コード例 #1
0
 public DamageReduceFixedSystem(IStructBuffManager <IcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
コード例 #2
0
 public BuffTimeSystem(IStructBuffManager <IIcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
コード例 #3
0
 protected AIcStructBuffSystem(IStructBuffManager <TEntity> buffManager)
 {
     BuffManager = buffManager;
 }
コード例 #4
0
 public LifestealFixedSystem(IStructBuffManager <IIcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
コード例 #5
0
 public DamageSystem(IStructBuffManager<IIcSkSEntity>  buffManager)
 {
     this._buffManager = (BuffManager_Struct<IIcSkSEntity>) buffManager;
 }
コード例 #6
0
 public ContinuousDamageSystem(IStructBuffManager <IcSkSEntity> buffManager) : base(buffManager)
 {
 }
コード例 #7
0
 public LifestealPercentageSystem(IStructBuffManager <IIcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }
コード例 #8
0
 public DamageReducePercentageSystem(IStructBuffManager <IcSkSEntity> buffManager)
 {
     this._buffManager = buffManager;
 }