void Update() { if (Input.GetKeyDown(KeyCode.I) && !Paused) { inventory.SetActive(true); Paused = true; Time.timeScale = 0.0f; } else if ((Input.GetKeyDown(KeyCode.I) && Paused) || close) { info.ClearText(); inv.CloseOptions(); inventory.SetActive(false); Paused = false; Time.timeScale = 1.0f; close = false; } }
/// <summary> /// Clear the list item information on display. /// </summary> public void ClearItemInfo() { itemInfoPanel.ClearText(); }