Пример #1
0
    List <GameObject> friends = new List <GameObject>(); //好友列表

    void Start()                                         //是函数,启动时我们只执行一次,里面的循环体不受影响
    {
        //Debug.Log("到主界面:");
        friendPrefb   = (GameObject)Resources.Load("Prefabs/MMenu/FriendProb"); //动态加载好友预制件
        msgCount_preb = (GameObject)Resources.Load("Prefabs/MMenu/msgCount");   //msgCount_preb预制件
        rank_preb     = (GameObject)Resources.Load("Prefabs/MMenu/Rank_item");  //排行榜预制件加载
        RankCommand.Rank_Send();                                                //获取排行榜命令
        DisplayMyInfo();

        myInfo_B.onClick.AddListener(() => {
            GameAudio.instance.PlayAudioSourceUI("click_btn");
            InfoPanel infoPanel = InfoPanel.Open();
            infoPanel.Initialize(NetStart.myInfo);
        });//转到个人的详细信息界面

        creatRoom_B.onClick.AddListener(() => {
            GameAudio.instance.PlayAudioSourceUI("click_btn");
            //执行查找房间命令
            RoomCommand.SelectRooms();
            MMunePanel.Close();
            RoomsHallPanel.Open();
        });

        msgCount_B.onClick.AddListener(() => ToChatPanel(null));

        setting_B.onClick.AddListener(() => {
            GameAudio.instance.PlayAudioSourceUI("click_btn");
            SettingPanel.Open();
        });
        store_B.onClick.AddListener(() => {
            GameAudio.instance.PlayAudioSourceUI("click_btn");
            //Close();
        });
        SelectFriendCommand.SelectFriendList();
    }
Пример #2
0
    void ToInfoPanel(PersonalInfo friend)
    {
        GameAudio.instance.PlayAudioSourceUI("click_btn");
        InfoPanel infoPanel = InfoPanel.Open();

        infoPanel.Initialize(friend);
    }