List <GameObject> friends = new List <GameObject>(); //好友列表 void Start() //是函数,启动时我们只执行一次,里面的循环体不受影响 { //Debug.Log("到主界面:"); friendPrefb = (GameObject)Resources.Load("Prefabs/MMenu/FriendProb"); //动态加载好友预制件 msgCount_preb = (GameObject)Resources.Load("Prefabs/MMenu/msgCount"); //msgCount_preb预制件 rank_preb = (GameObject)Resources.Load("Prefabs/MMenu/Rank_item"); //排行榜预制件加载 RankCommand.Rank_Send(); //获取排行榜命令 DisplayMyInfo(); myInfo_B.onClick.AddListener(() => { GameAudio.instance.PlayAudioSourceUI("click_btn"); InfoPanel infoPanel = InfoPanel.Open(); infoPanel.Initialize(NetStart.myInfo); });//转到个人的详细信息界面 creatRoom_B.onClick.AddListener(() => { GameAudio.instance.PlayAudioSourceUI("click_btn"); //执行查找房间命令 RoomCommand.SelectRooms(); MMunePanel.Close(); RoomsHallPanel.Open(); }); msgCount_B.onClick.AddListener(() => ToChatPanel(null)); setting_B.onClick.AddListener(() => { GameAudio.instance.PlayAudioSourceUI("click_btn"); SettingPanel.Open(); }); store_B.onClick.AddListener(() => { GameAudio.instance.PlayAudioSourceUI("click_btn"); //Close(); }); SelectFriendCommand.SelectFriendList(); }
void ToInfoPanel(PersonalInfo friend) { GameAudio.instance.PlayAudioSourceUI("click_btn"); InfoPanel infoPanel = InfoPanel.Open(); infoPanel.Initialize(friend); }