public DamageReduceFixedSystem(IStructBuffManager <IcSkSEntity> buffManager) { this._buffManager = buffManager; }
public BuffTimeSystem(IStructBuffManager <IIcSkSEntity> buffManager) { this._buffManager = buffManager; }
protected AIcStructBuffSystem(IStructBuffManager <TEntity> buffManager) { BuffManager = buffManager; }
public LifestealFixedSystem(IStructBuffManager <IIcSkSEntity> buffManager) { this._buffManager = buffManager; }
public DamageSystem(IStructBuffManager<IIcSkSEntity> buffManager) { this._buffManager = (BuffManager_Struct<IIcSkSEntity>) buffManager; }
public ContinuousDamageSystem(IStructBuffManager <IcSkSEntity> buffManager) : base(buffManager) { }
public LifestealPercentageSystem(IStructBuffManager <IIcSkSEntity> buffManager) { this._buffManager = buffManager; }
public DamageReducePercentageSystem(IStructBuffManager <IcSkSEntity> buffManager) { this._buffManager = buffManager; }