private void Awake() { List <Room> dungeonRooms = new List <Room>(); connectionGenerator = gameObject.GetComponent <ConnectionGenerator>(); roomGenerator = gameObject.GetComponent <RoomGenerator>(); dungeonConstructor = gameObject.GetComponent <DungeonConstructor>(); }
private void Awake() { roomGenerator = GetComponent <RoomGenerator>(); dungeonGenerator = GetComponent <DungeonGenerator>(); }