InputManager() { #if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IOS) instance = new InputDevice(); #else instance = new InputMouse(); #endif instance.Init(); }
private void InitInput() { m_oInput = InputFactory.GetInput(m_eInputSource); if(m_oInput != null) { m_oInput.Init(); m_oInput.Activate(JumpDetecet, ShootDetected); } }
private void InitInput() { m_oInput = InputFactory.GetInput(); if (m_oInput != null) { m_oInput.Init(m_paintTable); m_oInput.Activate( OnSlideDetected ); } }