Beispiel #1
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 public gridcell(Igameobject cellobject)
 {
     cell_ = new cell(cellobject, ConsoleColor.Green);
 }
Beispiel #2
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 private void setActive(Igameobject onenpc)
 {
     ActiveNpc = onenpc;
     menu = ActiveNpc.menu();
     keyMapping = ActiveNpc.menu().keyMapping();
 }
Beispiel #3
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 public cell(Igameobject a, ConsoleColor b)
 {
     this.cellObject_ = a;
     this.cellColor_  = b;
 }
Beispiel #4
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 private void insertObject(Igameobject obj, int x, int y)
 {
     objects.Add(obj);
     agrid.insertgrid(obj, x, y);
 }
Beispiel #5
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 private void insertObject(Igameobject obj, int x, int y)
 {
     objects.Add(obj);
     agrid.insertgrid(obj, x, y);
 }
Beispiel #6
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 private void setActive(Igameobject onenpc)
 {
     ActiveNpc  = onenpc;
     menu       = ActiveNpc.menu();
     keyMapping = ActiveNpc.menu().keyMapping();
 }
Beispiel #7
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 public cell(Igameobject a, ConsoleColor b)
 {
     this.cellObject_ = a;
     this.cellColor_ = b;
 }
Beispiel #8
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 public gridcell(Igameobject cellobject)
 {
     cell_ = new cell(cellobject, ConsoleColor.Green);
 }
Beispiel #9
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 //public event EventHandler SimpleEvent;
 public void insertgrid(Igameobject obj, int x, int y)
 {
     grid_[x, y] = new gridcell(obj);
 }
Beispiel #10
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 //public event EventHandler SimpleEvent;
 public void insertgrid(Igameobject obj, int x, int y)
 {
     grid_[x, y] = new gridcell(obj);
 }