Пример #1
0
        public override void UpdateModule()
        {
            m_LastMousePosition = m_MousePosition;
            m_MousePosition     = Input.mousePosition;

            horizontal = InputMaster.GetAxis(m_Horizontal);
            vertical   = InputMaster.GetAxis(m_Vertical);
            submit     = InputMaster.GetAction(m_Submit);
            cancel     = InputMaster.GetAction(m_Cancel);
        }
Пример #2
0
 void Idle()
 {
     if (inputM.GetAxis().x > 0.1 || inputM.GetAxis().y > 0.1 || inputM.GetAxis().x < -0.1 || inputM.GetAxis().y < -0.1) //PLAYER MOVES
     {
         myAnim.SetBool("Moving", true);
         MoveState();
     }
 }