public override void UpdateModule() { m_LastMousePosition = m_MousePosition; m_MousePosition = Input.mousePosition; horizontal = InputMaster.GetAxis(m_Horizontal); vertical = InputMaster.GetAxis(m_Vertical); submit = InputMaster.GetAction(m_Submit); cancel = InputMaster.GetAction(m_Cancel); }
void Idle() { if (inputM.GetAxis().x > 0.1 || inputM.GetAxis().y > 0.1 || inputM.GetAxis().x < -0.1 || inputM.GetAxis().y < -0.1) //PLAYER MOVES { myAnim.SetBool("Moving", true); MoveState(); } }