예제 #1
0
    InputManager()
    {
#if !UNITY_EDITOR && (UNITY_ANDROID || UNITY_IOS)
        instance = new InputDevice();
#else
        instance = new InputMouse();
#endif
        instance.Init();
    }
예제 #2
0
    private void InitInput()
    {
        m_oInput = InputFactory.GetInput(m_eInputSource);

        if(m_oInput != null)
        {
            m_oInput.Init();

            m_oInput.Activate(JumpDetecet, ShootDetected);
        }
    }
예제 #3
0
    private void InitInput()
    {
        m_oInput = InputFactory.GetInput();

        if (m_oInput != null)
        {
            m_oInput.Init(m_paintTable);

            m_oInput.Activate(
                OnSlideDetected
                );
        }
    }