IEnumerator FireBreathSequence() { FindObjectOfType <BattleController>().LockInput(); audio.PlayOneShot(fire); FlameBreath.Play(); yield return(new WaitForSeconds(1.5f)); FlameBreath.Stop(); yield return(new WaitForSeconds(1.5f)); foe.AffectHealth(-20); yield return(new WaitForSeconds(2.5f)); FindObjectOfType <BattleController>().StartTurn(); }
public void Damage() { _foe.AffectHealth(-80); }