public DamageReduceFixedSystem(IStructBuffManager <IcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
Пример #2
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 public BuffTimeSystem(IStructBuffManager <IIcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
Пример #3
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 protected AIcStructBuffSystem(IStructBuffManager <TEntity> buffManager)
 {
     BuffManager = buffManager;
 }
 public LifestealFixedSystem(IStructBuffManager <IIcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
Пример #5
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 public DamageSystem(IStructBuffManager<IIcSkSEntity>  buffManager)
 {
     this._buffManager = (BuffManager_Struct<IIcSkSEntity>) buffManager;
 }
 public ContinuousDamageSystem(IStructBuffManager <IcSkSEntity> buffManager) : base(buffManager)
 {
 }
 public LifestealPercentageSystem(IStructBuffManager <IIcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
Пример #8
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 public DamageReducePercentageSystem(IStructBuffManager <IcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }