public void DealInitialHands(IDeck deck, Dealer dealer, IPlayer player) { player.AddCardToHand(deck.DealTopCard(false)); dealer.AddCardToHand(deck.DealTopCard(false)); player.AddCardToHand(deck.DealTopCard(true)); dealer.AddCardToHand(deck.DealTopCard(true)); }
private void AddMockCardToHand(Value value) { var mockCard1 = new Mock <ICard>(); mockCard1.Setup(card => card.GetValue()).Returns(value); sut.AddCardToHand(mockCard1.Object); }
internal PlayerAction InteractWithPlayer(IDeck deck, IPlayer player, Dealer dealer) { PlayerAction action; string actionDisplay; do { action = player.NextAction(dealer.GetHand()); actionDisplay = GetActionMessage(player, action); DisplayMessage(actionDisplay); if (action == PlayerAction.Hit) { ICard card = deck.DealTopCard(true); player.AddCardToHand(card); int score = player.GetHand().Score(true); if (score > MAXSCORE) { action = PlayerAction.Busted; actionDisplay = GetActionMessage(player, action); DisplayMessage(actionDisplay); } string scoreDisplay = GetScoreMessage(player); DisplayMessage(scoreDisplay); string handDisplay = GetHandMessage(player.GetHand(), true); DisplayMessage(handDisplay); } } while (action != PlayerAction.Busted && action != PlayerAction.Stand); return(action); }
public void DealCard(IPlayer player) { ICard card = Deck.GetACard(); player.AddCardToHand(card); }