public gridcell(Igameobject cellobject) { cell_ = new cell(cellobject, ConsoleColor.Green); }
private void setActive(Igameobject onenpc) { ActiveNpc = onenpc; menu = ActiveNpc.menu(); keyMapping = ActiveNpc.menu().keyMapping(); }
public cell(Igameobject a, ConsoleColor b) { this.cellObject_ = a; this.cellColor_ = b; }
private void insertObject(Igameobject obj, int x, int y) { objects.Add(obj); agrid.insertgrid(obj, x, y); }
//public event EventHandler SimpleEvent; public void insertgrid(Igameobject obj, int x, int y) { grid_[x, y] = new gridcell(obj); }