Пример #1
0
    void OnTriggerEnter2D(Collider2D hit)
    {
        Debug.Log(hit.name);
        enemyLife enemy = hit.GetComponent <enemyLife>();

        if (enemy != null)
        {
            enemy.Dano(40);
        }
        Destroy(gameObject);
    }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     life = GetComponent <enemyLife>();
     audi = GetComponent <AudioSource>();
 }