Пример #1
0
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ProtocolVersion);
     stream.WriteString(Username);
     stream.WriteInt64(0); // Unused
     stream.WriteInt8(0);  // Unused
 }
Пример #2
0
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(""); // Unused
     stream.WriteInt64(Seed);
     stream.WriteInt8((sbyte)Dimension);
 }
Пример #3
0
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(EntityID);
     stream.WriteString(""); // Unused
     stream.WriteInt64(Seed);
     stream.WriteInt8((sbyte)Dimension);
 }
Пример #4
0
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt32(ProtocolVersion);
     stream.WriteString(Username);
     stream.WriteInt64(0); // Unused
     stream.WriteInt8(0);  // Unused
 }
Пример #5
0
 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt64(Time);
 }
Пример #6
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 public void WritePacket(IMinecraftStream stream)
 {
     stream.WriteInt64(Time);
 }