touches[1].deltaX;
                    deltaY = arg.touches[1].deltaY;
                }
                else
                {
                    deltaX = arg.touches[0].deltaX;
                    deltaY = arg.touches[0].deltaY;
                }

                // allow only very fine, slow motions, when changing direction, even from neutral
                // TODO maybe just consume it completely?
                if (deltaX <= -1)
                {
                    if (horizontalDirection != Direction.Negative)
                    {
                        deltaX = -1;
                        horizontalRemainder = 0.0;
                    }
                }
                else if (deltaX >= 1)
                {
                    if (horizontalDirection != Direction.Positive)
                    {
                        deltaX = 1;
                        horizontalRemainder = 0.0;
                    }
                }

                if (deltaY <= -1)
                {
                    if (verticalDirection != Direction.Negative)
                    {
                        deltaY            = -1;
                        verticalRemainder = 0.0;
                    }
                }
                else if (deltaY >= 1)
                {
                    if (verticalDirection != Direction.Positive)
                    {
                        deltaY            = 1;
                        verticalRemainder = 0.0;
                    }
                }
            }
            else
            {
                if (dragging && touchesLen > 1)
                {
                    deltaX = arg.touches[1].deltaX;
                    deltaY = arg.touches[1].deltaY;
                }
                else
                {
                    deltaX = arg.touches[0].deltaX;
                    deltaY = arg.touches[0].deltaY;
                }
            }

            double coefficient = Global.TouchSensitivity[deviceNumber] / 100.0;
            // Collect rounding errors instead of losing motion.
            double xMotion = coefficient * deltaX;

            if (xMotion > 0.0)
            {
                if (horizontalRemainder > 0.0)
                {
                    xMotion += horizontalRemainder;
                }
            }
            else if (xMotion < 0.0)
            {
                if (horizontalRemainder < 0.0)
                {
                    xMotion += horizontalRemainder;
                }
            }
            int xAction = (int)xMotion;

            horizontalRemainder = xMotion - xAction;

            double yMotion = coefficient * deltaY;

            if (yMotion > 0.0)
            {
                if (verticalRemainder > 0.0)
                {
                    yMotion += verticalRemainder;
                }
            }
            else if (yMotion < 0.0)
            {
                if (verticalRemainder < 0.0)
                {
                    yMotion += verticalRemainder;
                }
            }
            int yAction = (int)yMotion;

            verticalRemainder = yMotion - yAction;

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            horizontalDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            verticalDirection   = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }
Пример #4
0
        public void touchesMoved(TouchpadEventArgs arg, bool dragging, bool disableInvert = false)
        {
            int touchesLen = arg.touches.Length;

            if ((!dragging && touchesLen != 1) || (dragging && touchesLen < 1))
            {
                return;
            }

            int deltaX = 0, deltaY = 0;

            if (arg.touches[0].touchID != lastTouchID)
            {
                deltaX = deltaY = 0;
                horizontalRemainder = verticalRemainder = 0.0;
                horizontalDirection = verticalDirection = Direction.Neutral;
                lastTouchID         = arg.touches[0].touchID;
            }
            else
            {
                if (dragging && touchesLen > 1)
                {
                    deltaX = arg.touches[1].deltaX;
                    deltaY = arg.touches[1].deltaY;
                }
                else
                {
                    deltaX = arg.touches[0].deltaX;
                    deltaY = arg.touches[0].deltaY;
                }
            }

            double tempAngle           = System.Math.Atan2(-deltaY, deltaX);
            double normX               = System.Math.Abs(System.Math.Cos(tempAngle));
            double normY               = System.Math.Abs(System.Math.Sin(tempAngle));
            int    signX               = System.Math.Sign(deltaX);
            int    signY               = System.Math.Sign(deltaY);
            double coefficient         = Global.getTouchSensitivity(deviceNumber) * 0.01;
            bool   jitterCompenstation = Global.getTouchpadJitterCompensation(deviceNumber);

            double xMotion = deltaX != 0 ?
                             coefficient * deltaX + (normX * (TOUCHPAD_MOUSE_OFFSET * signX)) : 0.0;

            double yMotion = deltaY != 0 ?
                             coefficient * deltaY + (normY * (TOUCHPAD_MOUSE_OFFSET * signY)) : 0.0;

            if (jitterCompenstation)
            {
                double absX = System.Math.Abs(xMotion);
                if (absX <= normX * 0.4)
                {
                    xMotion = signX * System.Math.Pow(absX / 0.4f, 1.44) * 0.4;
                }

                double absY = System.Math.Abs(yMotion);
                if (absY <= normY * 0.4)
                {
                    yMotion = signY * System.Math.Pow(absY / 0.4f, 1.44) * 0.4;
                }
            }

            // Collect rounding errors instead of losing motion.
            if (xMotion > 0.0 && horizontalRemainder > 0.0)
            {
                xMotion += horizontalRemainder;
            }
            else if (xMotion < 0.0 && horizontalRemainder < 0.0)
            {
                xMotion += horizontalRemainder;
            }
            int xAction = (int)xMotion;

            horizontalRemainder = xMotion - xAction;

            if (yMotion > 0.0 && verticalRemainder > 0.0)
            {
                yMotion += verticalRemainder;
            }
            else if (yMotion < 0.0 && verticalRemainder < 0.0)
            {
                yMotion += verticalRemainder;
            }
            int yAction = (int)yMotion;

            verticalRemainder = yMotion - yAction;

            if (disableInvert == false)
            {
                int touchpadInvert = tempInt = Global.getTouchpadInvert(deviceNumber);
                if ((touchpadInvert & 0x02) == 2)
                {
                    xAction *= -1;
                }

                if ((touchpadInvert & 0x01) == 1)
                {
                    yAction *= -1;
                }
            }

            if (yAction != 0 || xAction != 0)
            {
                InputMethods.MoveCursorBy(xAction, yAction);
            }

            horizontalDirection = xMotion > 0.0 ? Direction.Positive : xMotion < 0.0 ? Direction.Negative : Direction.Neutral;
            verticalDirection   = yMotion > 0.0 ? Direction.Positive : yMotion < 0.0 ? Direction.Negative : Direction.Neutral;
        }